Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
A'Real Fury wrote: If most of your income is derived from your direct involvement in PC battles then what happens to all those players who are not good enough to be on the primary 16 person team but is still required to contribute via corp taxe...
- by Bendtner92 - at 2013.04.07 14:33:00
|
162. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
Well the individual merc gets paid with battles in PC. If you lose, each player gets loot which might not cover what he lost in fittings. If you win, you're guaranteed 12 million ISK to your team if you lose no clones yourself. That's 750k ISK +...
- by Bendtner92 - at 2013.04.07 07:21:00
|
163. [PC] tell me why I must send min 150 clones to fight - in Feedback/Requests [original thread]
Jack Boost wrote: So minimum amount cones sending to fight is 150? - you cant send less? This is game mechanics or just point of start? (I know when MCC blow out your loose up to 150 clones) When someone having defend his districts with eg. 5...
- by Bendtner92 - at 2013.04.06 13:00:00
|
164. [PC] tell me why I must send min 150 clones to fight - in Feedback/Requests [original thread]
Because you have to lose minimum 150 clones (if you lose the match). It's a mechanic that's in place to prevent exploits.
- by Bendtner92 - at 2013.04.06 11:08:00
|
165. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Kain Spero wrote: This is incorrect. The only ISK you get is from the clones being biomassed. I don't think so. See https://forums.dust514.com/default.aspx?g=posts&m=667036#post667036
- by Bendtner92 - at 2013.04.04 18:28:00
|
166. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: Bendtner92 wrote: I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1...
- by Bendtner92 - at 2013.04.03 13:36:00
|
167. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Mavado V Noriega wrote: I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts? It would be nice if there was some...
- by Bendtner92 - at 2013.04.03 12:30:00
|
168. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way. Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginnin...
- by Bendtner92 - at 2013.04.02 06:06:00
|
169. [Request] Troll, Raid and Pillage Corps in Planetary Conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: If you attack a district and win you will not only stop their production of clones for the next day, but steal half their next days production. See this post for a bit more details on the stealing of clones: https://forums.d...
- by Bendtner92 - at 2013.04.01 13:38:00
|
170. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: The minimum clone loss could be 1 and the attacker would still lose all the clones he brought though (according to the way you're reading it), so it doesn't make any sense to apply "minimum clone loss" to the attacker num...
- by Bendtner92 - at 2013.03.31 16:01:00
|
171. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: So all clones the attacker sends die regardless of how many you lose in the battle and how many you send? That makes it seem like "minimum clone loss" only ever applies to defenders (and calculations for clones stolen), s...
- by Bendtner92 - at 2013.03.31 15:35:00
|
172. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: You're right, I forgot to include the additional 25 stolen, I'll go back to change it, but it isn't going to affect the overriding point. That's not what I meant though (and therefore your examples are still slightly wr...
- by Bendtner92 - at 2013.03.31 14:43:00
|
173. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson. You're assuming the attacker's home district won't be attacked at the same time. If there are really good incentives for attacking they most likely will be under attack themself. Therefore even when winning they'll suffer greater clone lo...
- by Bendtner92 - at 2013.03.31 10:25:00
|
174. Heavy's are OP - in Feedback/Requests [original thread]
Okay lets get some facts on the table here. The HMG and AR share the same optimal range, 1-35 meters (Duvolle AR and Boundless HMG have 1-40 optimal though), so yes, the HMG can easily kill someone within AR optimal range. The AR has more max ra...
- by Bendtner92 - at 2013.03.30 11:10:00
|
175. Heavy's are OP - in Feedback/Requests [original thread]
Cat Merc wrote: Breakin Stuff wrote: Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time? The very definition of insanity is doing the same thing over...
- by Bendtner92 - at 2013.03.30 10:15:00
|
176. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: Check how many clones the average skirmish map has right now, 150. Then count the number of times you remember losing a skirmish due to clone count. My bet its lot less often and very rarely is it when your winning the battl...
- by Bendtner92 - at 2013.03.29 09:16:00
|
177. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get anything! This will al...
- by Bendtner92 - at 2013.03.29 08:43:00
|
178. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
0 Try Harder wrote: CCP FoxFour wrote: Defender has 300 clones and a production facility (PF generates 100 clones a day). Attacker attacks. Attacker wins. Attacker has 100 clones at the end of the battle. Defender does not get 100 clones on ...
- by Bendtner92 - at 2013.03.28 22:00:00
|
179. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
This would be a huge improvement to the current Skirmish mode. While I still want actual attacker vs defender modes, this would at least make Skirmish better.
- by Bendtner92 - at 2013.03.24 11:25:00
|
180. New mode: 16 TANKS/Vehicles Versus 16 TANKS/Vehicles. - in Feedback/Requests [original thread]
They shouldn't waste dev resources on this. Infantry only Ambush is easier to implement because all they have to do is prevent you from calling in vehicles, so basically just remove that menu from the right d-pad. For a vehicle only Ambush they ...
- by Bendtner92 - at 2013.03.22 13:37:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |