Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
241. Why the hell did no-one tell me... - in General Discussions [original thread]
I run std min scout with combat rifle, basic damp and scanner sometimes. Its a blast. You really do get behind enemy lines and just mess everyone up. But as Ive stated before, theres nothing this build can do that the min assault cant do a little ...
- by Bones McGavins - at 2014.01.14 19:09:00
|
242. What if there was an in game respecing option? - in General Discussions [original thread]
imo AUR respecs is one of the best ways to get money into CCPs hands for DUST without pay to win. Respecs dont give you anything another player couldnt have gotten for free. It only gives you a chance to play the game a different way. If someone ...
- by Bones McGavins - at 2014.01.14 19:03:00
|
243. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
DISGRUNTLEDev wrote: The scan dampening suit bonus is going away for all but the gallente scout. So... No more hiding with one dampener. I can get under adv scanners with a basic dampener with only level 3 dampening on a minmitar light. So t...
- by Bones McGavins - at 2014.01.12 22:39:00
|
244. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Scouts don't need help avoiding scanners. It takes one low slot to counter scanners. And withdrawn/squad site removed its way easier to stay off radar. I do admit that a min assault is probably better suited for the scout role right now. Scouts co...
- by Bones McGavins - at 2014.01.12 17:15:00
|
245. Just Say NO to the Cloaky Combat Scout. - in General Discussions [original thread]
I can't wait to land charged scr headshots on fools all day because they can't see me as I pop out and take my time to aim. Or snipe with my commando. Or breach pistol headshot entire squads. This is going to be so broken. Anyone who thinks firi...
- by Bones McGavins - at 2014.01.10 19:00:00
|
246. 1.8 devblogs - in General Discussions [original thread]
Guys it takes 1 complex dampener to get med suits below the adv scan. It sounds easy to build a cloaking scanner immune fit. Cloak would be an awesome equipment if you couldn't fire (or even hold/aim) your gun while cloaked. Listen to the players ...
- by Bones McGavins - at 2014.01.09 20:46:00
|
247. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
I love all the "no I don't want to be forced to play a role I don't want!" Replies by tankers. Who then tell everyone to suck up and play boring AV... So vehicle users don't have to play roles they don't want but infantry do. Sounds fair.
- by Bones McGavins - at 2014.01.06 05:39:00
|
248. A proposal for Tanks/AV - in General Discussions [original thread]
Honest question. How are you taking out decent/good tanks/tankers solo? The only method I can think of is tank traps with REs. Which while decent, still relies on a tanker mistake. There is no real way for solo AV to kill tankers if tankers pla...
- by Bones McGavins - at 2013.12.27 20:17:00
|
249. why are militia nanite injectors in the game? - in General Discussions [original thread]
There is still no logical reason to NOT have it save a death. If you do care about K/D, saving a death would make stupid revives less annoyhing and make reviving squadmates/getting revived even more incentivized. You can argue k/d is stupid, that...
- by Bones McGavins - at 2013.12.27 19:45:00
|
250. A proposal for Tanks/AV - in General Discussions [original thread]
The problem is, limiting to one hardener breaks the games own rules. No other equipment acts that way. Unless we add a special slot to vehicles that only hardeners fit, and give each 1. In another thread, I proposed some penalties for using harde...
- by Bones McGavins - at 2013.12.27 18:01:00
|
251. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
I really like the idea of WP adjustment based on meta level. Minimum adjustment should be 50 for an even match, 60 for 1 tier above, 75 for 2 tiers above, 100 for 3 tiers. 40 for 1 tier below, 30 for 2 tiers below 20 for 3 tiers below. I could ev...
- by Bones McGavins - at 2013.12.27 17:54:00
|
252. To make a Laser Rifle usable- - in General Discussions [original thread]
Hmm. I thought I ran some tests (aiming at a supply depot and backing off till the effeciancy dropped) and saw that lazers do have a slightly higher range than RRs? Plus, lazers give you the ability to preheat and then swipe onto someone's face, ...
- by Bones McGavins - at 2013.12.26 20:57:00
|
253. why are militia nanite injectors in the game? - in General Discussions [original thread]
If KDR doesnt matter, then there is no reason NOT to save a death on reviving. You save a clone, so why not save the death in the stats too? Other games have had mechanics to deal with this. STATLINE: Kills/Downs/Assists/Deaths Dont award a k...
- by Bones McGavins - at 2013.12.26 20:49:00
|
254. Simple Tank vs AV fix... - in General Discussions [original thread]
Well maybe shield shouldnt have a hardener that reduces damage by 60% if you think it should be a speed based tank? Right now shield tanks can pop a hardener and get out of dodge asap. Though, on the flip side, it is easier to alpha a shield tan...
- by Bones McGavins - at 2013.12.26 18:31:00
|
255. Simple Tank vs AV fix... - in General Discussions [original thread]
Make active hardeners have a pretty massive speed penalty (equal to the damage reduction). You want to throw up your shield harderner? Enjoy your 60% speed penalty. Throw up an armor hardener? 40%. This will make it less of an option to wait un...
- by Bones McGavins - at 2013.12.26 18:09:00
|
256. Just make active scanner deployable. - in General Discussions [original thread]
There is room for scanners to be tweaked for sure. But to come at it from this massive game breaking imblanace is silly because the radar overall is less of a crutch and less OP than before. Before you could pretty much assume everyone could see y...
- by Bones McGavins - at 2013.12.26 17:57:00
|
257. Just make active scanner deployable. - in General Discussions [original thread]
What I find hilarious is folks whining about the scanner now. What changed about the scanner that made it OP? Nothing. What changed was sharing targets on the radar when anyone on the team/squad had them in their field of vision. What this meant ...
- by Bones McGavins - at 2013.12.26 15:55:00
|
258. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
I've said it a hundred times. The issue is AV isn't fun. Not for most people. Nobody wants to run around these maps trying to kill tanks when they can just drive over a hill or around a corner after their regen or hardeners run out. Rail rifles ac...
- by Bones McGavins - at 2013.12.23 18:48:00
|
259. Poll: 90% of dust players are bad and cry all day - in General Discussions [original thread]
Scramble Rifles and pistols will be crazy OP when aiming is fixed. I say this as someone who has both of these at proto levels. They are ton of fun to use cause OHKs are awesome. But once aim assist kicks in, its going to be broken.
- by Bones McGavins - at 2013.08.09 13:31:00
|
260. TY-5 Breach Scrambler Pistol - in General Discussions [original thread]
Oh is that the rule? We dont talk about how horrible scrambler pistols are and how nobody should ever use them? I guess we shouldnt talk about how absolutely terrible they will be once 1.4 comes along and aim assist turns back on, causing magnetis...
- by Bones McGavins - at 2013.07.31 22:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |