Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2042
|
Posted - 2013.11.07 15:01:00 -
[1] - Quote
CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this |
dustwaffle
The Southern Legion The Umbra Combine
632
|
Posted - 2013.11.07 15:05:00 -
[2] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Making use of the characteristics of a weapon and positioning = crutch
What is spamming uplinks a crutch off?
Are you sure you know what that word means? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
218
|
Posted - 2013.11.07 15:09:00 -
[3] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this
Sounds like you guys need to invest in snipers, logis, and dropship pilots.
Because people use all the tools available to them and create situations that disrupt you isn't a crutch...that's a multi-faceted tactical game. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
115
|
Posted - 2013.11.07 15:10:00 -
[4] - Quote
nerf the towers, not the forge gun whose main purpose is anti-material not anti-vehicle. it's a heavy's only effective heavy weapon. |
low genius
The Sound Of Freedom Renegade Alliance
842
|
Posted - 2013.11.07 15:12:00 -
[5] - Quote
they've already given you a way around roof forges. |
Beren Hurin
Onslaught Inc RISE of LEGION
1766
|
Posted - 2013.11.07 15:13:00 -
[6] - Quote
Just as a side note, the reason gun battle were the crucial part of the initial corp battles was because you could only have 8 players. Having 1 fewer players where the main part of the fight was happening could be a significant disadvantage. When its 16v16 having one or two off doing something else isn't such a big deal. Therefore those 'floaters'/'campers' can afford to do what they do because they DO add so much utility there.
IOW, tower snipers/equipment spammers are at least a secondary impact of having more people on the battlefield. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2043
|
Posted - 2013.11.07 15:15:00 -
[7] - Quote
Beren Hurin wrote:Just as a side note, the reason gun battle were the crucial part of the initial corp battles was because you could only have 8 players. Having 1 fewer players where the main part of the fight was happening could be a significant disadvantage. When its 16v16 having one or two off doing something else isn't such a big deal. Therefore those 'floaters'/'campers' can afford to do what they do because they DO add so much utility there.
IOW, tower snipers/equipment spammers are at least a secondary impact of having more people on the battlefield.
I'm talking 16v16...not 8v8 |
Laurent Cazaderon
What The French
2026
|
Posted - 2013.11.07 15:15:00 -
[8] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this
Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position)
Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2043
|
Posted - 2013.11.07 15:17:00 -
[9] - Quote
Kam Elto wrote:nerf the towers, not the forge gun whose main purpose is anti-material not anti-vehicle. it's a heavy's only effective heavy weapon.
I'm fine with a tower nerf.....hate cheesy weapons and tactics |
Beren Hurin
Onslaught Inc RISE of LEGION
1766
|
Posted - 2013.11.07 15:18:00 -
[10] - Quote
Ydubbs81 RND wrote:Beren Hurin wrote:Just as a side note, the reason gun battle were the crucial part of the initial corp battles was because you could only have 8 players. Having 1 fewer players where the main part of the fight was happening could be a significant disadvantage. When its 16v16 having one or two off doing something else isn't such a big deal. Therefore those 'floaters'/'campers' can afford to do what they do because they DO add so much utility there.
IOW, tower snipers/equipment spammers are at least a secondary impact of having more people on the battlefield. I'm talking 16v16...not 8v8
Now or in your OP? Your OP says ..."in the first corp battles..." I figured that when you said 'corp battles' you were referring to the initial 8v8. If I remember correctly, about the time that it swapped to 16 v 16, mass drivers and the old impact grenades were the FOTM...but I'm probably misremembering. |
|
Laurent Cazaderon
What The French
2029
|
Posted - 2013.11.07 15:19:00 -
[11] - Quote
Ydubbs81 RND wrote:Kam Elto wrote:nerf the towers, not the forge gun whose main purpose is anti-material not anti-vehicle. it's a heavy's only effective heavy weapon. I'm fine with a tower nerf.....hate cheesy weapons and tactics
I dont think they're ever gonna do such high towers ever again
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
|
Moochie Cricket
Onikanabo Brigade Caldari State
515
|
Posted - 2013.11.07 15:20:00 -
[12] - Quote
Forge gun on roof is OK. Forge gun on roof that can shoot directly into a hack panel is not OK. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2044
|
Posted - 2013.11.07 15:27:00 -
[13] - Quote
Moochie Cricket wrote:Forge gun on roof is OK. Forge gun on roof that can shoot directly into a hack panel is not OK.
