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Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 04:59:00 -
[1] - Quote
So to any scrambler rifles user out there I got a couple of tips for you.
1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range targets. Because shooting long range may be a problem because of the crd's flash since its a full auto weapon. I suggest taking busrt shot for less flash and increased accrusey. 2: single shot scrambler rifles are mostly good at mid, and long ranges. At close range it takes little luck for you're shots to hit especially charged shots. 3: the charge shot will mostly take down the enemy's shild but leave a little bit of armour left. Especially with 3% light damage upgrades. 4: most charge shots can one hit kill but it happens mostly to scouts but this may decrese If the enemy has very strong shields and armor mods. 5: your at a grater risk of overheating you weapon if you spam shots then do a charged shot. 6: rpm may change depending how fast you press so everyone may rpm then you when using the scrmbler rifle.
Note: this data was tested with a g-1 scouts using all the scramblers in dust including Aur scrambler rifles. Also using 3, ,5, and 10 % damage mode for each and every rifle . Also with all scrambler rifle skills up to level 5. And share some of you're tips to us about scrambler rifles.
Sincerely Xmar Handfelid
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Acezero 44
Ikomari-Onu Enforcement Caldari State
99
|
Posted - 2013.07.23 05:28:00 -
[2] - Quote
A really good player with a scrambler rifle is scary..
Charge shot---> tripple shot --> dead,.
thats me , im dead,.. |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 05:30:00 -
[3] - Quote
What suit do you use the most |
Acezero 44
Ikomari-Onu Enforcement Caldari State
99
|
Posted - 2013.07.23 05:36:00 -
[4] - Quote
Xmar Handfelid wrote:What suit do you use the most I run scouts, But I also use scramblers, I can almost 1 shot a heavy with charged headshot.
its go's like this, charge up--- facecheck---> headshot ---> melee.. +50
no joke.. |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 05:41:00 -
[5] - Quote
Acezero 44 wrote:Xmar Handfelid wrote:What suit do you use the most I run scouts, But I also use scramblers, I can almost 1 shot a heavy with charged headshot. its go's like this, charge up--- facecheck---> headshot ---> melee.. +50 no joke.. Yeah plus I had no side arm for the testing on my g-1. Also the crd-9 runs out of ammo pretty quick since its fast firing. So I always bring my proto nanohive.
Sincerely Xmar Handfeild |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 05:44:00 -
[6] - Quote
Do you use damage mods for Rifle if so what % damage do you use
Sincerely Xmar Handfeild |
I-Shayz-I
Not Guilty EoN.
447
|
Posted - 2013.07.23 05:47:00 -
[7] - Quote
Acezero 44 wrote:A really good player with a scrambler rifle is scary..
Charge shot---> tripple shot --> dead,.
thats me , im dead,..
I run a heavy with two complex damage mods. This would be me. Even with just the advanced single shot rifle, the charge shot can instakill everyone except for caldari logistics and other heavies. (Caldari Logis end up with like 50 shield left and run for their lives :P)
My favorite is when they peak their heads out above the wall and BOOM HEADSHOT.
What annoys me the most is when I line up a perfect shot and the player moves slightly. This screws up everything because I now have to wait for my gun to cool down, and by that time they've already moved behind cover. Either that or I get impatient and hit the player a few times, overheat, and then get my kill stolen.
I can't tell you how many times I've gotten a player down to 10 armor only for some guy with a militia AR to appear out of nowhere and leave me with an assist. |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 05:51:00 -
[8] - Quote
I-Shayz-I wrote:Acezero 44 wrote:A really good player with a scrambler rifle is scary..
