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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
|
Posted - 2013.09.12 13:36:00 -
[1] - Quote
Phew! This has taken me the better part of the night, some of you just don't hold still!
My thanks to all of the snipers and turret gunners out there that did though!
So a little back story is in order. This was mostly inspired during a discussion in which another player provided a line graph showing the efficacy at range for a Laser Rifle. I decided, why stop there? This is something that we all need/want!
This is the first step as part of my soon-to-come-to-fruition project: The Dust 514 Orientation Initiative which is being made to provide constant up to date knowledge materials to both new and veteran players in an easy to read manner, using as little spreadsheets as absolutely possible. The first part of the project is nearing completion and I've only a few more weapons to go (mostly because I can't use them yet!)
So, without further adieu I'd like to share with you all what I've got so far:
http://i.imgur.com/fboaQfS.png
It's still a work in progress and this one is only against shields as the values for armor is a little harder to pull off, but I like where it's going so far.
Feedback? Suggestions? General comments? Hate mail? |
Chilled Pill
Pro Hic Immortalis
193
|
Posted - 2013.09.12 13:40:00 -
[2] - Quote
This guy is welcome to some PHI pie anytime! +1 |
Kekklian Noobatronic
Goonfeet Top Men.
425
|
Posted - 2013.09.12 13:42:00 -
[3] - Quote
Would love to see this with HMG in the mix :)
Cool graph though! |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 13:43:00 -
[4] - Quote
Great work so far, maybe you could add the scrambler rifle from Delta Iddon's graphs here:
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
I'm pretty sure the SR is just the ASR + 5m
I'd eventually like to see a damage graph over time of standard weapons and their paper DPS. Im not sure the best way to go about plotting it to represent each one. You'd want something that would show the average DPS rate going up or down as a function of overheating, reloading, and RoF. |
smartlayer
What The French CRONOS.
25
|
Posted - 2013.09.12 13:45:00 -
[5] - Quote
Nice work
I'm thinking about it since long but i'm lazy+bad at math
I think to kill the phantasm or the fog of war about the gap of power between players at differents states of developpment, it could be interesting to do a graphic with a little image of a dust soldier of various sizes to show overall power of a grunt at : (for example) at start after one week of play after one month of play after 6 months of play after 1 year of play
considering : the guy play one hour daily and dont use booster nor buy aurum - invest in skills at 50% that raise damages - invest in skills at 50% that raise hit points
The size would be proportionnal to the average number we would get between total hp and dps
and of course giving overall (reasonable) price of the fitting the guy will use at the various level of his evolution
it could kill or lower the general idea that people can have about the game : "it's pay to win" / "you can't catch up" |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2798
|
Posted - 2013.09.12 13:45:00 -
[6] - Quote
Ah! That's the guy who inspired all of this, by the way.
Saw one of those beautiful graphs and immediately thought, "Holy hell this needs to be in-game somewhere."
Honestly not trying to steal the thunder - I didn't know more graphs existed! I need to get a hold of this guy for sure though. |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 13:48:00 -
[7] - Quote
Aeon Amadi wrote:Ah! That's the guy who inspired all of this, by the way. Saw one of those beautiful graphs and immediately thought, "Holy hell this needs to be in-game somewhere." Honestly not trying to steal the thunder - I didn't know more graphs existed! I need to get a hold of this guy for sure though.
He's often on IRC and often is testing one thing or another still. I think he's going to be busy helping lead another player tournament though, so try and catch him soon before he gets on that. |
SCAT mania
Seraphim Initiative..
390
|
Posted - 2013.09.12 13:51:00 -
[8] - Quote
you should get someone with and alt and sync in FW to test. would be alot easier getting the exact ranges. |
Nguruthos IX
PEN 15 CLUB
1651
|
Posted - 2013.09.12 13:52:00 -
[9] - Quote
yup.
glu tac definitely makes laser users wonder what the point of their gun is |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2801
|
Posted - 2013.09.12 14:02:00 -
[10] - Quote
SCAT mania wrote:you should get someone with and alt and sync in FW to test. would be alot easier getting the exact ranges.
