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1321. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: Ahh.. well I'm not quite sure that there should be a sliding scale for all weapons, but that aside I don't think you can accurately determine whether the Thales is OP unless you're testing it on vk.1 suits, for the sake of co...
- by Bendtner92 - at 2013.03.07 12:01:00
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1322. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: Firstly, I personally don't think there needs to be any adjustment to the Thales, though, having said that I may be biased somewhat being a sniper. I think that there are obviously devastating effects currently due to the fa...
- by Bendtner92 - at 2013.03.07 09:50:00
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1323. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Two troll posts in a row, you just won't stop? If there's 100 people in a corp and all have 20 Thale's that's 2000 in total. Give those to the few snipers in your corp and they'll have several hundred each. If you say that's not a lot GTFO. Also...
- by Bendtner92 - at 2013.03.07 08:43:00
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1324. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Jathniel wrote: No. I strongly disagree. The Thale's is the only sniper rifle that does what it does, and it's good at it. There is no fear factor if the damage is lowered that much. I got my first and ONLY pack of Thale's EVER, just last nig...
- by Bendtner92 - at 2013.03.06 23:15:00
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1325. there is no added rewards for winning in this game - in General Discussions [original thread]
Ydubbs81 RND wrote: TheMarkOf22 wrote: you pretty much get the same sp and isk with an equivalent performance..... Nah, you don't....the winners get more ISK. Not sure by how much but they do get more ISK for winning the match. Next time ...
- by Bendtner92 - at 2013.03.06 21:31:00
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1326. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Stile451 wrote: Using the ARs as the baseline for damage I have found this: Duvolle: 25575 Damage per minute Balac: 30680 Damage per minute Difference: 5105 Damage per minute Percent increase from Duvolle to Balac: 20% Duvolle: 2046 Damage pe...
- by Bendtner92 - at 2013.03.06 17:31:00
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1327. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Would like to know if CCP even read this series yet??? some communication, acknowledgement would be nice that these problems are being addressed First, thank you for this excellent feedback (all four parts), which I ag...
- by Bendtner92 - at 2013.03.06 13:27:00
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1328. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Jack Boost wrote: About SMG: Point of officer weapon here is not much more dmg (but it is huge anyway) but CPU/PG usage. Back to all officers weapons, not only dmg is important. So anyway they are balanced/designed in more ways then you point....
- by Bendtner92 - at 2013.03.06 13:02:00
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1329. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
The Officer weapons need to be looked at. The Thale's Sniper need lower damage or all the other Officer weapons need higher damage / something else to make them better.
- by Bendtner92 - at 2013.03.06 11:53:00
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1330. Regarding the Active Omega-Booster - in General Discussions [original thread]
ChribbaX wrote: Reav Hannari wrote: RHYTHMIK Designs wrote: I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? ...
- by Bendtner92 - at 2013.03.04 15:10:00
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1331. Regarding the Active Omega-Booster - in General Discussions [original thread]
Delta Iddon wrote: Something interesting i noticed when i was looking at the omega booster Quote: The Omega-Booster features superior performance over standard models. It doubles the number of potential skill points earned from battles as ...
- by Bendtner92 - at 2013.03.04 10:58:00
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1332. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Berserker007 wrote: Baal Roo wrote: As many times as I've heard this discussed over and over and over again as a huge flaw by so many different players in game that I've lost count, I only just realized I've never seen anything about it post...
- by Bendtner92 - at 2013.03.03 10:04:00
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1333. Final straw - Tanks in ambush. - in General Discussions [original thread]
DJINN leukoplast wrote: Bendtner92 wrote: Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using ...
- by Bendtner92 - at 2013.03.01 12:02:00
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1334. Final straw - Tanks in ambush. - in General Discussions [original thread]
Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon... Skill into proper AV or...
- by Bendtner92 - at 2013.03.01 09:48:00
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1335. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Heat build-up not a problem? What? Having an overheat function you pretty much never have to worry about even if you have no skills, and especially when you do have skills (when they're fixed) is good how? Range nerf no. ROF nerf no. Higher ini...
- by Bendtner92 - at 2013.03.01 08:05:00
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1336. Give me back hope - in Feedback/Requests [original thread]
A Heavy Type-II with two damage mods and 700-800 HP is still extremely slow, have a huge hitbox and can't carry equipment. The Standard Heavy is the only Heavy that's balanced to the other classes. When people stop charging it head on in a 1 vs ...
- by Bendtner92 - at 2013.02.28 19:58:00
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1337. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
martinofski wrote: I totally agree. I would live with something like 1 more slot on one of the side and an item slot too I guess. 2 slot on each side is a bit too much. I vote for a base HP increase and 1-2 more slots. This and an intelligent...
- by Bendtner92 - at 2013.02.28 19:30:00
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1338. Feedback: Heavy suits - in Feedback/Requests [original thread]
Yes, it's so unbalanced that I can't believe it. If they aren't fixed, and yes I say fixed because they're pretty much broken right now, by next build I'll go crazy. Though, we were told ages ago that they were doing "tweaks" to the heavy suits w...
- by Bendtner92 - at 2013.02.28 18:06:00
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1339. CCP: three to six months for a new build?? - in General Discussions [original thread]
tribal wyvern wrote: Bendtner92 wrote: tribal wyvern wrote: Tech Ohm Eaven wrote: I was watching the IGN livestream and I noticed that the CCP Dev. said "three to six months for a new build". And I said no way!! We have had this! build...
- by Bendtner92 - at 2013.02.28 08:04:00
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1340. CCP: three to six months for a new build?? - in General Discussions [original thread]
tribal wyvern wrote: Tech Ohm Eaven wrote: I was watching the IGN livestream and I noticed that the CCP Dev. said "three to six months for a new build". And I said no way!! We have had this! build for four months and to expect folks to be ok...
- by Bendtner92 - at 2013.02.28 07:54:00
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