Charge shot---> tripple shot --> dead,.
thats me , im dead,.. I run a heavy with two complex damage mods. This would be me. Even with just the advanced single shot rifle, the charge shot can instakill everyone except for caldari logistics and other heavies. (Caldari Logis end up with like 50 shield left and run for their lives :P) My favorite is when they peak their heads out above the wall and BOOM HEADSHOT. What annoys me the most is when I line up a perfect shot and the player moves slightly. This screws up everything because I now have to wait for my gun to cool down, and by that time they've already moved behind cover. Either that or I get impatient and hit the player a few times, overheat, and then get my kill stolen. I can't tell you how many times I've gotten a player down to 10 armor only for some guy with a militia AR to appear out of nowhere and leave me with an assist. What rifle do you use most of the time
Sincerely Xmar Handfeild
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Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 05:53:00 -
[9] - Quote
The crd-9 is my mane rifle of my choosing since its good at close. Mid, and long ranges. |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 06:01:00 -
[10] - Quote
Also if there are any DEV wanting to share their options on the scrambler rifle feel free to comment.
Sincerely
Xmar Handfiled |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
789
|
Posted - 2013.07.23 06:14:00 -
[11] - Quote
Xmar Handfelid wrote:So to any scrambler rifles user out there I got a couple of tips for you.
1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range targets. Because shooting long range may be a problem because of the crd's flash since its a full auto weapon. I suggest taking busrt shot for less flash and increased accrusey. 2: single shot scrambler rifles are mostly good at mid, and long ranges. At close range it takes little luck for you're shots to hit especially charged shots. 3: the charge shot will mostly take down the enemy's shild but leave a little bit of armour left. Especially with 3% light damage upgrades. 4: most charge shots can one hit kill but it happens mostly to scouts but this may decrese If the enemy has very strong shields and armor mods. 5: your at a grater risk of overheating you weapon if you spam shots then do a charged shot. 6: rpm may change depending how fast you press so everyone may rpm then you when using the scrmbler rifle.
Note: this data was tested with a g-1 scouts using all the scramblers in dust including Aur scrambler rifles. Also using 3, ,5, and 10 % damage mode for each and every rifle . Also with all scrambler rifle skills up to level 5. And share some of you're tips to us about scrambler rifles.
Sincerely Xmar Handfelid
As and Amarrian Templar, who joined an Amarrian RP corp, and only uses Amarrian equipment, and actively engages in using Amarrian battle discipline....
1. I False you can achieve at more than say 10m a better DPS on a target by using the sights. 2. Yes they are much better at longer ranges of up to 80m. Hip firing is the best chance you will have to kill you enemy. 3. While that's true you cannot volley fire immediately afterwards but you wont have to if you are accurate. 4. Yup charge Shots will take down a heavies shield, kill scouts, and de shield and hurt an Assault... however you give up serious range to do this. 5. That strategy seems unintuitive. Either you should Charged shot then fire or rapid fire volley. 6. Yup.
1. |
Xmar Handfelid
Mass Spectr Empire
16
|
Posted - 2013.07.23 06:26:00 -
[12] - Quote
True Adamance wrote:Xmar Handfelid wrote:So to any scrambler rifles user out there I got a couple of tips for you.
1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range targets. Because shooting long range may be a problem because of the crd's flash since its a full auto weapon. I suggest taking busrt shot for less flash and increased accrusey. 2: single shot scrambler rifles are mostly good at mid, and long ranges. At close range it takes little luck for you're shots to hit especially charged shots. 3: the charge shot will mostly take down the enemy's shild but leave a little bit of armour left. Especially with 3% light damage upgrades. 4: most charge shots can one hit kill but it happens mostly to scouts but this may decrese If the enemy has very strong shields and armor mods. 5: your at a grater risk of overheating you weapon if you spam shots then do a charged shot. 6: rpm may change depending how fast you press so everyone may rpm then you when using the scrmbler rifle.
Note: this data was tested with a g-1 scouts using all the scramblers in dust including Aur scrambler rifles. Also using 3, ,5, and 10 % damage mode for each and every rifle . Also with all scrambler rifle skills up to level 5. And share some of you're tips to us about scrambler rifles.