Maybe so.... |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2045
|
Posted - 2013.11.07 15:40:00 -
[14] - Quote
dustwaffle wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Making use of the characteristics of a weapon and positioning = crutch What is spamming uplinks a crutch off? Are you sure you know what that word means?
a thing used for support or reassurance:
Like how a cane is used for those that need help walking? All of these cheesy mechanics used to support bad shooters or bad teams get a win. Instead of teams actually working on teamwork, gun game, squad tactics (walking)...we use forge guns on towers/roofs and 20 links so that you're not pushed out.
The link spam is a problem for me because I think it causes framerate drops. Links arent too cheesy a tactic like a forge looking at a panel....but there has to be something done about the spam. Just like there had to be something done about nanohive-grenade spam. |
TechMechMeds
Swamp Marines Kleenex Inc.
1309
|
Posted - 2013.11.07 15:47:00 -
[15] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this
Holy fk, I have been whining about this and getting told to stfu in various manners since pretty much the start of PC, and people wonder why I rip on it so much, well there you go.
PC hasn't even been competitive yet due to this rubbish and lag, my corps going down the toilet because members grinded to get proto to find out the pinnacle of this game is a fking joke, iv had roughly 50 members quit in about two months, they simply think PC is a fking joke and with nothing to apply their proto to they don't even log on.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
General John Ripper
Rippers Taco Shack
39736
|
Posted - 2013.11.07 15:59:00 -
[16] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this approved
Dust 514's #17 Forum Warrior
Founder of the Forum Warrior Club
King of Tacos
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1651
|
Posted - 2013.11.07 16:05:00 -
[17] - Quote
Considering i attempted to get 2 RND forge gunners off a roof a few days ago for an entire match-- Yes forge gunners on towers need a better counter. I sat in the mountains for 15 minutes trying to snipe these heavies off the tower but you just can't do it. They take too many shots to take down. It's even more impossible when they can just wander to a rep hive after tanking a ton of shots and laugh at you while they forge into 2 objectives without any effective counter.
Check out & sub my youtube. Yay!
|
TechMechMeds
Swamp Marines Kleenex Inc.
1310
|
Posted - 2013.11.07 16:09:00 -
[18] - Quote
Cyrius Li-Moody wrote:Considering i attempted to get 2 RND forge gunners off a roof a few days ago for an entire match-- Yes forge gunners on towers need a better counter. I sat in the mountains for 15 minutes trying to snipe these heavies off the tower but you just can't do it. They take too many shots to take down. It's even more impossible when they can just wander to a rep hive after tanking a ton of shots and laugh at you while they forge into 2 objectives without any effective counter besides an orbital which won't be coming because you've spent the entire match attempting to get them off the kitten roof.
If they have a logi repping them you need two people to take the heavy out, then they respawn there again on an uplink.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1652
|
Posted - 2013.11.07 16:12:00 -
[19] - Quote
TechMechMeds wrote:Cyrius Li-Moody wrote:Considering i attempted to get 2 RND forge gunners off a roof a few days ago for an entire match-- Yes forge gunners on towers need a better counter. I sat in the mountains for 15 minutes trying to snipe these heavies off the tower but you just can't do it. They take too many shots to take down. It's even more impossible when they can just wander to a rep hive after tanking a ton of shots and laugh at you while they forge into 2 objectives without any effective counter besides an orbital which won't be coming because you've spent the entire match attempting to get them off the kitten roof. If they have a logi repping them you need two people to take the heavy out, then they respawn there again on an uplink.
