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901. Why do you buy so many things at once? - in General Discussions [original thread]
So I make a point to squad with randoms every now and then just to see how the average person is dealing with the game. I am always surprised when I hear someone say something like "I'm just about to get to my goal of having 200 of my proto light ...
- by Beren Hurin - at 2013.11.07 18:26:00
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902. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Quote: Now give him a PRO suit with 2x more HP, and your TTK doubles to >5 seconds, w/o modifying for him possibly being faster or getting in a shield recharge or having enough of a window to be getting logi ...
- by Beren Hurin - at 2013.11.07 18:05:00
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903. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Laurent Cazaderon wrote: You lost me there pal That would deserve an entirely different topic to discuss it BAH! Where did I lose you? My point is that this is a TTK thread. What SHOULD be a good TTK for these different suit vs. suit combi...
- by Beren Hurin - at 2013.11.07 16:08:00
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904. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
Could we get a little more technical?: If we were to decide a 'paper' baseline HP:DPS (TTK) ratio at the STD skill/suit level what would you guys decide it should be? That's what we are talking about right? Also, what do you guys think the data h...
- by Beren Hurin - at 2013.11.07 15:40:00
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905. Too Many Crutches CCP - in General Discussions [original thread]
Ydubbs81 RND wrote: Beren Hurin wrote: Just as a side note, the reason gun battle were the crucial part of the initial corp battles was because you could only have 8 players. Having 1 fewer players where the main part of the fight was happen...
- by Beren Hurin - at 2013.11.07 15:18:00
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906. Too Many Crutches CCP - in General Discussions [original thread]
Just as a side note, the reason gun battle were the crucial part of the initial corp battles was because you could only have 8 players. Having 1 fewer players where the main part of the fight was happening could be a significant disadvantage. When...
- by Beren Hurin - at 2013.11.07 15:13:00
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907. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
I dunno guys, I've maybe only put about 4-5 hours into the 1.6 patch and have mostly been messing around with a 500 eHP logi suit with a scrambler rifle and pistol. and a commando (850 eHP) with a laser/AScr/SLauncher combo. All of those suits are...
- by Beren Hurin - at 2013.11.07 15:08:00
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908. In Game Events and Orbital Strikes? - in General Discussions [original thread]
Reav Hannari wrote: Any rumor of dirt-side involvement? The only thing I've heard about is a fleet. No rumors. I have no idea, but you should make sure you check those for battle options.
- by Beren Hurin - at 2013.11.07 15:07:00
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909. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
PEW JACKSON wrote: Beren Hurin wrote: What exactly is your issue with the AR? Have you seen the new weapons that are coming out? Are you dying too much from a close range high RoF high damage weapon? Are you staying inside its optimals where...
- by Beren Hurin - at 2013.11.07 14:46:00
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910. In Game Events and Orbital Strikes? - in General Discussions [original thread]
What is going to be the norm? When we show up for these in game Event matches that will hopefully happen today, or maybe in the future, especially since they are in nullsec, how will orbital strikes/bombardment work? Should we tell Eve players to ...
- by Beren Hurin - at 2013.11.07 14:31:00
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911. Scouts invisibility!! - in General Discussions [original thread]
Why is it that the Unholy Legion folks posting on the forums are regularly posting threads/videos with quite questionable logical reasoning?
- by Beren Hurin - at 2013.11.07 14:28:00
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912. What is the CPM doing about the assault rifle? - in General Discussions [original thread]
What exactly is your issue with the AR? Have you seen the new weapons that are coming out? Are you dying too much from a close range high RoF high damage weapon? Are you staying inside its optimals where it is SUPPOSED to chew you to shreds?
- by Beren Hurin - at 2013.11.07 14:07:00
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913. 1.6 Made the game worse - in General Discussions [original thread]
I've been sticking with my middling 500 eHP amarr logi suit and am experimentiing with longer range weapons. My KDR is slowly improving from where it was a couple of months ago. I think the people crying about TTK are the ones running headlong int...
- by Beren Hurin - at 2013.11.06 21:28:00
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914. Cloak Crisis: Spin Scan - in General Discussions [original thread]
Eventually we will also have handheld dampeners or jammers. Also, aren't explosions how you fight the blob?
- by Beren Hurin - at 2013.11.06 21:26:00
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915. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beta Bob wrote: It does need a balance and it should balance out at the highest level max gun skills vs max health skills should not be as one sided as it is now. Atm when you play one might as well be roaming the battlefield naked for the shie...
- by Beren Hurin - at 2013.11.06 21:12:00
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916. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Yep I think armor tanking is a seriously competitive thing now. Along with shield tanking and hybrid bricking (hybricking?). Speed tanking isn't really viable for anything other than just having the speed to get around to kill/place equipment (and...
- by Beren Hurin - at 2013.11.06 20:45:00
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917. Teamwork????? - in General Discussions [original thread]
CELESTA AUNGM wrote: Hello Rizlax!! And MANY of us feel you pain. We're hoping the new 1.5 Patch gives Newberrys a REALLY realistic tutorial... and a REALISTIC thing for all to learn is how really much Eve Dust 514 IS a team-slanted game. ...
- by Beren Hurin - at 2013.11.06 20:29:00
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918. Teamwork????? - in General Discussions [original thread]
Rizlax Yazzax wrote: Atiim wrote: Get into a corp and squad up with them and you will see more teamwork As I previously said, I was in a corp before but am returning from a break. I know there are solutions to the blueberry plague of disa...
- by Beren Hurin - at 2013.11.06 18:16:00
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919. Returning to old Chromosome Sharpshooter issues? - in General Discussions [original thread]
Zeylon Rho wrote: I was surprised to see more people hadn't commented on the range discrepancy in tiers. I guess they're ok with the idea that PRO weapon that costs money = more range instead of "your skills" = more range. Profiency will make l...
- by Beren Hurin - at 2013.11.06 16:30:00
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920. Returning to old Chromosome Sharpshooter issues? - in General Discussions [original thread]
So I believe it was Chromosome where we had a significant problem with the Sharpshooter skill's applied affect to weapons. What the skill dead was two things. First, it made anyone who didn't have the skill trained to level 5 extremely disadvantag...
- by Beren Hurin - at 2013.11.06 14:52:00
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