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DJINN leukoplast
Hellstorm Inc League of Infamy
295
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Posted - 2013.03.01 09:31:00 -
[1] - Quote
Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. |
Rasatsu
Much Crying Old Experts
447
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Posted - 2013.03.01 09:41:00 -
[2] - Quote
My tank runs on tears. |
Pent'noir
Algintal Core Gallente Federation
64
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Posted - 2013.03.01 09:41:00 -
[3] - Quote
If they bring tanks, then someone on your side can bring tanks or everyone should have a an av fit just incase. The tank driver should not be excluded from different game modes, however, I've always been in favor of maps with tech limits. |
Chances Ghost
Prototype Technology Corp.
6
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Posted - 2013.03.01 09:42:00 -
[4] - Quote
i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine. |
Bendtner92
Imperfects Negative-Feedback
381
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Posted - 2013.03.01 09:48:00 -
[5] - Quote
Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up. |
Sir Meode
Seraphim Initiative. CRONOS.
324
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Posted - 2013.03.01 09:49:00 -
[6] - Quote
Power to the people o/
I think vehicles in ambush is very scrubtastic but there is nothing stopping them being deployed |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
38
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Posted - 2013.03.01 09:50:00 -
[7] - Quote
Quite ironic that a DJINN of all people complains on tanks, hahahahaha this made my day. |
Sontie
VENGEANCE FOR HIRE
99
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Posted - 2013.03.01 10:05:00 -
[8] - Quote
Dropships are easy to kill. But I like your suggestion of game modes free of tanks. Make a thread in feedback |
ChromeBreaker
SVER True Blood Unclaimed.
213
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Posted - 2013.03.01 10:27:00 -
[9] - Quote
you know whats better, killing the drivers before they get to their tanks :p |
Brigitte Newt
Tritan-Industries Legacy Rising
25
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Posted - 2013.03.01 10:30:00 -
[10] - Quote
I dont see a problem. Skill into forge guns.
Yesterday in ambushes, I took down at least 4 to 5 tanks. They were not best out there, but was able to do it on my own. When you have a good tank on the field, then it can be tricky but not impossible. Teamwork, good AV stuff, or if you fail in that, one orbital should do the work if you can get it in ambush. |
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Sir Petersen
Valhalla Nord
112
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Posted - 2013.03.01 10:36:00 -
[11] - Quote
I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun. |
James TrendalI
BetaMax.
2
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Posted - 2013.03.01 10:41:00 -
[12] - Quote
If your upset about tanks being in the game why dont you sqaud up with a few friends and go on a vehicle hunting mission. I have a gunlogi and sagaris and in an ambush there is no where to run if you have 5-6 swarm guys on your team. Or just 2-3 forge gunners. I will run a cry in the corner as you blow my tanks up.
Instead of remove vehicles from the game why not bring AV to the game?
Think of it as simple trouble shooting. You have a gun in your hand with no bullets but really want to shoot that glass bottle what would you do???? Thats it you would get a bullet load it in to the gun and then shot the glass bottle....
Same thing with tanks.... There are tanks around the game you want to kill them..... grab a forge gun and a friend with swarms and start shooting them... (But not me im a nice tank driver) |
James TrendalI
BetaMax.
2
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Posted - 2013.03.01 10:42:00 -
[13] - Quote
Brigitte Newt wrote:I dont see a problem. Skill into forge guns.
Yesterday in ambushes, I took down at least 4 to 5 tanks. They were not best out there, but was able to do it on my own. When you have a good tank on the field, then it can be tricky but not impossible. Teamwork, good AV stuff, or if you fail in that, one orbital should do the work if you can get it in ambush.
Double OB in ambush if you play with a decent squad |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
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Posted - 2013.03.01 10:49:00 -
[14] - Quote
Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bullshyt. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?!
We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:10:00 -
[15] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day.
