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2201. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Have you even had one of those annoying passengers in your car that, when it gets a tad warm inside complains, "C'mon we REALLY need the A/C on in here!" and then proceeds to crank up the air to full blast? That is what asking for a respec is lik...
- by Beren Hurin - at 2013.07.24 11:27:00
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2202. Taking a pass at AR reblancing - in General Discussions [original thread]
I thought that the burst was a place holder? I didn't think it was going to be there permenantly. Why wouldn't the scrambler rifle have other variants then?
- by Beren Hurin - at 2013.07.24 11:11:00
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2203. Fight at Tactical Range! - in General Discussions [original thread]
stlcarlos989 wrote: Beren Hurin wrote: So this isn't a PC observation, but I would like to know how its working there, but I've really been noticing that a lot of fighting is not taking place at the 'tactical ranges' or 50-100m range. This i...
- by Beren Hurin - at 2013.07.24 04:43:00
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2204. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
True Adamance wrote: Beren Hurin wrote: It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain th...
- by Beren Hurin - at 2013.07.24 04:39:00
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2205. Fight at Tactical Range! - in General Discussions [original thread]
So this isn't a PC observation, but I would like to know how its working there, but I've really been noticing that a lot of fighting is not taking place at the 'tactical ranges' or 50-100m range. This is the range that is outside of that middle ci...
- by Beren Hurin - at 2013.07.24 04:35:00
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2206. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain the 'danger zone' a little better with it while ...
- by Beren Hurin - at 2013.07.24 04:26:00
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2207. Commando Numbers Help... - in General Discussions [original thread]
Rogatien Merc wrote: Beren Hurin wrote: if it is b, then that's only: +.7 ish HP/s for a complex recharger, +.6 ish for a complex armor repairer. 13 HP for a complex plate 8 HP for a complex shield -.275 seconds for a complex regulator t...
- by Beren Hurin - at 2013.07.23 19:30:00
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2208. Commando Numbers Help... - in General Discussions [original thread]
if it is b, then that's only: +.7 ish HP/s for a complex recharger, +.6 ish for a complex armor repairer. 13 HP for a complex plate 8 HP for a complex shield -.275 seconds for a complex regulator
- by Beren Hurin - at 2013.07.23 19:00:00
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2209. Does anyone use the lolCommando Suit - in General Discussions [original thread]
How does the +% efficacy work on it? +absolut %age or +to stat %? Basic recharger gets +15% Is it +16.5% or +25% with lvl 5 commando?
- by Beren Hurin - at 2013.07.23 18:46:00
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2210. Commando Numbers Help... - in General Discussions [original thread]
Can anyone explain how the +2% efficacy to shield and armor modules, applies? ...from experience (or inside knowledge)? If the basic recharger is +15% shield recharge rate, would lvl 5 in commando suit make it a) +25%? ...or b) +16.5%
- by Beren Hurin - at 2013.07.23 18:41:00
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2211. What this menatllity of Logi players that they should be as effective at being a... - in General Discussions [original thread]
Cosgar wrote: Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now... Pretty sure that this will be the Amarr scout.
- by Beren Hurin - at 2013.07.23 18:36:00
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2212. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
There still are some needed answers on this. I don't want to spec into ADV suits before I know anything else about how the bonus applies to modules... * Does the suit at +2% efficacy on top of the modules bonus? So at level 5 does a basic shield ...
- by Beren Hurin - at 2013.07.23 18:33:00
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2213. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Fenix Alexarr wrote: "Remedy" for the murder taxis? Grenades sticking to the LAV and killing a driver isn't a remedy. It kills the idea of having a vehicle to rep other vehicles (or infantry for God's sake) since you can't go anywhere near enem...
- by Beren Hurin - at 2013.07.23 17:54:00
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2214. HELP! i think i bought plexes for dust - in Technical Support/Bugs [original thread]
jordy mack wrote: i must have been signed in under my dust char instead of my eve char when i purchased sum plexes... now theyre showing as an item i can assign to one of my dust chars. exactly how screwed am i? and can i un-screw this? Ho...
- by Beren Hurin - at 2013.07.23 16:44:00
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2215. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Reaper Skordeman wrote: I'm just curious as to why the direct damage of the Flaylock has suffered such a drastic change. The blast radius and damage needed to be changed no doubt, but a direct hit seems lesser. EDIT: Upon rethinking I feel tha...
- by Beren Hurin - at 2013.07.23 16:40:00
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2216. Enough is Enough Listen to us the player base about tanks ! - in General Discussions [original thread]
Would you say that tanks are balanced if: CCP showed you that the average value of a tank was < the total destroyed isk the average tank kills?
- by Beren Hurin - at 2013.07.23 16:36:00
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2217. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Hmm... sticky grenade = small nerf to LAVs...? If it sticks to the LAV that probably means death to driver right?
- by Beren Hurin - at 2013.07.23 16:25:00
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2218. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
So based on the community's help in figuring out how nanohives use nanite clusters, the stats for the consumed clusters per grenade has been something like 10+ clusters per grenade (but really the stat was 30 clusters to fill your grenade pack.) ...
- by Beren Hurin - at 2013.07.23 16:14:00
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2219. THATS IT?! - in General Discussions [original thread]
So based on the community's help in figuring out how nanohives use nanite clusters, the stats for the consumed clusters per grenade has been something like 10+ clusters per grenade (but really the stat was 30 clusters to fill your grenade pack. S...
- by Beren Hurin - at 2013.07.23 16:12:00
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2220. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Vethosis wrote: 1st, it only took 2 months to act on this. This can't be a valid complaint. Considering it takes, what, a week or more to get the SP for proto, and then its not like they would have statistics for the past to compare much to....
- by Beren Hurin - at 2013.07.23 16:08:00
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