Nah, it's easy enough aiming at a friendly - shows the same information and a lot of times you can find a sniper perched up somewhere that doesn't seem to mind you staring at them all day =P |
|
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 14:03:00 -
[11] - Quote
Aeon Amadi wrote:Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspired during a discussion in which another player provided a line graph showing the efficacy at range for a Laser Rifle. I decided, why stop there? This is something that we all need/want! This is the first step as part of my soon-to-come-to-fruition project: The Dust 514 Orientation Initiative which is being made to provide constant up to date knowledge materials to both new and veteran players in an easy to read manner, using as little spreadsheets as absolutely possible. The first part of the project is nearing completion and I've only a few more weapons to go (mostly because I can't use them yet!) So, without further adieu I'd like to share with you all what I've got so far: http://i.imgur.com/fboaQfS.pngIt's still a work in progress and this one is only against shields as the values for armor is a little harder to pull off, but I like where it's going so far. Feedback? Suggestions? General comments? Hate mail?
Also maybe another good way to look at this would be as a % of total max damage. Because then you get an idea of each weapon's relative usefulness at each range. At 50m, (its falloff) AR does about 50% max to shields while ASR does 70%. At 65 m AR does about 45% while SR does about 65%. The SR 'falloff' (not ASR) should be around 70-75m where it would do 50% max damage.
Even further, what you can't really see is the paper DPS at each range. Its hard to know how much would exactly hit at each range, but you COULD assume 100% and then just go from there. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2803
|
Posted - 2013.09.12 14:24:00 -
[12] - Quote
smartlayer wrote:Nice work
I'm thinking about it since long but i'm lazy+bad at math
I think to kill the phantasm or the fog of war about the gap of power between players at differents states of developpment, it could be interesting to do a graphic with a little image of a dust soldier of various sizes to show overall power of a grunt at : (for example) at start after one week of play after one month of play after 6 months of play after 1 year of play
considering : the guy play one hour daily and dont use booster nor buy aurum - invest in skills at 50% that raise damages - invest in skills at 50% that raise hit points
The size would be proportionnal to the average number we would get between total hp and dps
and of course giving overall (reasonable) price of the fitting the guy will use at the various level of his evolution
it could kill or lower the general idea that people can have about the game : "it's pay to win" / "you can't catch up"
Well, that'll be a bigger project but for now I do have a line graph showing the disparity between paying for boosters and not paying for boosters over a six month period =D
http://i.imgur.com/bOxw235.png
Edit: Huh. Not sure why it decided to format one line's number values but not the other. I'll fix that right quick. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2803
|
Posted - 2013.09.12 14:26:00 -
[13] - Quote
Beren Hurin wrote:Aeon Amadi wrote:Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspired during a discussion in which another player provided a line graph showing the efficacy at range for a Laser Rifle. I decided, why stop there? This is something that we all need/want! This is the first step as part of my soon-to-come-to-fruition project: The Dust 514 Orientation Initiative which is being made to provide constant up to date knowledge materials to both new and veteran players in an easy to read manner, using as little spreadsheets as absolutely possible. The first part of the project is nearing completion and I've only a few more weapons to go (mostly because I can't use them yet!) So, without further adieu I'd like to share with you all what I've got so far: http://i.imgur.com/fboaQfS.pngIt's still a work in progress and this one is only against shields as the values for armor is a little harder to pull off, but I like where it's going so far. Feedback? Suggestions? General comments? Hate mail? Also maybe another good way to look at this would be as a % of total max damage. Because then you get an idea of each weapon's relative usefulness at each range. At 50m, (its falloff) AR does about 50% max to shields while ASR does 70%. At 65 m AR does about 45% while SR does about 65%. The SR 'falloff' (not ASR) should be around 70-75m where it would do 50% max damage. Even further, what you can't really see is the paper DPS at each range. Its hard to know how much would exactly hit at each range, but you COULD assume 100% and then just go from there.
I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a bit harder to calculate - like the Laser Rifle.
Another thing I plan on doing is showing Radar charts (or, Spider Graphs, rather) showing the prominent values of the dropsuits between one another. You might remember this from stuff like Chromehounds or Armored Core. |
Nguruthos IX
PEN 15 CLUB
1656
|
Posted - 2013.09.12 14:29:00 -
[14] - Quote
Aeon Amadi wrote:smartlayer wrote:Nice work
I'm thinking about it since long but i'm lazy+bad at math
I think to kill the phantasm or the fog of war about the gap of power between players at differents states of developpment, it could be interesting to do a graphic with a little image of a dust soldier of various sizes to show overall power of a grunt at : (for example) at start after one week of play after one month of play after 6 months of play after 1 year of play
considering : the guy play one hour daily and dont use booster nor buy aurum - invest in skills at 50% that raise damages - invest in skills at 50% that raise hit points
The size would be proportionnal to the average number we would get between total hp and dps
and of course giving overall (reasonable) price of the fitting the guy will use at the various level of his evolution
it could kill or lower the general idea that people can have about the game : "it's pay to win" / "you can't catch up" Well, that'll be a bigger project but for now I do have a line graph showing the disparity between paying for boosters and not paying for boosters over a six month period =D http://i.imgur.com/bOxw235.pngEdit: Huh. Not sure why it decided to format one line's number values but not the other. I'll fix that right quick.
thought active boosters did not raise cap so I fail to see how they can be a factor unless you are adding in some extra post-cap grind games to both sides? |
SponkSponkSponk
The Southern Legion The Umbra Combine
318
|
Posted - 2013.09.12 14:31:00 -
[15] - Quote
Nice graph, but it would be more meaningful to normalize them to 100% damage. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2808
|
Posted - 2013.09.12 14:32:00 -
[16] - Quote
Nguruthos IX wrote:Aeon Amadi wrote:smartlayer wrote:Nice work
I'm thinking about it since long but i'm lazy+bad at math
I think to kill the phantasm or the fog of war about the gap of power between players at differents states of developpment, it could be interesting to do a graphic with a little image of a dust soldier of various sizes to show overall power of a grunt at : (for example) at start after one week of play after one month of play after 6 months of play after 1 year of play
considering : the guy play one hour daily and dont use booster nor buy aurum - invest in skills at 50% that raise damages - invest in skills at 50% that raise hit points
The size would be proportionnal to the average number we would get between total hp and dps
and of course giving overall (reasonable) price of the fitting the guy will use at the various level of his evolution
it could kill or lower the general idea that people can have about the game : "it's pay to win" / "you can't catch up" Well, that'll be a bigger project but for now I do have a line graph showing the disparity between paying for boosters and not paying for boosters over a six month period =D http://i.imgur.com/bOxw235.pngEdit: Huh. Not sure why it decided to format one line's number values but not the other. I'll fix that right quick. thought active boosters did not raise cap so I fail to see how they can be a factor unless you are adding in some extra post-cap grind games to both sides?
True, they don't raise the cap - but you receive an additional 50% extra from each match. This means that the cap (190,400 SP a week) is not raised, rather a bonus of 95,200 SP is applied.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2808
|
Posted - 2013.09.12 14:33:00 -
[17] - Quote
SponkSponkSponk wrote:Nice graph, but it would be more meaningful to normalize them to 100% damage.
Hard to do considering that weapons like the Scrambler Rifle deal proportional damage to both shields (120%) and armor (80%)
I would have to include both values for every single weapon which would make the graph entirely too cluttered.
I will work on a separate one later on showing the percentages against armor at range though. |
ladwar
Dead Six Initiative Lokun Listamenn
1576
|
Posted - 2013.09.12 14:39:00 -
[18] - Quote
nice and notice the laser is "long range" but has the lowest damage at 90m+. personally i think the ARs and SrC should have much lower damage at those ranges and the LR has of slope down after 85m. a lot of the weapons weapons slopes are just wonky. and have been extended where they shouldn't of have. SMG 120m LOL anyone? |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 14:43:00 -
[19] - Quote
Aeon Amadi wrote:I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a bit harder to calculate - like the Laser Rifle.
Another thing I plan on doing is showing Radar charts (or, Spider Graphs, rather) showing the prominent values of the dropsuits between one another. You might remember this from stuff like Chromehounds or Armored Core.
I think straight DPS would be artificial. DPS over time would make more sense. A good chart could maybe be a stacked bar graph or something that shows:
Burst DPS: max DPS in best second regardless of reload/accuracy (AR: no skills = 425) Magazine DPS: avg DPS before a reload (AR: 408) Magazine Damage: assume all rounds in clip hit (AR: 2000) Lifetime DPS: avg DPS to empty a gun at max use (AR: 276) Then you could even modify it for shields/armor for each stat.