By the end of the match there were 3 guys attempting to snipe them off that tower. It's seriously a BS strategy. You shouldn't be able to deny 2 objectives with one forge gun.
Check out & sub my youtube. Yay!
|
Vrain Matari
ZionTCD Public Disorder.
1197
|
Posted - 2013.11.07 16:19:00 -
[20] - Quote
I hate it too but I don't want to see it removed - that would be punishing good tactical use of the weapons and terrain at hand.
I would like to see more ways to counter towertop snipers and more ways to access tower and rooftops.
Another good discussion about it here: Combat needs to change by Xerics |
|
ReGnYuM
Imperfects Negative-Feedback
1254
|
Posted - 2013.11.07 16:20:00 -
[21] - Quote
Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this.
No No No
I seriously hope that you're not telling CCP that the current FG sniping in PC is not an issue.
As for countering FG sniping , it's not as simple you make it seem. Sniping hardly works because guess what they it takes about three shots to kill them and even if you do manage to get them they have many uplinks. Dropships are the most effective, but require way too much time/effort. Furthermore, they're easily shot out of the sky and hardly a hard counter
Explain to me how one FG can lock down a whole objective, while in an normally inaccessible location and thats not an issue. I
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
|
Paran Tadec
Ancient Exiles
1605
|
Posted - 2013.11.07 16:27:00 -
[22] - Quote
Kam Elto wrote:nerf the towers, not the forge gun whose main purpose is anti-material not anti-vehicle. it's a heavy's only effective heavy weapon.
Anti materiel means anti vehicle and anti turret
Bittervet Proficiency V
thanks logibro!
|
TechMechMeds
Swamp Marines Kleenex Inc.
1313
|
Posted - 2013.11.07 16:41:00 -
[23] - Quote
Cyrius Li-Moody wrote:TechMechMeds wrote:Cyrius Li-Moody wrote:Considering i attempted to get 2 RND forge gunners off a roof a few days ago for an entire match-- Yes forge gunners on towers need a better counter. I sat in the mountains for 15 minutes trying to snipe these heavies off the tower but you just can't do it. They take too many shots to take down. It's even more impossible when they can just wander to a rep hive after tanking a ton of shots and laugh at you while they forge into 2 objectives without any effective counter besides an orbital which won't be coming because you've spent the entire match attempting to get them off the kitten roof. If they have a logi repping them you need two people to take the heavy out, then they respawn there again on an uplink. By the end of the match there were 3 guys attempting to snipe them off that tower. It's seriously a BS strategy. You shouldn't be able to deny 2 objectives with one forge gun.
Holy sht I love your alliance name.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1652
|
Posted - 2013.11.07 16:44:00 -
[24] - Quote
TechMechMeds wrote:Cyrius Li-Moody wrote:TechMechMeds wrote:Cyrius Li-Moody wrote:Considering i attempted to get 2 RND forge gunners off a roof a few days ago for an entire match-- Yes forge gunners on towers need a better counter. I sat in the mountains for 15 minutes trying to snipe these heavies off the tower but you just can't do it. They take too many shots to take down. It's even more impossible when they can just wander to a rep hive after tanking a ton of shots and laugh at you while they forge into 2 objectives without any effective counter besides an orbital which won't be coming because you've spent the entire match attempting to get them off the kitten roof. If they have a logi repping them you need two people to take the heavy out, then they respawn there again on an uplink. By the end of the match there were 3 guys attempting to snipe them off that tower. It's seriously a BS strategy. You shouldn't be able to deny 2 objectives with one forge gun. Holy sht I love your alliance name.
Haha thanks. We're a minmatar faction warfare alliance. Our overlords are Eve guys.
