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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
15
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Posted - 2013.07.09 05:52:00 -
[151] - Quote
The funniest thing is the 240 melee attack. Means OHK to scouts and 2 hits for medium frames. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
3
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Posted - 2013.07.09 16:36:00 -
[152] - Quote
CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog.
I was pretty excited about the commando suit, and gave it a try. I currently only have Commando at level 1. I do love the speed it takes to reload. At my heavy's current light weapon operation at mostly level 1, I think this is an over looked key feature to its use, being able to reload quickly when in a fire-fight. Commandos are very easy to kill at the moment. When I think "Commando," I think of an high special Ops suit that could help out the team, working solo and squads of 2 or 3 people, being able to cause a huge ruckus, or steal objectives then go. I do not know CCP future plans for the commando but I do hope that they plan to give the commando tier, what l have listed below. I honestly think the groundwork for the Commando is there, its just very hard to grasp it. I understand its slower speed to an extent, and less use of modules. I just have the feeling CCP is holding back a few things, that I am hoping will be Commando suit equipped only, like hybrid modules that boost stats to multiple things within a understandable limit, not making other suits rendered useless.
G¥û Commando Suits need more speed to at least be able to fight off or flee from hostile areas. G¥û Hybrid Commando only modules that give shield and armor recharge rate much faster than medium frames. G¥û More internal stats built into the suits performance similar to the melee stats, like faster hacking speeds. G¥û I am guessing but I can see the cloaking feature being something Commando and Scout only. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2013.07.10 20:57:00 -
[153] - Quote
I'm using right now and i find it's role. He need to be in squad to be really usefull, but i can make it work.
2 things the Commando need is (like heavy) CPU e PG. the right value is between equip all proto weap, proto equip and proto module and right now, where in ADV suit you can't equip ADV type of every weap ( the flex is his role, bur right now it's force to use really FEW combo) and PROTO/ADV module ( the only useful on the few slot) and a basic equip |
God Anpu TheImmortal
The Pyramid Order
25
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Posted - 2013.07.11 06:35:00 -
[154] - Quote
I speeded in to this role to the level 3 and it is horrible other than the cool red suit the commmand is a serious fail. I tried every thing to make it work you guys were better off just giving the racial heavies |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2013.07.11 08:41:00 -
[155] - Quote
God Anpu TheImmortal wrote:I speeded in to this role to the level 3 and it is horrible other than the cool red suit the commmand is a serious fail. I tried every thing to make it work you guys were better off just giving the racial heavies
I make it work somehow, yeah it's not the next OP suit and he need some adjustment but is not that bad.
the Key is few more slot and a litte more CPU/PG. With this us commando are forced to choose to fit a glass cannon suit or a suit the give more survivability on the battlefield
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Imp Smash
Seraphim Auxiliaries CRONOS.
167
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Posted - 2013.07.12 03:05:00 -
[156] - Quote
Howdy all. I'd like to put some feedback in about the commando having used it a fair bit now.
The idea of the suit seems fine. Lots of ruckus - the ability to equip weapon types for different situations creating the potential for firepower - etc.
Drawbacks - large frame so easy to hit (especially headshots). Low slot count means potential damage in a fire fight is less than other suits as well as survivability in combat is less than other suits. Low slot count means that each commando on the field will have a very specific role - ie. codebreaker for ninja hacks, profile dampener+damage for ambushes, shield+stamina for hit and run.
And I like that. Commandos can be very versatile offensively but only good at one thing at a time. Specialized.
The thing is - the suit can't really do that with the speed and armor/shield regen issues. It already takes damage faster and easier than any suit (even more so than scout.)
I think the suit should be fast (approx assault speed.) it takes damage easy so it needs to move. And I think the shield regen should be as high or higher than assault suits. Since it can't go toe to toe with ANY suit except scout (minus scout shotgun of course) it needs to be able to get a lick of two in and then run off or duck behind cover quick. I also believe they Should have built in armor regen.
Essentially - guerilla fighting. With the above changes it will still not step into assault all around utility/slayer role - but will gain the ability to be specialized for single missions or tasks. No frontline capability but good at quick flank strikes plus escapes.
