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Jason Pearson
Seraphim Initiative. CRONOS.
2031
|
Posted - 2013.07.22 16:10:00 -
[1] - Quote
The easiest triangle to see in DUST is
Infantry > Anti Vehicle > Vehicle Rock > Scissors > Paper
Why is it, Infantry, the ones who are weak against Vehicles but strong against AVers have AV capability so they can fight both situation?
AV Grenades are strong, and if you're not an idiot, you can kill many tanks with them with ease, I mean, the majority of guys I squad with (Yes, a Tanker does squad with Infantry, amagad) just rush enemy tanks and kill them, especially armor tanks..
Thoughts? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
237
|
Posted - 2013.07.22 16:14:00 -
[2] - Quote
Try tell the FOTM scrubs that [:roll] |
Bendtner92
Internal Error. Negative-Feedback
773
|
Posted - 2013.07.22 16:15:00 -
[3] - Quote
Soo, you were in a squad (6-man squad I assume, or at least 4-5?) and one or more guys in your squad was able to rush a tanker that was probably running solo and destroy him with AV nades from close range?
Would he be able to do the same to a tanker that was also in a 6-man squad, with support around him?
Although with that said, I kind of agree with you anyway. In my opinion AV nades are a hard counter to LAVs, but a little less against HAVs (in my mind), so a slight resistance on HAVs against AV nades probably wouldn't hurt? I'm thinking like a 20-30% resistance here? |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:16:00 -
[4] - Quote
Infantry > Infantry with AV > Vehicle > Infantry with AV not near cover/ Any infantry It's a weird system that isn't exactly rock paper scissors like it's sold to be. Kind of why I've been against just nerfing AV. I'd rather see CCP rework the system so that AV is its own role and not just an offshoot of infantry. But I'D also like it to not just simply be an offshoot of vehicles either.
But that would mean adding in things like flighters/bombers/mobile artillery/anti-tank guns all of which are beyond CCP at the moment. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1516
|
Posted - 2013.07.22 16:17:00 -
[5] - Quote
So why are tanks able to kill vehicles and infantry? You want to be able to attack infantry, but you dont want the to be able to attack you. I dont even know why I responded to this nonsense. |
Jason Pearson
Seraphim Initiative. CRONOS.
2034
|
Posted - 2013.07.22 16:18:00 -
[6] - Quote
Bendtner92 wrote:Soo, you were in a squad (6-man squad I assume, or at least 4-5?) and one or more guys in your squad was able to rush a tanker that was probably running solo and destroy him with AV nades from close range?
Would he be able to do the same to a tanker that was also in a 6-man squad, with support around him?
Although with that said, I kind of agree with you anyway. In my opinion AV nades are a hard counter to LAVs, but a little less against HAVs (in my mind), so a slight resistance on HAVs against AV nades probably wouldn't hurt? I'm thinking like a 20-30% resistance here?
It's between 2-6, I sometimes run with just Cro, and he solos tanks just fine. Support can be very situational too, sometimes you're engaged by an enemy team and unable to go stand next to the tank, so the AV just get's chucked from across the road and hits the Tank, it's quite fast.
But aye, I think it would be smart, not reducing the damage all around but different levels of effectiveness on different vehicles. |
Ansiiis The Trustworthy
WE ARE LEGENDS
164
|
Posted - 2013.07.22 16:19:00 -
[7] - Quote
I still think that at least 4 people should be required to kill a good tank. |
Jason Pearson
Seraphim Initiative. CRONOS.
2034
|
Posted - 2013.07.22 16:20:00 -
[8] - Quote
Jin Robot wrote:So why are tanks able to kill vehicles and infantry? You want to be able to attack infantry, but you dont want the to be able to attack you. I dont even know why I responded to this nonsense.
It was more of a question on peoples thoughts, not what I want really (In truth I'd love to just be in godmode ALL the time, in a scout suit with Nova knives, but alas, we cannot have it.)
It was more a look at the simplest triangle, things can happen such as Vehicles killing Vehicles, Infantry killing AV and other Infantry, AVers killing Vehicles, Infantry and other AVers, etc. |
Bendtner92
Internal Error. Negative-Feedback
775
|
Posted - 2013.07.22 16:21:00 -
[9] - Quote
Jason Pearson wrote:But aye, I think it would be smart, not reducing the damage all around but different levels of effectiveness on different vehicles. Yeah, I absolutely think AV nades should be a very hard counter against LAVs. LAVs should be nowhere near guys with AV (nades). MAVs, once they come out, could get a 10% resistance against AV nades and HAVs could get 20-25% resistance.
I don't consider AV nades as real AV, but rather more AV support, so a guy with AV nades would still be able to support an AV guy shooting a HAV, but wouldn't be able to solo the HAV (as easily). |
ZDub 303
TeamPlayers EoN.