There is a lot of data out there to visualize. |
General Erick
Onslaught Inc RISE of LEGION
112
|
Posted - 2013.09.12 14:46:00 -
[20] - Quote
Kekklian Noobatronic wrote:Would love to see this with HMG in the mix :)
Cool graph though!
|
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.09.12 14:53:00 -
[21] - Quote
Aeon Amadi wrote:Nguruthos IX wrote:Aeon Amadi wrote:smartlayer wrote:Nice work
I'm thinking about it since long but i'm lazy+bad at math
I think to kill the phantasm or the fog of war about the gap of power between players at differents states of developpment, it could be interesting to do a graphic with a little image of a dust soldier of various sizes to show overall power of a grunt at : (for example) at start after one week of play after one month of play after 6 months of play after 1 year of play
considering : the guy play one hour daily and dont use booster nor buy aurum - invest in skills at 50% that raise damages - invest in skills at 50% that raise hit points
The size would be proportionnal to the average number we would get between total hp and dps
and of course giving overall (reasonable) price of the fitting the guy will use at the various level of his evolution
it could kill or lower the general idea that people can have about the game : "it's pay to win" / "you can't catch up" Well, that'll be a bigger project but for now I do have a line graph showing the disparity between paying for boosters and not paying for boosters over a six month period =D http://i.imgur.com/bOxw235.pngEdit: Huh. Not sure why it decided to format one line's number values but not the other. I'll fix that right quick. thought active boosters did not raise cap so I fail to see how they can be a factor unless you are adding in some extra post-cap grind games to both sides? True, they don't raise the cap - but you receive an additional 50% extra from each match. This means that the cap (190,400 SP a week) is not raised, rather a bonus of 95,200 SP is applied. Basically 285,700 per week active SP with booster and 252,000 passsive SP per week with booster if you stop playing when you cap. Add in the 42,000 maxed out log in bonus per week and you can get a grand total of 579,700 SP per week. So if you run boosters for six months you can have two different Proto suits and two different Proto weapons and alot of your core skills maxed out. Without boosters you're only going to have one suit and weapon at Proto. Moral of the story is buy boosters, lol.
Nice work on the graphs. Thanks. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
226
|
Posted - 2013.09.12 14:59:00 -
[22] - Quote
Nice graphs!
Would be interesting to be able to plot the effective damage per shot given some probability to hit with each bullet. For example 75%, 95% and 100% hit rate probability.
Such a graph could indicate which weapon is best in average when it comes to lag susceptibility, player skill, hit detection code, etc.
Might not be necessary though, we all know AR is king already... |
Kage Roth
Wolf-Monkey Bastards
78
|
Posted - 2013.09.12 15:00:00 -
[23] - Quote
Awesome work. Though I kind of lament the lack of the standard SR...That said, I know how much work these things are, so props for that. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2818
|
Posted - 2013.09.12 15:25:00 -
[24] - Quote
Kage Roth wrote:Awesome work. Though I kind of lament the lack of the standard SR...That said, I know how much work these things are, so props for that.
It's coming very soon actually, I just need to get off my *** and buy an Aurum SR and then I can input the data.
Yanno, provided someone doesn't kill me and I have to waste more Aurum on graphs =P
Spectral Clone wrote:Nice graphs!
Would be interesting to be able to plot the effective damage per shot given some probability to hit with each bullet. For example 75%, 95% and 100% hit rate probability.
Such a graph could indicate which weapon is best in average when it comes to lag susceptibility, player skill, hit detection code, etc.
Might not be necessary though, we all know AR is king already...
I can actually make a pseudo-accurate graph with this using the weapons' accuracy rating, assuming it has any genuine validity besides being just a number. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2821
|
Posted - 2013.09.12 15:30:00 -
[25] - Quote
Beren Hurin wrote:Aeon Amadi wrote:I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a bit harder to calculate - like the Laser Rifle.
