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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 11:46:00 -
[31] - Quote
Chances Ghost wrote:Vyzion Eyri wrote:Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, and out DPS an assault. People with 500k SP simply will not start the game thinking "hey. I'm going to give up shotguns, mass drivers, assault rifles, heavy machine guns, tanks, dropships, snipers, lasers, and everything else that makes the game worthwhile playing in the majority of scenarios to specialise in anti-vehicle weapons, which are extremely situational and make me as easy to kill as a snail without a shell against a merc with half my SP who has speced into assault rifles."
No. Currently the best tanks are run by those who've used the 100k SP from closed beta, the week head start, the experience from closed beta and that event where vehicles were cheap, passive and active boosters, all on their rolling death machine.
Those who've specialised into AV simply cannot just overlook everything else. Swarm launchers will need a scout or assault build to earn them ISK. Heavies too, need to specialise into other skills to keep them alive, now that more and more people understand how to frustrate a fatty.
I understand that tankers do not always run tanks. But given the above bonuses, they don't need to specialise into anything else.
I play with only the starter fits sometimes, when I'm running solo or even in a squad without a heavy to support. I still can go positive. I still kill people with advanced gear. And when I see that golden opportunity to whip out my dropship, I pilot it in militia gear, having never broken into my expensive suits all game. And it rocks.
These opportunities, at the current state of the game, appear more frequently for tanks, and the danger is less, I'd presume, if your tank is speced into as far as my dropship, and I haven't even used sp boosters, ever.
So until heavy aircraft come out with giant incendiary bombs that turn your tanks into molten steel, have fun ruling the ground. The sky is where it's at. As a person who goes tank hunting with no AV skills beyond nanohives and granades 2, im going to call bullshit on your entire paragraph, i gave nothing up to do that, and for things out of range of the granades, i hop in a militia heavy no training needed forge gun suit and finish the job
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
paragraph 2 is mostly true, but some ppl with less SP investment have beast tanks too, plus those HARDENED tankers are moderately spec'd into foot soldiering too.
the rest is pure BS really, afterall SMGs are great to spec into for anti infantry and will obliterate ARs at close range and even heavies. also unless you spent 2mill+ SP into dropships your wrong, afterall it takes around 2mill+ to get a good tank.
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Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 11:51:00 -
[32] - Quote
Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks.
Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death. |
DJINN leukoplast
Hellstorm Inc League of Infamy
296
|
Posted - 2013.03.01 11:54:00 -
[33] - Quote
Bendtner92 wrote:Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up.
Hey heavy solo player, I am assault 100%, AV nades are all I got and I solo it 95% of the time too. From all the anti-tanker whining (much of it IMPS), it would seem AV nades are the end-all for tanks, but I guess not?... so just a bunch of whiners?
Would seem so, as I have lobbed dozens of AV nades at high end tanks without anything happening. Would need at least 20 packed AV nades to actually get anything near taking them out.
I've played with/against you somewhat frequently, your one major saving grace is your near-invincible heavy suit. I could stack several complex damage mods yet your health barely budges. Try playing a weak assault class for once... who's main role is anti-infantry, not anti-vehicle.
Heavies were designed primarily for AV, yet most of them use that strength against infantry. So what does that say about heavies who are playing anti-infantry, while assaults try to take out vehicles with little hope?
Bottom line is, play your damn role. Us assaults are taking up the slack of the heavy turds who use their strengths against peasant infantry players, when their main goal should be AV.
This game would change for the better if the HMG was completely removed, forcing heavies to play the role they are supposed to play.
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Knight SoIaire
Better Hide R Die
45
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Posted - 2013.03.01 11:58:00 -
[34] - Quote
I love tanks in Ambush, easpecially when there is two on both sides, makes for some pretty epic battles.
Here is how to sort it out, Ambush OMS (Off map Support) tanks are sort of 'Off Map Support', so remove them from regular Ambush and only allow them in OMS, also remove Orbitals from regular Ambush, they are Off Map Support. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 12:00:00 -
[35] - Quote
Chances Ghost wrote:Bruce3 Wayne3 wrote:
well tbh theirs 7 paragraphs there XD paragraph1 is sorta true.