1140
|
Posted - 2013.07.22 16:22:00 -
[10] - Quote
Bendtner92 wrote:Soo, you were in a squad (6-man squad I assume, or at least 4-5?) and one or more guys in your squad was able to rush a tanker that was probably running solo and destroy him with AV nades from close range?
Would he be able to do the same to a tanker that was also in a 6-man squad, with support around him?
Although with that said, I kind of agree with you anyway. In my opinion AV nades are a hard counter to LAVs, but a little less against HAVs (in my mind), so a slight resistance on HAVs against AV nades probably wouldn't hurt? I'm thinking like a 20-30% resistance here?
I can't tell you how many my buddy and I (just the two of us) would hop into an LAV rush a tank, throw all three of his lai dais and my hacked ex-0s and be guarantee to destroy any tank on the field.
We need AV nades to help counter murder taxis and the eventual addition of some driver operated turret on LAVs... however, given the size and slowness of HAVs they are such an easy target for AV nades.
Two things we need.
First we need to remove packed AV nades, they give up nothing for ~30% increase in damage and are pretty much designed to **** all over tanks.
Second... probably a 20% resistance to AV nade damage for HAVs and remove all resistance to AV nade damage on LAVs. |
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Jason Pearson
Seraphim Initiative. CRONOS.
2034
|
Posted - 2013.07.22 16:24:00 -
[11] - Quote
Ansiiis The Trustworthy wrote:I still think that at least 4 people should be required to kill a good tank.
You know, I think that's a bad idea. No single player should require so many people to take them on, A skilled AVer should be able to solo a tank of equal meta, but it should require more effort than what there is at this moment in time. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:27:00 -
[12] - Quote
For anyone that doesn't understand how OP AV grenades are. They're like flaylocks for vehicles. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:30:00 -
[13] - Quote
Ansiiis The Trustworthy wrote:I still think that at least 4 people should be required to kill a good tank. And I still think it should take four players to kill me in my proto scout. :D
It's just not good balancing. Despite what everyone says about isk/SP. |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:33:00 -
[14] - Quote
In a PC battle last night, I came around a corner to see a bunch of infantry spread out advancing towards a flag. I started to engage when I noticed a FG, and as I started to back away I exploded.
EX -11 in the killfeed.
Now, I am sure there was more than one guy throwing AV nades, and I may have even taken a FG hit. But I really find the current meta in PC battles to be kind of dull. Tanks must absolutely stay away from infantry or else the Lai Dais come out and the tank goes pop.
Basically leaves vehicles to just fight each other, but who needs to field tanks when every one on your team can walk around with enough AV in the grenade slot to never have any fear? |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:39:00 -
[15] - Quote
The Attorney General wrote:In a PC battle last night, I came around a corner to see a bunch of infantry spread out advancing towards a flag. I started to engage when I noticed a FG, and as I started to back away I exploded.
EX -11 in the killfeed.
Now, I am sure there was more than one guy throwing AV nades, and I may have even taken a FG hit. But I really find the current meta in PC battles to be kind of dull. Tanks must absolutely stay away from infantry or else the Lai Dais come out and the tank goes pop.
Basically leaves vehicles to just fight each other, but who needs to field tanks when every one on your team can walk around with enough AV in the grenade slot to never have any fear? Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
832
|
Posted - 2013.07.22 16:40:00 -
[16] - Quote
ZDub 303 wrote:I can't tell you how many my buddy and I (just the two of us) would hop into an LAV rush a tank, throw all three of his lai dais and my hacked ex-0s and be guarantee to destroy any tank on the field. So tanks need to survive 3 proto and 3 advanced AV nades to be viable? Nothing else in the game can soak damage from two well skilled people and survive. Why should tanks? Good tanks don't get solo'ed anymore. I'm an AV specialist so I'm familiar with running into good tankers. If there are a couple good tanks on the field so many resources get diverted to deal with them that objectives are rolled easily. I'm not saying we are done balancing, but how hard does it have to be before tankers are satisfied? Until you are ISK positive all the time by yourself? Um, no.
And packed AV can't be thrown as far; that's the trade off. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:43:00 -
[17] - Quote
Full Metal Kitten wrote:ZDub 303 wrote:I can't tell you how many my buddy and I (just the two of us) would hop into an LAV rush a tank, throw all three of his lai dais and my hacked ex-0s and be guarantee to destroy any tank on the field. So tanks need to survive 3 proto and 3 advanced AV nades to be viable? Nothing else in the game can soak damage from two well skilled people and survive. Why should tanks? Good tanks don't get solo'ed anymore. I'm an AV specialist so I'm familiar with running into good tankers. If there are a couple good tanks on the field so many resources get diverted to deal with them that objectives are rolled easily. I'm not saying we are done balancing, but how hard does it have to be before tankers are satisfied? Until you are ISK positive all the time by yourself? Um, no. And packed AV can't be thrown as far; that's the trade off. If you could do that with AV grenades, why even have AV weapons that take up a light slot? Grenades should be a hard counter to light vehicles. If you want to kill a heavy vehicle, you should need an actual weapon or a buttload of people with grenades. |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:44:00 -
[18] - Quote
Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that.