Check out & sub my youtube. Yay!
|
Cat Merc
Ahrendee Mercenaries EoN.
4140
|
Posted - 2013.11.07 16:52:00 -
[25] - Quote
Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this. Let's see, sniper tactic: Two logis dropped 4 triage hives, making him invincible to even a Thale's DPS. And if there are more snipers, he just takes cover and blaps those snipers. If he dies, he has 934092302 uplinks there.
Dropship tactic: Forge gun Dropship Forge gun Dropship Do I need to elaborate further?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
10
|
Posted - 2013.11.07 16:58:00 -
[26] - Quote
First off, I beleive that a future patch mentioned reducing the splash radius significantly for the FG's to counter a lot of this problem.
Second, I have to agree that if players can find an advantage in terrain or otherwise, then it is a valid tactic. That's what your brain is there to be used for, so stop complaining about another's ingenuity and start thinking of either how you can use the same for your advantage or ways to counter it.
To counter lots of equipment spamage (ie. drop uplinks) I use flux grenades. They get rid of them fast. Additionaly, if you have EVE support, an EM strike from small projectile guns in EVE has the LARGEST blast radius for an orbital and will also eliminate all uplinks just like a flux grenade does. What's more fun is it won't kill anyone as it only gets rid of shields, so if you are defending an objective you can call this one down on yourself and it eliminates all the enemy's nearby spawn points.
As for stuff haning out on top of towers, again use your orbital strikes.
|
Cat Merc
Ahrendee Mercenaries EoN.
4141
|
Posted - 2013.11.07 17:32:00 -
[27] - Quote
Jadd Hatchen wrote:First off, I beleive that a future patch mentioned reducing the splash radius significantly for the FG's to counter a lot of this problem.
Second, I have to agree that if players can find an advantage in terrain or otherwise, then it is a valid tactic. That's what your brain is there to be used for, so stop complaining about another's ingenuity and start thinking of either how you can use the same for your advantage or ways to counter it.
To counter lots of equipment spamage (ie. drop uplinks) I use flux grenades. They get rid of them fast. Additionaly, if you have EVE support, an EM strike from small projectile guns in EVE has the LARGEST blast radius for an orbital and will also eliminate all uplinks just like a flux grenade does. What's more fun is it won't kill anyone as it only gets rid of shields, so if you are defending an objective you can call this one down on yourself and it eliminates all the enemy's nearby spawn points.
As for stuff hanging out on top of towers, again use your orbital strikes. A single player locking down an entire point and the surrounding area with the only way to take him down is using excessive force like orbitals = valid tactic? Excuse me but what ISN'T a valid tactic?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Sleepy Zan
Xer Cloud Consortium
2731
|
Posted - 2013.11.07 17:35:00 -
[28] - Quote
If you can't beat it with an AR you beat it with the forums
-Art of Dust
A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1056
|
Posted - 2013.11.07 17:38:00 -
[29] - Quote
Drop Uplink spam and Forge Gun sniping are both smaller problems than the Automstic Sniper Rifle *cough*AR*cough* and grenade spam right now.
Praise St. Arzad and Pass the Nanohives....
Martyr for the Republic
Executing Amarr Trash since Closed Beta
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4689
|
Posted - 2013.11.07 17:39:00 -
[30] - Quote
Jaysyn Larrisen wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Sounds like you guys need to invest in snipers, logis, and dropship pilots. Because people use all the tools available to them and create situations that disrupt you isn't a crutch...that's a multi-faceted tactical game.
Snipers are an underwhelming counter given the sheer EHP of heavy suits, which can be augmented with triage hives.
By logis, I assume you mean spam uplinks back? Logis can't counter these things directly, only do it themselves. Something that can only be countered by another version of it is poor balance.
And dropship pilots... Are you seriously suggesting flying a dropship directly at a forge gunner? Have you ever tried to go after a forge gunner with a dropship?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |