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881. Why ARs are OP - in General Discussions [original thread]
Cody Sietz wrote: The current AR is meant to be close range and will be hopefully fixed in 1.7 I also hope rifles will function better others in their proper ranges. AR/Plasma Rifle/Blaster Rifle=close range Combat Rifle=close to mid range Sc...
- by Beren Hurin - at 2013.11.08 18:10:00
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882. sentinels should get a built in armor/ shield harderner - in General Discussions [original thread]
Or it just kills your endurance during the duration. No sprinting/jumping.
- by Beren Hurin - at 2013.11.08 18:06:00
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883. Kill Cams For Snipers - in General Discussions [original thread]
well the distance shown on the kill page gives a fairly good indicator. It'd be nice to have a bit of a distance legend for reference on the overview map, but if they are 300m+ away, they are more than likely on the edge of the map somewhere.
- by Beren Hurin - at 2013.11.08 18:04:00
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884. Why ARs are OP - in General Discussions [original thread]
hackerzilla wrote: Beren Hurin wrote: VAHZZ wrote: Guns don't kill people silly minmatar..rocks do, those rocks are the things that are truly OP...ever get stuck in on of em? Heck yeah! All the time! My mom was always like "Watch where...
- by Beren Hurin - at 2013.11.08 17:50:00
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885. Why ARs are OP - in General Discussions [original thread]
Meeko Fent wrote: No, just wherever you go the AR can still hit you. Will be fixed in 1.7, but just making that point. Yeah see they just need to work on how distance works in Dust. Like if they could make it so that player A was like 30m ...
- by Beren Hurin - at 2013.11.08 17:35:00
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886. What's bigger than 1.9? - in General Discussions [original thread]
Ryder Azorria wrote: I'm curious - In your hexadecimal plan, what comes after 1.F? I have no idea.
- by Beren Hurin - at 2013.11.08 17:28:00
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887. Why ARs are OP - in General Discussions [original thread]
chase rowland wrote: Beren Hurin wrote: If the goal is to kill someone, you should always run or walk towards them to kill them. When you go towards the AR it just gets more deadly. Therefore it is OP. Use Logic: PROOF lol i like the li...
- by Beren Hurin - at 2013.11.08 17:22:00
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888. Why ARs are OP - in General Discussions [original thread]
VAHZZ wrote: Guns don't kill people silly minmatar..rocks do, those rocks are the things that are truly OP...ever get stuck in on of em? Heck yeah! All the time! My mom was always like "Watch where you strafe, stay away from the rocks!" ...a...
- by Beren Hurin - at 2013.11.08 17:19:00
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889. Why ARs are OP - in General Discussions [original thread]
If the goal is to kill someone, you should always run or walk towards them to kill them. When you go towards the AR it just gets more deadly. Therefore it is OP. Use Logic: PROOF
- by Beren Hurin - at 2013.11.08 17:03:00
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890. FREE PROTO GEAR! - in General Discussions [original thread]
Lucifalic wrote: Wut? IOW....If the amount of usable copies of your favorite suit is '0' you will still walk around in it in the Merc Quarters...where did this copy come from...? It could be that you aren't ACTUALLY in any REAL merc quarte...
- by Beren Hurin - at 2013.11.08 16:20:00
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891. What's bigger than 1.9? - in General Discussions [original thread]
Melchiah ARANeAE wrote: Rogatien Merc wrote: 1.10 Someone knows how patch numbers work. Is this really how you count in Patchese?
- by Beren Hurin - at 2013.11.08 16:14:00
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892. FREE PROTO GEAR! - in General Discussions [original thread]
Step 1: Buy a proto fitting. Step 2: Make said fitting a favorite. Step 3: Lose all copies of subject fitting. Step 4: Return to Merc Quarters. Step 5: Observe your stolen gear!!!!
- by Beren Hurin - at 2013.11.08 16:12:00
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893. What's bigger than 1.9? - in General Discussions [original thread]
Will we get hexadecimal? 1.a 1.b etc?
- by Beren Hurin - at 2013.11.08 15:50:00
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894. Announcement:Dev Blog: EVE Vegas 2013: A Dizzy Roundup - in Announcement and Events [original thread]
Question: So you really like hummingbirds?
- by Beren Hurin - at 2013.11.08 15:46:00
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895. crazy idea to fix TTK and assault v logi (blue tags?) - in General Discussions [original thread]
I'm thinking if they figure out how to set up modifiers for equipment on suits, then you could have highslot/lowslot modules that modify equipment exclusively. Highslot: (Auxiliary Nanite Reserve) - +15%/25%/35% bonus to armor repair on revive AN...
- by Beren Hurin - at 2013.11.07 21:34:00
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896. Why do you buy so many things at once? - in General Discussions [original thread]
Cyrius Li-Moody wrote: I buy 100 suits (only 20 proto at a time though) but buy modules and weapons as I go. Like you individually go inside of each fitting, and separately select each module/weapon and make a purchase? This seems more comp...
- by Beren Hurin - at 2013.11.07 19:07:00
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897. Why do you buy so many things at once? - in General Discussions [original thread]
Another way I see your stockpiling reasoning as backward is its kind of like you are giving yourself permission to just blow a TON of stuff all at once. That is only the case if your stockpile is for your grindy suits. If you have only like 10 of ...
- by Beren Hurin - at 2013.11.07 19:01:00
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898. Why do you buy so many things at once? - in General Discussions [original thread]
excillon wrote: I can answer this. I use my BPO gear in pubs, then use my ISK to stockpile for proto when I get into PC. Right now I'm at 150 Assault ck 0's, 150 Duvolles, complex mods, etc. I do it because no one knows when the marketplace is...
- by Beren Hurin - at 2013.11.07 18:56:00
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899. Why do you buy so many things at once? - in General Discussions [original thread]
karaburan Levante wrote: I can only shoot 1 gun at a time. Do I need more? oh, yeah, guns guns guns. Yeah, this is pretty much the rationale that appears to be happening here...It's along the lines of, "What is better than a game's worth of ...
- by Beren Hurin - at 2013.11.07 18:51:00
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900. Why do you buy so many things at once? - in General Discussions [original thread]
I have all 30 of my fitting slots used. I use a few different kinds of fittings each match depending on how things are going. It takes less than 30 seconds for me to restore all of my used suits to 10 or more for each match. I just select the fitt...
- by Beren Hurin - at 2013.11.07 18:47:00
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