What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability.
Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield.
This is where having some dev feedback would be great, but we know how that goes. |
Jason Pearson
Seraphim Initiative. CRONOS.
2035
|
Posted - 2013.07.22 16:47:00 -
[19] - Quote
The Attorney General wrote: This is where having some dev feedback would be great, but we know how that goes.
When it comes to Vehicle Devs, you've got a better chance finding a Unicorn.
|
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:48:00 -
[20] - Quote
The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank. |
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ZDub 303
TeamPlayers EoN.
1142
|
Posted - 2013.07.22 16:50:00 -
[21] - Quote
Full Metal Kitten wrote:So tanks need to survive 3 proto and 3 advanced AV nades to be viable?
That's exactly what i'm saying.
We took almost no risk carrying those nades. We were completely viable against infantry.
We were rock, paper, and scissors all at the same time. We could kill AV players, tanks, and AI players all that the same time with the same fit.
Where the balance in that?
Also, a tank literally has no time to react to the 3-4 seconds it takes to toss those nades... with AV at least they have a moment to react to the situation.
So yeah, AV nades are stupid OP... not a little OP, stupid ******* ******** OP. |
Jason Pearson
Seraphim Initiative. CRONOS.
2035
|
Posted - 2013.07.22 16:51:00 -
[22] - Quote
Cosgar wrote:The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank.
Idea, remove the Logistic variant from LAVs (Refund SP), make a MLV (Medium Logistic Vehicle), reduce speed to just a bit faster than a HAV (Slow HAVs down a tad) and then increase damage from hitting people (As that's apparently being fixed so that you will take some damage from running people over) |
The Attorney General
ZionTCD
506
|
Posted - 2013.07.22 16:53:00 -
[23] - Quote
Cosgar wrote: LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank.
Actually, I had a very interesting duel with a Chary on my heavy toon the other day.
Playing domination on Line Harvest, the LAV was just ripping around right by the objective trying to smear people.
Thankfully I had another squad mate near by, and we only had to wait until he was making a pass, we each gave him an advanced flux, then I hit him with my Ishukone, and he acutally clone died himself on the edge of a box.
There would have been almost no way for one of us to do that.
So I have to say that as a tanker I find it hilarious that a logi lav demands teamwork, but a dedicated AV guy can work a HAV over as long as they know what they are doing and can get enough engagement time with the tank. |
Synthetic Waffles
Kinsho Swords Caldari State
0
|
Posted - 2013.07.22 16:56:00 -
[24] - Quote
Jason Pearson wrote:The easiest triangle to see in DUST is
Infantry > Anti Vehicle > Vehicle Rock > Scissors > Paper
Why is it, Infantry, the ones who are weak against Vehicles but strong against AVers have AV capability so they can fight both situation?
AV Grenades are strong, and if you're not an idiot, you can kill many tanks with them with ease, I mean, the majority of guys I squad with (Yes, a Tanker does squad with Infantry, amagad) just rush enemy tanks and kill them, especially armor tanks..
Thoughts?
i already talked about this and got spammed with "what a QQer" |
Jason Pearson
Seraphim Initiative. CRONOS.
2035
|
Posted - 2013.07.22 16:57:00 -
[25] - Quote
Synthetic Waffles wrote:Jason Pearson wrote:The easiest triangle to see in DUST is
Infantry > Anti Vehicle > Vehicle Rock > Scissors > Paper
Why is it, Infantry, the ones who are weak against Vehicles but strong against AVers have AV capability so they can fight both situation?
AV Grenades are strong, and if you're not an idiot, you can kill many tanks with them with ease, I mean, the majority of guys I squad with (Yes, a Tanker does squad with Infantry, amagad) just rush enemy tanks and kill them, especially armor tanks..
Thoughts? i already talked about this and got spammed with "what a QQer"
It seems to be the way DUST is, they've got to accept theres a problem and understand it, otherwise you get told you're QQing :D |
Bones McGavins
TacoCat Industries
385
|
Posted - 2013.07.22 17:01:00 -
[26] - Quote
Hard counters make for TERRIBLE game play. Nobody wants to be restricted to only fighting a small part of the battle. AV can kill infantry with side arms, tanks can kill AV if they are decent, why shouldnt infantry have an option to kill tanks if they are good?
As for the story about driving an LLAV up to a tank. You likely need a pretty well fit LLAV to do so without the tank destroying your ride. In addition to that, this doesnt work well if the tank is moving and not just standing still. Or if it has infantry support to kill you when you jump out.