Sincerely Xmar Handfelid
As and Amarrian Templar, who joined an Amarrian RP corp, and only uses Amarrian equipment, and actively engages in using Amarrian battle discipline.... 1. I False you can achieve at more than say 10m a better DPS on a target by using the sights. 2. Yes they are much better at longer ranges of up to 80m. Hip firing is the best chance you will have to kill you enemy. 3. While that's true you cannot volley fire immediately afterwards but you wont have to if you are accurate. 4. Yup charge Shots will take down a heavies shield, kill scouts, and de shield and hurt an Assault... however you give up serious range to do this. 5. That strategy seems unintuitive. Either you should Charged shot then fire or rapid fire volley. 6. Yup. 1. On 5 I tested this multiple times if you shoot more than 4 to 6 shots then do a charged shot after it will over heat especially with advanced ones
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
792
|
Posted - 2013.07.23 06:43:00 -
[13] - Quote
Xmar Handfelid wrote:True Adamance wrote:Xmar Handfelid wrote:So to any scrambler rifles user out there I got a couple of tips for you.
1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range targets. Because shooting long range may be a problem because of the crd's flash since its a full auto weapon. I suggest taking busrt shot for less flash and increased accrusey. 2: single shot scrambler rifles are mostly good at mid, and long ranges. At close range it takes little luck for you're shots to hit especially charged shots. 3: the charge shot will mostly take down the enemy's shild but leave a little bit of armour left. Especially with 3% light damage upgrades. 4: most charge shots can one hit kill but it happens mostly to scouts but this may decrese If the enemy has very strong shields and armor mods. 5: your at a grater risk of overheating you weapon if you spam shots then do a charged shot. 6: rpm may change depending how fast you press so everyone may rpm then you when using the scrmbler rifle.
Note: this data was tested with a g-1 scouts using all the scramblers in dust including Aur scrambler rifles. Also using 3, ,5, and 10 % damage mode for each and every rifle . Also with all scrambler rifle skills up to level 5. And share some of you're tips to us about scrambler rifles.
Sincerely Xmar Handfelid
As and Amarrian Templar, who joined an Amarrian RP corp, and only uses Amarrian equipment, and actively engages in using Amarrian battle discipline.... 1. I False you can achieve at more than say 10m a better DPS on a target by using the sights. 2. Yes they are much better at longer ranges of up to 80m. Hip firing is the best chance you will have to kill you enemy. 3. While that's true you cannot volley fire immediately afterwards but you wont have to if you are accurate. 4. Yup charge Shots will take down a heavies shield, kill scouts, and de shield and hurt an Assault... however you give up serious range to do this. 5. That strategy seems unintuitive. Either you should Charged shot then fire or rapid fire volley. 6. Yup. 1. On 5 I tested this multiple times if you shoot more than 4 to 6 shots then do a charged shot after it will over heat especially with advanced ones I rarely ever charged shot after I fire a volley. |
Kane Fyea
DUST University Ivy League
1396
|
Posted - 2013.07.23 06:44:00 -
[14] - Quote
Xmar Handfelid wrote:True Adamance wrote:Xmar Handfelid wrote:So to any scrambler rifles user out there I got a couple of tips for you.
1: with the crd-9 your better off hip firing instead of aiming down sights to close and mid range targets. Because shooting long range may be a problem because of the crd's flash since its a full auto weapon. I suggest taking busrt shot for less flash and increased accrusey. 2: single shot scrambler rifles are mostly good at mid, and long ranges. At close range it takes little luck for you're shots to hit especially charged shots. 3: the charge shot will mostly take down the enemy's shild but leave a little bit of armour left. Especially with 3% light damage upgrades. 4: most charge shots can one hit kill but it happens mostly to scouts but this may decrese If the enemy has very strong shields and armor mods. 5: your at a grater risk of overheating you weapon if you spam shots then do a charged shot. 6: rpm may change depending how fast you press so everyone may rpm then you when using the scrmbler rifle.
Note: this data was tested with a g-1 scouts using all the scramblers in dust including Aur scrambler rifles. Also using 3, ,5, and 10 % damage mode for each and every rifle . Also with all scrambler rifle skills up to level 5. And share some of you're tips to us about scrambler rifles.
