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21. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Psychotic Shooter wrote: 100% wrong even with your math if you play the game the only weapon that can stop the regen with 1 hardener is a fg So are you saying that the threshold isn't 102 damage? Because anything doing more than 102 damage d...
- by Bendtner92 - at 2014.02.20 13:05:00
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22. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Harpyja wrote: So hardened shields are able to recharge while being damaged by anti-armor weapons, but stop recharging when damaged by anti-shield weapons. Where's the problem? Forge Gun is anti-armor weapon fyi. The problem is that Swarms h...
- by Bendtner92 - at 2014.02.20 11:56:00
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23. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Ronan Elsword wrote: They just made this thread so they no where to look when making arguments for and against a respec. Also the forums were being spammed by repsec, hiding other threads in the midst. They aren't commenting in order to keep ho...
- by Bendtner92 - at 2014.02.19 09:50:00
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24. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Spectral Clone wrote: 17 pages, and this is so far a player monologue. Can you have a discussion with us CCP? Or are you busy doing other more important things? CCP doesn't want to talk with their community. They didn't two years ago and t...
- by Bendtner92 - at 2014.02.19 09:09:00
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25. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'll copy paste a few posts of mine from some of the other threads. Bendtner92 wrote: I skilled into something and now you're changing it to something entirely else. How is not giving a respec even an option? I don't get it, my choice can only...
- by Bendtner92 - at 2014.02.17 18:47:00
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26. End Biomass ISK Farms - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: This is a non issue. In the time it takes you to set this up, an average player can make just as much, if not more, just playing through any match. Not even close. It takes some time to set up your characters, but...
- by Bendtner92 - at 2014.02.15 18:09:00
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27. [Request] Get rid of the pointless short glimpse of the war barge - in Feedback/Requests [original thread]
Vespasian Andendare wrote: We can infer from the change made that shortens the War Barge length that the feedback CCP received was that people wanted to get into games quicker. I don't know. We have this four page thread in which the majori...
- by Bendtner92 - at 2014.02.05 20:14:00
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28. [Request] Get rid of the pointless short glimpse of the war barge - in Feedback/Requests [original thread]
The devs wanted to get into battles faster hence why the warbarge timer was decreased. It's just a very bad change imo as it made Dust more a lobby shooter and less a tactical one. The old warbage timer allowed people to squad up, scout out the o...
- by Bendtner92 - at 2014.02.05 07:28:00
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29. [Feedback] Sniper Rifle Damage Profile - in Feedback/Requests [original thread]
The Sniper Rifle does not have an explosive headshot damage profile. As you said, the headshot multiplier, no matter if shields or armor, is 195%: Against shields: 90% damage * 1.95 = 175.5% (175%) headshot damage. Against armor: 110% damage * 1...
- by Bendtner92 - at 2014.01.24 12:07:00
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30. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
ANON Cerberus wrote: So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. Well, I also want 48 (or more) player battles, but yes, dying should mean you're away for a little longer than no...
- by Bendtner92 - at 2014.01.22 11:28:00
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31. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel accordi...
- by Bendtner92 - at 2014.01.22 11:24:00
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32. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
My point is that you need to specialise. Specialise in one kind of equipment while still having access to proto of the other kinds. Non-bonuses proto equipment is still good enough, so I don't see what the QQ is about. You don't think getting fo...
- by Bendtner92 - at 2014.01.22 10:56:00
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33. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
ANON Cerberus wrote: Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread. 3 second Upli...
- by Bendtner92 - at 2014.01.22 10:48:00
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34. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spaw...
- by Bendtner92 - at 2014.01.22 10:42:00
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35. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I like how you think there will be more slayer logis and less "real" logis. I'm pretty sure anyone not interested in being a "real" logi won't be using a logi suit due to assaults actually being better assaults, which means that anyone using a lo...
- by Bendtner92 - at 2014.01.22 10:25:00
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36. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists.
- by Bendtner92 - at 2014.01.22 10:15:00
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37. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Bendtner92 wrote: These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed long...
- by Bendtner92 - at 2014.01.22 09:30:00
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38. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
These equipment changes are all good. Good job on this.
- by Bendtner92 - at 2014.01.22 09:20:00
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39. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Goric Rumis wrote: Please include in the original post an explanation of controls. Scanning through the thread but I don't see any obvious explanation. This is easier when you have a keyboard with over 100 potential "buttons," but how do the co...
- by Bendtner92 - at 2013.12.27 20:30:00
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40. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Rogatien Merc wrote: True Adamance wrote: I am slightly concerned by how this will impact me as an HAV operator. I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank ...
- by Bendtner92 - at 2013.10.21 07:41:00
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