My 2isk anyway. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2013.07.12 10:58:00 -
[157] - Quote
a little more slot and a little more pg/ cpu
Also change the racial bonus from 2 to 5 |
killian178
Elite Gamers Militia
2
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Posted - 2013.07.13 00:57:00 -
[158] - Quote
I use the commando almost every match now, it's ok, but not like it should be, the speeds fine, no grenades, sure, why not, but the armor and shields are ridiculous. Maybe bumb higher pg/cpu, but it is meant for harassment and specialized tactics, not frontline assaults. A commando isn't meant to be a terminator, but the current state of the suit, unless it's proto_ ed the hell out, lacks survivability. |
Banning Hammer
Tal-Romon Legion Amarr Empire
339
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Posted - 2013.07.13 09:07:00 -
[159] - Quote
They make a nice target practice for snipers ..Low HP / BIG hit box = Snipers paradise. Can you either increase the overall hp or reduce the Dropsuit frame ?, so the hit box is not so HUGE. And RED & GOLD... really ? you can see the Commando suit from 20 miles away.. " Hey Snipers !! Look at me ! I want to die !! Shoot me !! |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2013.07.13 18:49:00 -
[160] - Quote
i like the commando Red & Gold. It's ******* awesome and i dont care for sniper, i dont care to die if i die with style :P
Perks to make the commando useful.
More HP Little more CPU/PG 1 more low slot take to 5% the racial bonus.
and IF ALL above is done, tune down the 250 Melee dmg, is simply to high. i one shotted a Minjia trying to Nova-knife me |
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Beren Hurin
K-A-O-S theory
803
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Posted - 2013.07.23 18:33:00 -
[161] - Quote
There still are some needed answers on this. I don't want to spec into ADV suits before I know anything else about how the bonus applies to modules...
* Does the suit at +2% efficacy on top of the modules bonus? So at level 5 does a basic shield recharger repair +15%+10% so +25% or is it +15%*1.1 or +16.5%? |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
71
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Posted - 2013.07.24 12:40:00 -
[162] - Quote
no only on Armor mod (plate) and shield extender module |
Zendeal
Horizons' Edge Orion Empire
3
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Posted - 2013.07.25 15:43:00 -
[163] - Quote
Beren Hurin wrote:There still are some needed answers on this. I don't want to spec into ADV suits before I know anything else about how the bonus applies to modules...
* Does the suit at +2% efficacy on top of the modules bonus? So at level 5 does a basic shield recharger repair +15%+10% so +25% or is it +15%*1.1 or +16.5%?
Its the latter. I am pretty sure all similar bonus percentages are multiplied not added.
Also, to the poster above, it is not just shield / armor extenders it applies to other modules as well. If you put on a Militia Armor repper you will see the HP/Sec will be 1.06 (I have 3 skill in Commando) instead of 1.0.
I skilled up a bit in Repair and the bonuses do add up. With 1 Enhanced Armor Repairer I end up having 2.23 HP/second. I watched it tick up in game and it does add up so it would go along at 2, 2, 2, 2, 3 |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
71
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Posted - 2013.07.25 17:39:00 -
[164] - Quote
Zendeal wrote:Beren Hurin wrote:There still are some needed answers on this. I don't want to spec into ADV suits before I know anything else about how the bonus applies to modules...
* Does the suit at +2% efficacy on top of the modules bonus? So at level 5 does a basic shield recharger repair +15%+10% so +25% or is it +15%*1.1 or +16.5%? Its the latter. I am pretty sure all similar bonus percentages are multiplied not added. Also, to the poster above, it is not just shield / armor extenders it applies to other modules as well. If you put on a Militia Armor repper you will see the HP/Sec will be 1.06 (I have 3 skill in Commando) instead of 1.0. I skilled up a bit in Repair and the bonuses do add up. With 1 Enhanced Armor Repairer I end up having 2.23 HP/second. I watched it tick up in game and it does add up so it would go along at 2, 2, 2, 2, 3
Sorry but i've tried with the proto rep and he dont add up, the little bonus you see is the bonus you have for the repper skill.
The bonus work with the reactive plate, it work both on armor and rep rate |
hgghyujh
Expert Intervention Caldari State
55
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Posted - 2013.07.27 19:01:00 -
[165] - Quote
to make this suit work it needs to move at assault speeds every thing else can stay the same |
Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
2
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Posted - 2013.07.31 04:29:00 -
[166] - Quote
SuperKing BigNuts wrote:Regenti Friend wrote:when are we going to get the gallente, minmatar, and caldari heavy? i want to see those. dont forget amarr and cald scouts... this new uprising concept of all 4 races having ALL of the suits... kinda killing the mood... it had thought it was more interesting when each race was ACTUALLY unique... without all the balancing and redundancy issues... not to mention that they havent even been able to get the STARTER ROLES content complete before adding additional specialties... what about the guy who wants to roll a gallente heavy or a caldari light? but the amarr heavy gets new toys already above and beyond his HMG/FORGE...
well i wouldnt mind them being in the game or not but i just want to see what they would look like. |
Beren Hurin
The Vanguardians
1054
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Posted - 2013.08.08 19:28:00 -
[167] - Quote
Did we ever hear from CCP Remnant anywhere?