Sincerely Xmar Handfelid
As and Amarrian Templar, who joined an Amarrian RP corp, and only uses Amarrian equipment, and actively engages in using Amarrian battle discipline.... 1. I False you can achieve at more than say 10m a better DPS on a target by using the sights. 2. Yes they are much better at longer ranges of up to 80m. Hip firing is the best chance you will have to kill you enemy. 3. While that's true you cannot volley fire immediately afterwards but you wont have to if you are accurate. 4. Yup charge Shots will take down a heavies shield, kill scouts, and de shield and hurt an Assault... however you give up serious range to do this. 5. That strategy seems unintuitive. Either you should Charged shot then fire or rapid fire volley. 6. Yup. 1. On 5 I tested this multiple times if you shoot more than 4 to 6 shots then do a charged shot after it will over heat especially with advanced ones Good thing I have Amarr assault to level 3 |
KR-91N
Intara Direct Action Caldari State
19
|
Posted - 2013.07.23 07:55:00 -
[15] - Quote
Kane Fyea wrote:Also Scrambler Rifle + SMG works very well
Beat me too it. This is a natural synergy.
Scrambler Rifles do 120% damage to shields, so to me they are the counter to Caldari suits with AR.
Proto Assault SR has slightly less raw dps than the duvolle, however the damage bonus on shields makes the ASR a beast in the right situation.
So yeah, run Assault Scrambler Rifle and SMG, even militia if you're cheap, and hipfire both at close range. It will melt their puny armor hp before they can recharge. To stack the advantage, open with flux grenades as you close the distance, and wtfpwn FOTM. Mop up with SMG.
For mid range though I prefer standard SR. It is so good on ammo you can wear down AR users pretty well. They always blow through their ammo, addicted to full auto and what not. And because you are so efficient with ammo, you don't need a sidearm so that's a bonus for CPU/PG demands too. Minmatar suits synergize well with standard SRs too, due to the extra speed you can kite caldari suits and always have the choice defensive position. Sacrilege, but whatever it works. |
Xmar Handfelid
Mass Spectr Empire
24
|
Posted - 2013.07.23 08:05:00 -
[16] - Quote
I did this with my commando: gave it a crd-9 and a proto shotgun with a nanohive doing this I have greater chance of killing enemy's at close range and using the crd-9 for enemy in the mid and long ranges. And since the crd-9 runs out of ammo pretty fast the proto nanohive will help me refill ammo. Also using a 10 % damage mod with the crd-9 makes quick work out of enemy's |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.07.23 10:39:00 -
[17] - Quote
Launching a series of half charged shots seems to work for me. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1628
|
Posted - 2013.07.23 11:33:00 -
[18] - Quote
The standard Srambler Rifle sucks if you don't get the racial Smart assault suit. Without this suit, it's going to be bad. Advanced is WAY better. |
Bones McGavins
TacoCat Industries
386
|
Posted - 2013.07.23 15:18:00 -
[19] - Quote
I use the scrambler rifle as an assault sniper. I stick at max range around cover and pop out to take quick charged head shots to try and OHK. If they are still standing I fire off a volley to try and finish but a lot of times this ends with an assist.
I use remote explosives to counter agressive players closing the gap on my position if I miss a charged shot. I know SMG probably pairs better with the SCR but I love the headshot bonus on the scrambler pistol, and have it at 5-2 so I rock it instead. If players manage to charge me, avoid my remote explosive and chase me down at my fallback position I can usually line up a headshot or two and take them out.
In CQ I spam my pistol first, then when it is out of ammo switch to SCR and spam that. This helps prevent overheat because usually between the two guns, they are dead-zo. |
Monty Mole Clone
Shiv M
32
|
Posted - 2013.07.23 15:45:00 -
[20] - Quote
dont be afraid to overheat that sucka as fast as possible, even if it means melting your own face of in the process.
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