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101. [Feedback] Spawning - in Feedback/Requests [original thread]
Is CCP considering upping the spawn time on Uplinks? When the bug that make Uplinks show up to the enemy team at all times is fixed I fear that we'll see an even bigger problem with Uplink spam, since not only are your team still spawning in 5 se...
- by Bendtner92 - at 2013.07.16 20:06:00
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102. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: Bendtner92 wrote: Headshots. Also support your teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies. That you can't solo the entire team is a good thing. A sn...
- by Bendtner92 - at 2013.07.15 23:39:00
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103. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
loumanchew wrote: Not just in PC. I have never seen a game where sniper rifles were so weak. Weak? 600+ damage with a headshot with the Ishukone is quite a lot to be honest. Especially with how easy sniping is overall.
- by Bendtner92 - at 2013.07.15 20:08:00
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104. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Headshots. Also support you're teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies. That you can't solo the entire team is a good thing. A sniper can cover a lot of areas at the same ti...
- by Bendtner92 - at 2013.07.15 17:21:00
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105. [Feedback] 4 things that will improve the competitive side. - in Feedback/Requests [original thread]
All the stuff mentioned in the OP should be reworked. Caldari Logi, yes too good. Contact nades, not going to say anything other than CCP better start listening to their community and press the delete button on these. Flaylocks, as I said in an...
- by Bendtner92 - at 2013.07.14 11:20:00
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106. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
Rian CuThalion wrote: Baracka Flocka Flame wrote: Shouldn't even be a discussion, since when does a person carrying 3(YES THREE) contact nades that can be replenished in seconds belong in a FPS game? This is a complete and utter joke, what o...
- by Bendtner92 - at 2013.07.13 19:53:00
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107. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
If CCP knew how big a problem these things are they should've done something about it in 1.2. At least some of the things. Flaylock has been OP ever since Uprising dropped, yet nothing has been done about them yet? How in the world does it take m...
- by Bendtner92 - at 2013.07.08 07:31:00
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108. [Feedback] Spawning - in Feedback/Requests [original thread]
From this thread it sounds like objective spawning might be going away altogether really soon. CCP LogicLoop at least tested the waters about it. This is a really good step in the right direction regarding spawning in general. Now there just ha...
- by Bendtner92 - at 2013.07.07 20:06:00
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109. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor ren...
- by Bendtner92 - at 2013.07.05 20:53:00
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110. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
See this thread for how to improve the Drop Uplink situation as well as spawning in general https://forums.dust514.com/default.aspx?g=posts&m=881177#post881177 As said above in this thread, some of the problems with Uplinks comes from the f...
- by Bendtner92 - at 2013.07.05 17:54:00
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111. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
The 190k cap is probably fine in my opinion, but I would really like the 1k max after that cap to go away and then instead make it so that you get 1 SP for 1 WP with no max. This way you could get 2-4k SP for a skirmish match usually.
- by Bendtner92 - at 2013.07.05 15:21:00
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112. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Vell0cet wrote: Bendtner92 wrote: You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long ...
- by Bendtner92 - at 2013.07.05 14:42:00
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113. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Sure, the fact that it was a stealth change is really bad. I completely agree with that, but the change itself (making Hybrid Railgun weapons do 90/110 damage instead of 100/100) isn't really that bad. You're not supposed to be soloing the entire...
- by Bendtner92 - at 2013.07.05 06:33:00
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114. [Feedback] Spawning - in Feedback/Requests [original thread]
Django Quik wrote: I'm not sure about not having CRUs near objectives though; especially if you go ahead and remove spawning on objectives - it makes no strategic sense to have no built in spawn point near the thing you want to capture/protect....
- by Bendtner92 - at 2013.06.22 08:33:00
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115. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Or you could give the Assaults useful bonuses, you know, like a 2% more damage per level instead of nerfing the Logis. But the Logis can tank a little too much for what role they should be doing, so they need to have their slots cut down to at le...
- by Bendtner92 - at 2013.06.16 14:24:00
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116. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
The Plasma Cannon is meant for both AV and AI, so you should be careful with nerfing it's AI capabilities (too much). If it's only good for AV then it's not working as intended. With that said, the Plasma Cannon does need to be better at AV. Plas...
- by Bendtner92 - at 2013.06.09 13:25:00
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117. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. That's because it's still the only weapon with a decent range (and scope) except for the L...
- by Bendtner92 - at 2013.06.07 10:55:00
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118. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Really? God forbid that the good corps can do good in PC and that you can't just zerg with 1k players? What they need to do is to make you able to actually deploy a full team into the FW matches. FW should be a middleground between pub matches a...
- by Bendtner92 - at 2013.06.05 20:36:00
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119. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
If they insist on keeping contact nades in the game they should introduce Standard and Advanced variants as well (or possibly just the Advanced variant). Standard variant (if introduced) should deal 200 damage. Advanced variant should deal 300 da...
- by Bendtner92 - at 2013.06.05 16:38:00
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120. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Ill Omens Lost before MCC is destroyed, that's it. If the screen read "Defeat" on your end, then you lost. End of story. If there's a delay before losing after you're down to 0 clones, then that's how the game is. You...
- by Bendtner92 - at 2013.06.05 16:26:00
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