Yes, one slow ass tank, sitting somewhere trying to freely snipe without danger is pretty vulnerable to this tactic. |
The Attorney General
ZionTCD
507
|
Posted - 2013.07.22 17:04:00 -
[27] - Quote
Jason Pearson wrote:
It seems to be the way DUST is, they've got to accept theres a problem and understand it, otherwise you get told you're QQing :D
Honestly, another part of the problem is the restrictions put in place by the SP system.
Because of the intense focus on specialization, people become very territorial over what they view as "their" field. So lots of tankers seem to be QQ'ing, as do scouts, because they are trying to preserve what they see as their role.
Most of the bitter vets have alts a plenty to keep abreast of the rest of the game, but for new bros, or people who didn't plan ahead and make alts to gain passive, learning about things from the other side is not really possible.
I have a heavy with enough SP to total any vehicle that anyone could field. So I know enough about the AV side to speak on it. That is why I don't go around screaming that AV is OP.
For a tanker without that experience, the game might seem totally different, and maybe even more unbalanced than I currently see it.
Same thing for infantry only players. Since there are relatively few high SP tankers left, when they encounter one, it is in a different league to the tanks they are used to fighting, and so it seems stronger than it really is.
Having those alts gives me a much better perspective on the game as a whole, and reduces a lot of my potential QQ I think. |
Jason Pearson
Seraphim Initiative. CRONOS.
2035
|
Posted - 2013.07.22 17:05:00 -
[28] - Quote
Bones McGavins wrote:Hard counters make for TERRIBLE game play. Nobody wants to be restricted to only fighting a small part of the battle. AV can kill infantry with side arms, tanks can kill AV if they are decent, why shouldnt infantry have an option to kill tanks if they are good?
As for the story about driving an LLAV up to a tank. You likely need a pretty well fit LLAV to do so without the tank destroying your ride. In addition to that, this doesnt work well if the tank is moving and not just standing still. Or if it has infantry support to kill you when you jump out.
Yes, one slow ass tank, sitting somewhere trying to freely snipe without danger is pretty vulnerable to this tactic.
Actually, I never said about making it so it would be just hard counters, we agree AV nades should work, but shouldn't be so easy to solo tanks. I mean echoing what people have said about PC, Tanks are used to counter other tanks, if one gets in amongst infantry it's very quick to kill them with nades. (Oh and apparently Flaylocks..) |
Cosgar
ParagonX
2996
|
Posted - 2013.07.22 17:05:00 -
[29] - Quote
Jason Pearson wrote:Cosgar wrote:The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank. Idea, remove the Logistic variant from LAVs (Refund SP), make a MLV (Medium Logistic Vehicle), reduce speed to just a bit faster than a HAV (Slow HAVs down a tad) and then increase damage from hitting people (As that's apparently being fixed so that you will take some damage from running people over) That's actually a good idea. You should probably suggest that in feedback/requests. |
Jason Pearson
Seraphim Initiative. CRONOS.
2035
|
Posted - 2013.07.22 17:08:00 -
[30] - Quote
Cosgar wrote:Jason Pearson wrote:Cosgar wrote:The Attorney General wrote:Cosgar wrote: Exactly! AV grenades are too powerful for the versatility they offer, diminishing the purpose of risk v reward. If anything, it should take at least 3~4 people with proto AV grenades to pop a tank, not just one guy camping a nanohive spamming them. I'm not even a tanker anymore and I know this.
I don't know if they need to have a whole bunch of people spamming them, because then the LLAVs will get away with too much. Maybe, not really sure on that. What I think would be a good move is make them have higher fitting requirements to enforce that sacrifice for having AV capability. Then introduce large capacity grenades so that a heavy AV guy can have a more specialized role on the battlefield. This is where having some dev feedback would be great, but we know how that goes. LLAVs are kind of a special case. They're not exactly hard to kill, just way too fast with way too much tank, especially the Cherry. I use boundless proximity mines, and they drive over them like they're not there. If anything they should be significantly slower than standard LAVs just like logi suits are slower than assaults. But like I said above, AV grenades should be a hard counter to light vehicles, but nearly useless when trying to solo a tank. Idea, remove the Logistic variant from LAVs (Refund SP), make a MLV (Medium Logistic Vehicle), reduce speed to just a bit faster than a HAV (Slow HAVs down a tad) and then increase damage from hitting people (As that's apparently being fixed so that you will take some damage from running people over) That's actually a good idea. You should probably suggest that in feedback/requests.
I actually had a few thousand words written up about a Vehicle overhaul, including things such as this, the SCV and even MTACs, but I lost it. Maybe I'll post this little bit in feedback, but I've got a feeling someone from CCP is casually going through these posts, I'll let them have the credit if they decide to take it from here ^_^
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