Paragraph 1 is utter BS, i gave up literally zero SP to my Anti tank shinanigans and on my own i scare the crap out of non marauder tanks. Granades 2, packed AV granades and its usefull for ANY build ever. with that and a death LAV you can suicide tanks till they stop brining them in at a mere 4000isk per death.
yh but i believe he ment paragraph 1 as specialisation in AV is not a primary concern for newberries, however i agree with you that AV nades are a pain for ALL ARMOUR tanks, wether marauder (Surya) or not... however for shielded tanks (Sica, Gunnlogi and Sagaris) AV nades aint the most effective, but Flux nades are (3 will likely remove all shied leaving them with 1250 armour ready for your friend 2 kill with 1 AV nade) |
Bendtner92
Imperfects Negative-Feedback
381
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Posted - 2013.03.01 12:02:00 -
[36] - Quote
DJINN leukoplast wrote:Bendtner92 wrote:Whining about not being able to take down high-end tanks with Standard AV nades (yes, they're Packed, but that's still Standard) on your own? Not to mention they were shield tanks and you were using an anti-armor weapon...
Skill into proper AV or team-up. Hey heavy solo player, I am assault 100%, AV nades are all I got and I solo it 95% of the time too. From all the anti-tanker whining (much of it IMPS), it would seem AV nades are the end-all for tanks, but I guess not?... so just a bunch of whiners? Would seem so, as I have lobbed dozens of AV nades at high end tanks without anything happening. Would need at least 20 packed AV nades to actually get anything near taking them out. I've played with/against you somewhat frequently, your one major saving grace is your near-invincible heavy suit. I could stack several complex damage mods yet your health barely budges. Try playing a weak assault class for once... who's main role is anti-infantry, not anti-vehicle. Heavies were designed primarily for AV, yet most of them use that strength against infantry. So what does that say about heavies who are playing anti-infantry, while assaults try to take out vehicles with little hope? Bottom line is, play your damn role. Us assaults are taking up the slack of the heavy turds who use their strengths against peasant infantry players, when their main goal should be AV. This game would change for the better if the HMG was completely removed, forcing heavies to play the role they are supposed to play. You seem to be mad at me. Please keep it coming.
As I said, either skill into AV or team-up with AV folks.
Secondly in earlier builds I was pure Assault (and I also play Assault regularly in this build, even though I'm primary Heavy), so I have done that.
As for you not able to take me down, maybe you should try not to charge me head on by yourself? Just maybe?
I've also skilled into Forge Guns and use them whenever there's enemy vehicles on the battlefield.
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Knight SoIaire
Better Hide R Die
45
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Posted - 2013.03.01 12:10:00 -
[37] - Quote
I'd also like to add that I come across less tanks in OMS than in regular.
So if you want to have boring Infantry VS Infantry battles, play that. |
rpastry
Carbon 7
29
|
Posted - 2013.03.01 12:15:00 -
[38] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!"
with 3 tanks on the field youre actually fighting up to 9 people.
a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it.
put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry.
the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66%
yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of SP on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
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Chances Ghost
Prototype Technology Corp.
7
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Posted - 2013.03.01 12:28:00 -
[39] - Quote
rpastry wrote: with 3 tanks on the field youre actually fighting up to 9 people.
a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it.
put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry.
.
I shall remind you that the solution you just proposed would certainly do the job, and at about 1/3rd the cost of the tanks your taking out
There are more factors at play than just SP. there is ISK! |
Knight SoIaire
Better Hide R Die
45
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Posted - 2013.03.01 12:30:00 -
[40] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
You have to use teamwork to take out tanks?!
CCP nerf tanks naow! |
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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
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Posted - 2013.03.01 12:36:00 -
[41] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll.
did you know direct hits with Forge guns do considerable more damage? those Forge guns will kill a Madruger in about 4 shots so a Gunnlogi will die just as fast (if not faster) |
Ricky MarshaLL
Seraphim Initiative. CRONOS.
22
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Posted - 2013.03.01 12:39:00 -
[42] - Quote
as people play , they get better and earn skill points !! come on now djin , u think packed avs would own tanks forever :) .... ? REALLY ... ? as the tanks get stronger so should ur avs !! yeah i used 2 own tanks with packed av's :) that was when the tanks were low end , now i have EX-11s and they work just fine .... Tanks are geting better , but ive got LVL 5 nades now so i doubt they will be a big issue :) Lai dai packed Mofos AVIT :)
if all else fails dude , get someone to flux the tank first then you use your AV nades , or just even skill up into forgegun if it botheres u so much dude :) , SIMPLES !
'' GET GOOD OR GET DYING !!!''
Peace :) |
DJINN leukoplast
Hellstorm Inc League of Infamy
297
|
Posted - 2013.03.01 12:48:00 -
[43] - Quote
Bendtner92 wrote: You seem to be mad at me. Please keep it coming.
