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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toyboi
BetaMax.
19
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Posted - 2013.02.28 19:04:00 -
[31] - Quote
just remove all suits but heavy problem solved |
Bendtner92
Imperfects Negative-Feedback
375
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Posted - 2013.02.28 19:30:00 -
[32] - Quote
martinofski wrote:I totally agree. I would live with something like 1 more slot on one of the side and an item slot too I guess.
2 slot on each side is a bit too much.
I vote for a base HP increase and 1-2 more slots. This and an intelligent price on the VK.1. Maybe an item slot too, can't figure out why I cant have a nanite/uplink in my big pockets. I'm not pushing for four more slots (two on each side). I'm pushing for two more slots (one on each side). As well as more CPU/PG to match the other classes.
Toyboi wrote:just remove all suits but heavy problem solved I fail to see how fixing something obviously broken would lead to all the other suits be useless. |
Val'herik Dorn
CrimeWave Syndicate
294
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Posted - 2013.02.28 19:53:00 -
[33] - Quote
martinofski wrote:I totally agree. I would live with something like 1 more slot on one of the side and an item slot too I guess.
2 slot on each side is a bit too much.
I vote for a base HP increase and 1-2 more slots. This and an intelligent price on the VK.1. Maybe an item slot too, can't figure out why I cant have a nanite/uplink in my big pockets.
Game balancing is why you cant carry equipment.
Armor repping nanohives + heavy = har har har have fun attacking me.
Now add in a heavy that can drop 2 a logi that can drop 2 and that logi repping you... LOLNO
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Sloth9230
Reaper Galactic
279
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Posted - 2013.02.28 21:37:00 -
[34] - Quote
Give me another weapon slot!, is that a little too much? lol |
immortal ironhide
SyNergy Gaming
81
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Posted - 2013.03.06 02:58:00 -
[35] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=46184&find=unread |
Chinduko
KILL-EM-QUICK RISE of LEGION
21
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Posted - 2013.03.06 03:07:00 -
[36] - Quote
It seems that the way the proto heavy is now, it will be much less useful compared to proto assaults along with the Heavy VK1's ridiculous ISK amount. If a suit alone is going to cost as much as a vehicle, the strength of the suit should match. I would also appreciate CCP to take a look into this issue. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.06 15:06:00 -
[37] - Quote
What i want is to see the other race variants of the heavy, but there are a lot of people who never have played a heavy who want to kill them all and will refuse any change that will make a heavy better.
BTW there is no penalty for stacking at the moment. |
GeneralButtNaked
Burnwall Industries
82
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Posted - 2013.03.07 18:22:00 -
[38] - Quote
Armor proto needs an extra low slot, at the least, maybe two. More CPU/PG as well, to support triple damage mods and forge guns.
Shield proto should not get an extra low, but an extra high. CPU and PG to run dual regulators, rechargers and extenders.
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N'Rante
CrimeWave Syndicate
5
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Posted - 2013.03.07 19:33:00 -
[39] - Quote
I dont mind the heavy with how it currently is. you just need to know how to fit the dropsuit the right way and need to remember this, HEAVY ARE A SUPPORT UNIT, yes they can assault objectives but not as a lone wolf without expecting to be gun downed in the next few seconds. For you to worka heavy right you do need logi at yoru back with his repair tool going so he can get his/her guardian points and keep your tin hide going.
BUT I would like to see a price drop ona VK1 it is pracitally 3x the ammount of the Vk0 no other proto suits have that wide ofa difference I would be happy witha 100K price drop on the VK1
Would be nice to see the shield and armor boosts that the advance and prototype level dropsuits used to have before they got flatlined. This goes for all the dropsuits not just heavy but would be especially apreciated on heavy
Right now I run a Type II heavy and just currently saving my SP and ISK waiting on the race vairant dropsuits, I am most eager to see the Gallente and Minmatar Heavy dropsuits |
Vin Mora
Sand Mercenary Corps Inc.
0
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Posted - 2013.03.07 20:02:00 -
[40] - Quote
Ten-Sidhe wrote:A) +1 high, +1 low, and side arm becomes light I think that heavies shouldn't have sidearms to begin with a heavy and light weapon. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
455
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Posted - 2013.03.08 05:29:00 -
[41] - Quote
Vin Mora wrote:Ten-Sidhe wrote:A) +1 high, +1 low, and side arm becomes light I think that heavies shouldn't have sidearms to begin with a heavy and light weapon.
Oh god no. Just picture a heavy that has an HMG for cqc and a laser for ranged battles. Ignore these people, ccp. |
Patoman Radiant
ZionTCD Legacy Rising
55
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Posted - 2013.03.08 05:59:00 -
[42] - Quote
Or....
have the slot number same for all classes, just different in what they are.
As it is it is stupid to go proto for heavy for no real difference and massive price increase.
Slots are the power of a suit, each one can give more tank speed or gank.
All suits should be 4/4 for protos, mabey trading one for the other depending on suit. |
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