Another thing I plan on doing is showing Radar charts (or, Spider Graphs, rather) showing the prominent values of the dropsuits between one another. You might remember this from stuff like Chromehounds or Armored Core. I think straight DPS would be artificial. DPS over time would make more sense. A good chart could maybe be a stacked bar graph or something that shows: Burst DPS: max DPS in best second regardless of reload/accuracy (AR: no skills = 425) Magazine DPS: avg DPS before a reload (AR: 408) Magazine Damage: assume all rounds in clip hit (AR: 2000) Lifetime DPS: avg DPS to empty a gun at max use (AR: 276) Then you could even modify it for shields/armor for each stat. There is a lot of data out there to visualize and a lot of ways to visualize it. A thing that's hard to understand is that weapons cycle through their damage potential differently. Like with a mass driver or a scrambler rifle you can pop out of cover just long enough to do 2 quick shots that could do 500-700 damage in 2 seconds. You would have to have a target dead in your crosshairs for a full 2 seconds to do that with a STD AR. Then when you combine that idea with your tank, you really only need a tank that will last you for the time that you choose to be exposed, plus whatever buffer you feel comfortable with to do incidental damage.
That's really something for multiple graphs, hard to convey that much information in one go because the second you put in "2000" as a data entry the scale of the graph gets skewed and suddenly your magazine DPS looks miniscule!
ladwar wrote:nice and notice the laser is "long range" but has the lowest damage at 90m+. personally i think the ARs and SrC should have much lower damage at those ranges and the LR has of slope down after 85m. a lot of the weapons weapons slopes are just wonky. and have been extended where they shouldn't of have. SMG 120m LOL anyone?
I found this rather surprising as well. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2013.09.12 15:31:00 -
[26] - Quote
HEY! Where the hell is my HMG!? What kind of fuckin useless chart is this!? Got no damn HMG! How the hell am I suppose to use this!? It's like having toast and you got all the butter an jam n ****, but no damn knife! Not even a pocket knife!
Naw this looks ******* awesome. But in all honesty why no HMG? Is that going to be your next project? This looks like a light weapons chart, so you'll be working on heavy weapons next?
The laser is the most surrpising. You really gotta be in a specific range for it to be useful. That's pretty neat.
Flaylock is also good to know, I'm still trying to figure out how to use that damn thing... |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
12
|
Posted - 2013.09.12 15:32:00 -
[27] - Quote
Great work keep it up! |
Beren Hurin
Onslaught Inc RISE of LEGION
1560
|
Posted - 2013.09.12 15:32:00 -
[28] - Quote
I think they are going to take a pass on all of these for 1.5. Especially if the new rifles are in it would make sense to make sure everything is in its place. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2821
|
Posted - 2013.09.12 15:32:00 -
[29] - Quote
Oh, look! Another graph!
Racial Logistics strengths and weaknesses radar chart, inspired by the (now dead) game Chromehounds.
This is just a work-in progress. It's mostly just a clutter test to see how much I can add before it looks too jumbled to be readable.
http://i.imgur.com/5znjzrI.png |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2821
|
Posted - 2013.09.12 15:35:00 -
[30] - Quote
bjorn morkai wrote:HEY! Where the hell is my HMG!? What kind of fuckin useless chart is this!? Got no damn HMG! How the hell am I suppose to use this!? It's like having toast and you got all the butter an jam n ****, but no damn knife! Not even a pocket knife!
Naw this looks ******* awesome. But in all honesty why no HMG? Is that going to be your next project? This looks like a light weapons chart, so you'll be working on heavy weapons next?
The laser is the most surrpising. You really gotta be in a specific range for it to be useful. That's pretty neat.
Flaylock is also good to know, I'm still trying to figure out how to use that damn thing...
Sorry! I don't have skills in it so I'm going to have to use an aurum variant with a militia Heavy at some point. The Assault/Burst HMGs are going to be tricky though as I don't plan on dropping SP into a weapon I don't like/can't use, but I'm sure I can find someone to help out with that.
Beren Hurin wrote:I think they are going to take a pass on all of these for 1.5. Especially if the new rifles are in it would make sense to make sure everything is in its place.
I'm prepared for that! The graphs are fully modular and can be edited on the fly - once I have a legitimate site up and running (working on that) I'll be able to switch them out easily as new information becomes available.
Being unemployed also helps get that information in faster xD |
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