Also, why did they release this with the ground speed and not the other normal speed stats? How could they get away with that?
Also, if melee damage was a significant aspect, why wouldn't that be on there as well....? |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
107
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Posted - 2013.08.09 07:40:00 -
[168] - Quote
CCP i think that the Black Eagle suit is what the commando should have been |
West Warder
Death in Two Strikes
0
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Posted - 2013.08.09 22:25:00 -
[169] - Quote
It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing armor without modules. Just 1 or maybe 2 armor points per second. Equipping a repairing module should add its quantity over the dropsuit self-repairing capabilities. The bonus to module efficacy is fine (and it should indicate that it works specifically to shield and armor enlargers), it won't be bad to increase that bonus to 5%, instead of 2%, having into account that a Commando soldier has to endure heavy fire. To counter the slower movement speed: Auto-repairing capabilities. That would be a not too over-powered solution, to make Commando a more viable role in battle. |
DoomLead
Dead Six Initiative Lokun Listamenn
168
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Posted - 2013.08.13 02:35:00 -
[170] - Quote
The suit in its current state is not viable for serious matches due to its lack of survivalbility.
Old suit stats:
Shield - 250 HP Armor - 250 HP Shield Recharge Rate - 10.0 HP/s STD Commando: 0 slots, wasted skill ADV Commando: 1 high, 1 low. Any suit with at least 2 high or 2 low can outdo whatever the Commando can do with 1 mod and 10% more efficiency. That would be 200% (or 187% if stacking penalty applies) verse 110% PRO Commando: 2 high, 1 low. Again, even a suit with 3 highs can outdo whatever a Commando can do with 2 highs each with 10% more efficiency. That would be 300% (or 244% if stacking penalty applies) verse 220% (or 196% if stacking penalty applies)
Proposed suit stats:
Shield - 300 HP Armor - 300 HP Shield Recharge Rate - 17.0 HP/s STD Commando: 1 high, 1 low ADV Commando: 2 high, 1 low PRO Commando: 3 high 2 low
also slight buff to CPU/PG
Yes I get that the Commando would save on CPU/PG for less modules, except all the other suits get more CPU/PG to account for more modules.
I stand by my point that the bonus is extremely counter-intuitive and they should instead give it a bonus that reinforces the strengths of the suit, not the weaknesses |
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The-Errorist
Mannar Focused Warfare Gallente Federation
122
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Posted - 2013.08.22 08:33:00 -
[171] - Quote
The commando needs a boost to PG/CPU and a major increase in speed. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
87
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Posted - 2013.08.26 23:34:00 -
[172] - Quote
Jin Robot wrote:What is the sprint speed? Slow as a slug |
ghjl ghjkl
Patriotic Investment Group Inc.
1
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Posted - 2013.09.11 17:45:00 -
[173] - Quote
CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog. in the wake of 1.4 I'd like to see either a bump up in stealth or adding a grenade slot. I have no problems with speed and base health for what thus suit offers, but it certainly doesn't match up to where lesser skilled suits are right now. The SP entry point is not comparable, especially since it falls under the heavy suit tree... |
Zero Notion
Red Star Jr. EoN.
215
|
Posted - 2013.09.14 10:43:00 -
[174] - Quote
Just played with a commando suit, advanced level with level 3 in shield and armor along with level 1 in armor/shield modules themselves. Wearing no shield module and one basic armor module, this gave me just a bit over 600 hundred health.
I skilled into advanced lasers and mass drivers and equipped a level one active scanner.
During the course of the matches, I was easily able to equip varying sets - shotgun/MD, AR/Shotgun, Dual Swarm Launcher, MD/MD, Laser/Laser and so on.
The huge amount of fire power this has makes up for the lack of 'survivability'. As long as I had good cover and chose my engagements wisely, I did incredibly well in the vast majority of my matches. Just like with any suit, you have to learn how to disengage and choose your battles. The active scanner definitely helped me with this and running in a squad much more so.
I was probably killed more by being hung up on terrain more than anything else :/ That is incredibly annoying. |
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