As I said, either skill into AV or team-up with AV folks.
Secondly in earlier builds I was pure Assault (and I also play Assault regularly in this build, even though I'm primary Heavy), so I have done that.
As for you not able to take me down, maybe you should try not to charge me head on by yourself? Just maybe?
I've also skilled into Forge Guns and use them whenever there's enemy vehicles on the battlefield.
You are one of the few IMPs that I enjoy going against/with in matches. I have an appreciation for players who solo it and don't rely on a beef-squad of carnage to win. At least when I play against/with you, you keep it real without relying on teammates to hold your hand along the way.
Granted going solo against a well-speced heavy is not a minor task, but even you guys have weaknesses if not supported properly. I absolutely love hunting down Duna2002 from Academy Inferno! He has proven to be a well versed heavy HMG player, but if I play my cards right, he is a goner.
The thing is, when it comes to overwhelming tanks against random pub players, it is wrong in so many ways. A corp match I can understand, but a pub match?? I actually never got killed by a tank once in the match mentioned in my OP, but i was so distracted by trying to take out the tanks that I ended up dying 3 times by regular players (out of 5 kills... which is one of the worst matches I have played in months).
There was many AV players on my team, constantly launching swarms and forges, but against 3 well-speced tanks on a map with little to no cover?... there was no chance for us at all unless 90% of us had been prepared to be well-speced AV. Most are anti-infantry, very few truly spec into AV.
Tank-free ambush matches are a must (or at least limit the amount of tanks per map, depending on the map type/size), along with squad-less teams in ambush as well. I rather enjoy going up against good players when the teams are somewhat even, but if it's too lopsided by several squads on one team vs no squads on the other, it becomes ridiculous.
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trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 12:52:00 -
[44] - Quote
Since no one else would, I made a thread for it in the feedback section. Please show up and fight for your side of the cause, and spread the word to others in similar threads that this topic is up. We need to get this resolved, and in the proper place.
I would post a link, but it keeps giving me the HTML error. Check the feedback section to find it. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
39
|
Posted - 2013.03.01 13:00:00 -
[45] - Quote
One final thingh about this thread.
OP: If for any reason this thread would actually go through 90% of your corpmates WILL hate your guts, since hellstorm seem to rely real heavy on tanks, just throwing that out there. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.03.01 13:02:00 -
[46] - Quote
IMO Vehicle deploy timers should depend on the size class of the vehicle (light, medium, heavy).
15 seconds for Light (Fighters, LAVs) 20 seconds for Medium (Dropships, Mechs(?)) 30 seconds for Heavy (Gunships(?), HAVs)
Beyond that; I don't really see too big an issue. |
Sgt Kirk
ZionTCD Legacy Rising
367
|
Posted - 2013.03.01 13:15:00 -
[47] - Quote
Try Ambush OMS or stay away from the Nonstrategic CoD style match all together. If you want to stay in Ambush, Ambush OMS deters some tankers from calling out vehicles due to supply stations and installations being a threat to their tank. |
Knight SoIaire
Better Hide R Die
45
|
Posted - 2013.03.01 13:19:00 -
[48] - Quote
Bruce3 Wayne3 wrote:rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll. did you know direct hits with Forge guns do considerable more damage? those Forge guns will kill a Madruger in about 4 shots so a Gunnlogi will die just as fast (if not faster)
Are Madrugars more powerful than Gunnlogis? |
Vrain Matari
ZionTCD Legacy Rising
412
|
Posted - 2013.03.01 13:24:00 -
[49] - Quote
DJINN leukoplast wrote:Not gonna lie, I was laughing most of the time due to the ridiculousness of the match I just played. But in retrospect, it is a massive game-breaking thing to witness.
3 sagris/gun-logi tanks on the bowl map in regular Ambush, sported by WTF and Seraphim. All rolling as a tight knit group (like a pack IMPs in a pub match). I brought all the packed AV nades I could, but it did absolutely nothing to these tanks. At best it got them to back off a tiny bit, but even after lobbing 4-8 packed AV's as a single tank as concentrated AV, it still did relatively nothing to them. And even if it did, they were a train of tanks, one right after the other (literally).
Something has to be done about this, either by map restrictions that limit the amount of vehicles based on the map size/type/etc (for example, bowl map would only be allowed ONE tank at a time), or flat out vehicle/tank-free ambush matches.