forge guns will forever be a pain to HAVs, the militia 1 is enough to scare a HAV whereas the proto is enough to solo a HAV. |
Sontie
VENGEANCE FOR HIRE
99
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Posted - 2013.03.01 11:14:00 -
[16] - Quote
The proto forge gun can pop any tank and if it has elevation, can wreck infantry too. I DEMAND A NERF!! |
Unit-775
Villore Sec Ops Gallente Federation
36
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Posted - 2013.03.01 11:15:00 -
[17] - Quote
They should add a few supply depots to every Ambush map. So the Team can adapt better. |
A'Real Fury
The Silver Falcon Federation
7
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Posted - 2013.03.01 11:17:00 -
[18] - Quote
I do not think that tanks are OP but perhaps the battle finder needs more refinement. The problem is that you have fairly to very high SP players playing against new players with relatively low sp. This will eventually even out as people choose specialisations, after skilling up basic skills, but until then the better corps who play in Ambush, especially when the other side is a bunch of randoms, are going to have an easy run of it. |
Yosef Autaal
SONS of LEGION RISE of LEGION
33
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Posted - 2013.03.01 11:19:00 -
[19] - Quote
If your fighting that many heavy geared tanks, maybe your team should have worked together all fit AV and did a concentrated Swarm attack, 16 swarms into a tank in a few seconds whats going to survive that- Ok Ok i Understand that this is very difficult to organise but if done a mass of totally free suits using free swarms can take out expensive tanks quickly even more so on such a small map with no cover. |
Toxxikcity
Planetary Response Organisation Test Friends Please Ignore
3
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Posted - 2013.03.01 11:20:00 -
[20] - Quote
Tank's are part of warfare now and the foreseable future, I however believe that the game should cap sp experienced players so once they get to a specific sp level they can only play against others of a similar sp level, this would not apply to corp battles but in normal ambush/skirmish battles, i think then, when they are fighting on the same level, they won't be so smug and realise they aren't as good as they thought they were |
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
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Posted - 2013.03.01 11:21:00 -
[21] - Quote
Sontie wrote:The proto forge gun can pop any tank and if it has elevation, can wreck infantry too. I DEMAND A NERF!!
Any forge gun can pop any tank if the tank sits still and the guy with the forge gun isn't found and killed...yea this happens never. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
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Posted - 2013.03.01 11:22:00 -
[22] - Quote
Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
All you have said is that your pissed that a single guy with 2 points into granades cant single handedly take down 3 tanks, just annoy them.
Working as Intended, build a proper anti AV fit and play with friends if it bothers you. I had the same trick pulled on me today and guess what... they were short 3 tanks at the end of the match.
Its balanced, its fine.
(edit for hilarity: We took out the tanks with 2 Heavy forge gunners, one with ADV forge and me in a full militia heavy forge, and a few AV granades on the side)
Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on
Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance.
Stop defending garbage gameplay mechanics, fanboy.
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Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 11:25:00 -
[23] - Quote
KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. *do not bypass the forum censor* - CCP Eterne
you clearly diddnt read the whole thing, i meantioned that we did it with a single advanced forge, and a militia forge with blueberrys adding in with AV nades |
Vyzion Eyri
The Southern Legion
177
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Posted - 2013.03.01 11:29:00 -
[24] - Quote
Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
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Posted - 2013.03.01 11:29:00 -
[25] - Quote
Rasatsu wrote:My tank runs on tears.
Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team
Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs. |
Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 11:32:00 -
[26] - Quote
DJINN leukoplast wrote:Yeah, I'll be sure to rely on a random pub match players to bring proper AV from now on Get real dude. Would be nice if CCP included a feature in the game which shows who is speced into what before the match starts. That way I can leave the match before 3 noob tankers dominate without resistance. Stop defending garbage gameplay mechanics, fanboy.
Sounds like now you just complaining that you shouldnt be aloud to bring in organised squads into a game because what would a pure PUB group do against that uncounterable tactic.....
Lets be real here, your pissed because they were organised and you were not, the tanks are just the scapegoat.
If you were organised then the tanks would of fell easily with only 1 or 2 other players co-operating with you reguardless of adv or proto gear (you can do it in militia).
I LOVE seeing a tank hit the field, i love the sweet sweet explosion that comes with their demise. and im not even speced into anti tank...
Learn to co-operate and quit thinking of yourself as a one man army. your not rambo, your not special, adapt or die under tank treads.
This is EVE, it is ruthless it is cruel, and you have to adapt or die.
On a serious note the tanks are quite balanced having played both sides of the fight, their ability to kill people that refuse to adapt to their heavy use is something i admire. |
Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 11:35:00 -
[27] - Quote
Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at.
As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:38:00 -
[28] - Quote
DJINN leukoplast wrote:Rasatsu wrote:My tank runs on tears. Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random players on the other team Sad most tankers have no gunplay skill... But I guess it makes sense. Your last resort would have been a heavy Such FPS noobs.
well not all tankers have no gunplay skill even if they dont use it, afterall tankers goin 1v1 with a infantry spec soldier is just as difficult to win as killin a spec'd Gunnlogi/Madruger usin a basic militia tank in a straight up 1v1.
HAVs die quickly especially in ambush (less places 2 hide and repair with more concentrated AV infantry resistance) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
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Posted - 2013.03.01 11:42:00 -
[29] - Quote
ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" |
Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 11:44:00 -
[30] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!"
That is sadly what the entire tank debate is boiling down to. Nerf teamwork because i refuse to use any or get creative in my tactics... oh and nerf tanks because i refuse to learn to kill them |
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