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541. Amarr scout racial bonus parity problem - in General Discussions [original thread]
What will kind of matter will be the distance a scout can travel while cloaked. Right now, assuming we can cloak while sprinting, that range for an ADV cloak is 60s worth of running. Only an amarr scout with a cloak would be able to sprint that wh...
- by Beren Hurin - at 2014.01.22 18:09:00
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542. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Al the destroyer wrote: Does anyone know if the callogi will get the CPU back to normal? What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be.
- by Beren Hurin - at 2014.01.22 16:52:00
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543. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
Arkena Wyrnspire wrote: It'd be nice if salvage was relevant to what you were actually hunting during the match. Spent the match tracking down a proto player, specifically? Get rewarded with proto gear. Spent the match hunting that Thale's user...
- by Beren Hurin - at 2014.01.22 16:50:00
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544. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
At the very least, what might be cool is just the option to scroll through listed salvage from any battle and sell it back to the NPCs on the spot for less than market price. This could help increase the sense of reward on the battlefield.
- by Beren Hurin - at 2014.01.22 16:06:00
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545. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
So I've seen a lot of people disappointed about the current payout system and was remembering that when salvage/loot was referred to as being pretty WiP back in the day. Here's a reminder from the old page : Quote: Once complete, the full sy...
- by Beren Hurin - at 2014.01.22 16:00:00
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546. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Garth Mandra wrote: If all you can do while cloaked is move then cloaks will have a very narrow niche. I wouldn't expect them to get much use. Especially with those fitting costs (80CPU, 18PG for the proto on a lv5 scout). I guess you might ge...
- by Beren Hurin - at 2014.01.22 06:56:00
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547. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NK Scout wrote: CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. Ok then, so all cloaks have the same regen per second? Thats ...
- by Beren Hurin - at 2014.01.22 06:55:00
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548. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Remnant wrote: The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. If that's the case it seems like the ADV and PRO recharge speed is the same. As...
- by Beren Hurin - at 2014.01.22 06:47:00
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549. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
no scanner sheet on the excel file
- by Beren Hurin - at 2014.01.22 06:32:00
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550. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I'm curious to know if the logi equipment fitting cost reduction applies to cloaks? Or mines?
- by Beren Hurin - at 2014.01.22 06:22:00
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551. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Also it seems like in a lot of cases it would just be better to have the shorter cooldown than the longer cloak.
- by Beren Hurin - at 2014.01.22 06:12:00
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552. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Are equipment skills changing at all to affect stats?
- by Beren Hurin - at 2014.01.22 06:11:00
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553. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Couple things: 1) HOLY CRAP AWESOME THANK YOU CCP! 2) Caldari Sentinel: 4 second recharge delayGǪ [b] one second [b] depleted shield recharge delay?? Really? 3) Minmatar Sentinel is going to have massive CPU proble...
- by Beren Hurin - at 2014.01.17 15:16:00
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554. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: An observation : The Amarr Commando's stats break a trend from the other suits. It has 650 ehp, which is the same as both the Gallente and Caldari . So, the Amarr Commando has no hp advantage, the same number of slots, but...
- by Beren Hurin - at 2014.01.17 14:58:00
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555. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
Mordecai Sanguine wrote: J0hlss0n wrote: Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment... I hope Minmatarr weapons will receive a little "nerf". Instead of +10% armor and -5% shiel...
- by Beren Hurin - at 2014.01.17 13:44:00
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556. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
Aikuchi Tomaru wrote: If 1.8 is the rise of the heavies, then that will balance out the vehicle stomping. For sure. There will be many more ways to go AV in 1.8 -Dual nanohive scouts will mean lots of grenade (AV or otherwise) spam -comman...
- by Beren Hurin - at 2014.01.17 12:57:00
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557. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
In 1.7 we have seen HAVs and vehicles in general come into their own. In a way they are like a higher class of ship in Eve, where it either takes overwhelming force of infantry or other vehicles to kill them. Infantry itself has had a fairly flat ...
- by Beren Hurin - at 2014.01.17 12:22:00
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558. Dual Complex Armor Reppers are OP. - in General Discussions [original thread]
Forge guns and other infantry AV are basically for sneaking unexpected dps against a tank when another tank has it pinned down. Infantry isn't primary dps it's the extra dps.
- by Beren Hurin - at 2014.01.16 23:43:00
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559. what if we had 2 types of damage mods? - in General Discussions [original thread]
Iron Wolf Saber wrote: Plasma Induction Coil Magnetic Accelerators Afocal Lensing Heavy Caliber Calibration If your point here is weapon type damage mods, then I agree. If we had damage mods that for example, increase the armor damag...
- by Beren Hurin - at 2014.01.16 20:39:00
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560. Vehicle power sources - in General Discussions [original thread]
Ryder Azorria wrote: Too complicated for an FPS. Driving a tank is meant to be about blowing stuff up, not spending the entire match micromanaging a half dozen different modules. Did you read the part about how this mechanic would be done j...
- by Beren Hurin - at 2014.01.16 18:43:00
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