It is downright cowardly to do this, tanks are the only thing in this game that are 95% guaranteed to win based on how much Sp/ISK you put into them. The same cannot be said about prototype anything/everything for infantry suits, as they can easily die by full blown militia gear. I solo'ed one Gunloggi and had help on a second in the same match yesterday. Solo'ed another Gunloggi in another match. And a couple of dropships and I don't know how many lavs, maybe 5 or 6. I run primarily assault rifle, but when I see the other side getting arrogant enough to run vehicles I do my best to punish them for it.
This is done with a Darkside swarmlauncher - that's 147,000 skillpoints and a few cents invested to take out hundreds of thousands, maybe 1,000,000+ in ISK + who knows how much AUR.
The only time it doesn't work out is when nobody else on my team switches to AV. Skilled and knowledgable vehicle pilots are always hard to kill, but in those cases they can often be pushed so far off the field as to become irrelevant.
Imo, the only thing at fault with ambush is the player base. Peeps have to be willing to give up kdr and switch(even suicide-switch, if necessary) the instant they see the other side getting vehicle-happy. Otherwise you just end up getting stomped in the end.
P.S. ...and y'know...Uplinks on high ground are maybe worth considering too. ^^ |
Chipmunk Coulter
FATAL Warfare Planet
3
|
Posted - 2013.03.01 13:26:00 -
[50] - Quote
Tanks get 1 billion miles to the tear. Stop crying and you can kill them easier. |
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Chipmunk Coulter
FATAL Warfare Planet
3
|
Posted - 2013.03.01 13:28:00 -
[51] - Quote
Ricky MarshaLL wrote:as people play , they get better and earn skill points !! come on now djin , u think packed avs would own tanks forever :) .... ? REALLY ... ? as the tanks get stronger so should ur avs !! yeah i used 2 own tanks with packed av's :) that was when the tanks were low end , now i have EX-11s and they work just fine .... Tanks are geting better , but ive got LVL 5 nades now so i doubt they will be a big issue :) Lai dai packed Mofos AVIT :)
if all else fails dude , get someone to flux the tank first then you use your AV nades , or just even skill up into forgegun if it botheres u so much dude :) , SIMPLES !
'' GET GOOD OR GET DYING !!!''
Peace :)
I uh require a translator |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 13:30:00 -
[52] - Quote
Chances Ghost wrote:KripnawtiQ Prime wrote:Chances Ghost wrote:i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp and ISK cost
This argument is bull****. Youre almos NEVER going to be in a match where 2 or 3 random players have skilled into proto forge then, even IF this occurs, you are suggesting that they all just happen to be standing in the same place like they are gathered around the campfire waiting for the Sagaris Soul Train to come rolling past. What version of dust are you playing?! We are too far along skill point wise for forge guns alone to be a successfull counter against teams fielding multiple tanks. HAV fittings are getting better and better every day. *do not bypass the forum censor* - CCP Eterne you clearly diddnt read the whole thing, i meantioned that we did it with a single advanced forge, and a militia forge with blueberrys adding in with AV nades
I read the whole post, and I see where u are coming from. What I'm saying is that even with Ishukone forge guns, we will soon start seeing tanks fitted at a level where tank vs tank is going to start becoming much more important. Most players don't skill into advanced AV early because militia tanks are easy targets. Most people don't even care about AV until they need it...then they get pissed because militia AV does nothing against advanced HAVs. Its just the cycle itself I'm talking about. When players are fielding tanks with 18000 hp all day long forge guns only go so far. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
|
Posted - 2013.03.01 13:34:00 -
[53] - Quote
indeed the problem many may have with tanks is that they are using lower tier gear to do a higher tier weapons work and are therefor ineffective leading to 'tanks are op' post due to them not being able to kill it. (with some not understanding why)perhaps this should be explained somewhere as while it's obvious to some of us the rest can be............ ignorant (let's go with that)
remember kids
mil=mil
adv=adv
pro=pro |
semperfi1999
Imperfects Negative-Feedback
318
|
Posted - 2013.03.01 13:40:00 -
[54] - Quote
I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
|
Posted - 2013.03.01 13:45:00 -
[55] - Quote
semperfi1999 wrote:I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own.
why not? as a tank driver myself if I feel like bringing a tank I'll bring a tank no matter who is on the other side and even if I don't I'll bring my upgraded lav and blast guys in the turret just because they are randoms doesn't mean I'm gonna take it easy on um just like I don't go easy on a hostile corp. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
214
|
Posted - 2013.03.01 13:51:00 -
[56] - Quote
semperfi1999 wrote:I have just come to accept tanks as part of the territory with Dust. And Pub tanks are becoming much more the norm. Heck I played a game yesterday where a team with 2 full squads of corps dropped a gunnlogi in a game vs 1 squad of IE training and randoms. We got redlined fast as not a single blue dot did anything the entire game other than die. I unfortunately dont have enough skill to take out a tank and all of its infantry defenders. I personally dont understand why you would bring out a tank vs almost entirely randoms but to each their own.
I think people are doing it simply because they can. Look at the isk payouts right now. Ill dust a guys tank and he will turn around and call another one in right behind it like its nothing to drop [however much] isk on tanks. |
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 13:51:00 -
[57] - Quote
Here's an actual feedback post to debate this where the issue can be debated. It needs to be in Feedback/Suggestions, but I agree entirely. |
BASSMEANT
ZionTCD Legacy Rising
130
|
Posted - 2013.03.01 13:54:00 -
[58] - Quote
what's the big deal?
they earned it? they can drop it if they want.
everyone has access to the same gear. yesterday i was the only person on a team of 16 who put down a drop uplink. we have no flags, we have 5 friggin snipers (you useless AHs) and yet nobody but me puts down a drop? wtf?
my fault for using it? no it's the fact that im stuck on a team with my squad of 4 good guys and about 12 incompetent morons. oh well
i can't expect the morons to break out a tank. or do well. or really move from the within the redline.
why do you guys keep getting mad about gear that everyone has access to?
"get rid of the tanks" "get rid of the snipers" "ar shoots too far"
hell lets just get rid of everything and throw rocks at each other.
oh but then you'll say my rock has sharp edges and yours is a petosky stone so mine is OP
just play
Peace B |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
102
|
Posted - 2013.03.01 13:55:00 -
[59] - Quote
rpastry wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT: "I can't kill three people who are working together by myself with low quality equipment! UNFAIR! Nerf teamwork!" with 3 tanks on the field youre actually fighting up to 9 people. a L3 forge with 2 dmg mods does about 10% dmg to a decent gunlogi, good luck getting 10 shots on one, as youll need even more to prevent him repping it. put 3 on the table and you basically need a full squad of well specced AV plus at least one full squad of support troops to stop the av getting toasted. the av has to have LOS on the target yet not get shot by any of the 3 tanks or the infantry. the skill and coordination to do this is far greater than that needed to cruise around nuking red dots with your tank buddies, hiding when your 8 k of shield goes below 66% yeh they seem like pathetic cowards and make that match a miserable farce but theyve spent their millions of SP getting there and their millions of ISK on HAVs precisely so they can reap this reward (and our tears). thats just the way they roll. I had some free time this morning, so I decided to check your math.
Using a standard blaster and standard small missile turrets (they're the cheapest, PG and CPU wise) I was able to construct a HAV with 12k eHP. This is the absolute peak I was able to get, eHP wise. It had no shield booster.
If I fit a shield booster I was able to get it to about 10k eHP. Mind you this is with Shield Control V (932k SP), Engineering V(310k SP) and Circuitry V (310k SP), Shield Adaptation III (~350k SP), and PG upgrades III (310k SP). On top of the SP involved in getting to the HAV's hull.
So, what would it take to bring down such a fearsome beastie? Surely a squad of heavies could blast at that all day and no make a dent!
Nope, turns out three people in militia heavy suits with no SP invested could take it out in about ten seconds. It would take a total of nine hits from a 1200 damage/shot militia forge to eat through those shields. Each shot requires a 3.5 second charge, assuming no SP invested into Forge Gun Op. Only eight shots with Weaponry V. If we assume (as you stated) an advanced forge gun and 2x complex damage mods you're looking at six shots to put it in armor. You'll probably need a seventh of finish it off. Unless we give that same forger Forge Gun Proficiency III, which boosts the damage a good bit. |
Anarchide
Greedy Bastards
11
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Posted - 2013.03.01 13:56:00 -
[60] - Quote
Sir Petersen wrote:I joined the Singapore Game Show last night and things were similar. Few tanks and experienced players against beginners. I wonder if this nonsense is doing this game any good because this is obviously no fun.
I was there; the enemy tanks kept rolling in at some point.
Have a bunch of AV fittings ready and keep the Militia one at hand.
As soon as you hear the delivery ship, get in position and try to get cover and a Lock-On.
Before respawning, check your map quickly to plan a strategic deployment (getting out of harms way quickly and position to get a good line of fire).
I had a blast hunting those HAV!
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