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121. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Mr Gloo Gloo wrote: No because the lag is awfull in PC (at least on EU side). You can keep saying that we're hiding behind this excuse, but it's simply a fact. How do you explain our high dps scores in PC ? And I really believe some of them whe...
- by Bendtner92 - at 2013.06.05 14:36:00
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122. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Mr Gloo Gloo wrote: So with this changes, EU corp don't have a chance anymore in PC. Why is Cronos still saying this? If you can actually win your defending battles you won't lose your districts. You can also take US districts on the weeken...
- by Bendtner92 - at 2013.06.05 14:18:00
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123. [Feedback] Corporations - in Feedback/Requests [original thread]
Why not? We are mercenaries after all. We shouldn't be locked into a single corporation. They're also expanding on this as far as I know, by giving corporations the ability to post fights as contracts for other corporations, so they can even join...
- by Bendtner92 - at 2013.06.05 08:21:00
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124. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
To be honest I just don't think the amount of Uplinks is really the problem. In my opinion the problem is that you spawn too fast from Uplinks, so you have no chance of pushing the enemy team back, because they just instaspawn back. Uplinks need ...
- by Bendtner92 - at 2013.06.04 22:20:00
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125. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
OZAROW wrote: Buddy u never even mentioned the shotgun There's several weapons I didn't mention. But the Shotgun doesn't really need any major range changes.
- by Bendtner92 - at 2013.06.04 17:25:00
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126. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Thurak1 wrote: It would also be really nice if the range of the weapon was somewhere in the information of the weapon. Absolutely this as well. Players need to know what the weapon can do before skilling into it.
- by Bendtner92 - at 2013.06.04 07:49:00
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127. [Feedback] Spawning - in Feedback/Requests [original thread]
Any other ideas or feedback to these ideas?
- by Bendtner92 - at 2013.06.04 06:00:00
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128. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Obviously there has to be more balance changes on all the weapons besides changing the ranges. For example the Assault Rifle should be a high damage weapon, and the Assault Scrambler Rifle should be a more range and less damage weapon (this is cur...
- by Bendtner92 - at 2013.06.04 06:00:00
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129. [Feedback] Spawning - in Feedback/Requests [original thread]
Geirskoegul wrote: Like the OP, don't like the area denial aspect. Now if they implemented a dedicated item that provides an umbrella where uplinks can't work (still let them deploy though, just don't let people spawn at them, and do have an in...
- by Bendtner92 - at 2013.06.02 06:59:00
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130. [Feedback] Scrambler Rifle Efficiency Reduction...... maaaybe.... - in Feedback/Requests [original thread]
Where did you find these numbers? Because according to this thread, the headshot efficiency for Scrambler Rifles are 180% to shields and 120% to armor.
- by Bendtner92 - at 2013.06.02 06:43:00
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131. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Talos Alomar wrote: +1'ing so hard right now. I love the idea of bringing the sidearm's ranges out a bit. I'd even say add 5 to 10 more meters to the scrambler pistol, though. I didn't want to do something overly extreme for now. I think t...
- by Bendtner92 - at 2013.06.01 21:07:00
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132. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Lichsmash RN wrote: ccp is adding to the optimal of the SCR alongside the TAC changes no word on exact details but from what i have learned on what they consider mid to long range it may be around 65 optimal for the meta one version advanced at...
- by Bendtner92 - at 2013.06.01 21:05:00
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133. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Berserker007 wrote: id have to disagree w/ the TAR-SCR ranges. SCR should outdistance the TAR, based on the weapon it is. From CCP Remnant saying it as: AR's = close range Mini ARs = close-mid SCR=mid LR = mid- long By that, i dont see how un...
- by Bendtner92 - at 2013.06.01 19:36:00
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134. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Looking through the weapon ranges in this thread was depressing to be perfectly honest. Weapons that should be mid to long range (or straight up long range) have such low optimals that they're actually considered pure mid range weapons (Tactical...
- by Bendtner92 - at 2013.06.01 17:57:00
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135. [Feedback] Spawning - in Feedback/Requests [original thread]
Bump.
- by Bendtner92 - at 2013.05.31 17:59:00
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136. [Feedback] Spawning - in Feedback/Requests [original thread]
Wojciak wrote: if they do that they should have spawning at CRUs that are being hacked not possible or longer, because almost every time i try to hack a CRU some one spawns behind me and kills me and i can do a thing because of it. I think i...
- by Bendtner92 - at 2013.05.30 22:10:00
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137. [Feedback] Spawning - in Feedback/Requests [original thread]
Jathniel wrote: Use Lore. Another person cannot deploy an uplink within X range of another because "they are wormholes and space/time fluctuations become to violent." or something odd like that. Every active uplink should have a 50m uplink de...
- by Bendtner92 - at 2013.05.30 15:04:00
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138. Feedback: Uplink Spam needs to be stopped. - in Feedback/Requests [original thread]
As experienced in PC battles the problem isn't so much the amount of Uplinks, but rather the short spawntime they give. The fact that all Uplinks show up all the time to the other team is also a problem, yes. That will be fixed, but Uplinks will ...
- by Bendtner92 - at 2013.05.30 12:58:00
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139. Feedback: Uplink Spam needs to be stopped. - in Feedback/Requests [original thread]
I agree that something might have to be done. Limiting the amount of Uplinks is not the way to do it though. I've just made a thread that adresses this in a way + some other things. https://forums.dust514.com/default.aspx?g=posts&m=881177#p...
- by Bendtner92 - at 2013.05.30 10:56:00
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140. [Feedback] Spawning - in Feedback/Requests [original thread]
The spawning in this game is mostly okay in general, but there are a few improvements that I would like to see on this subject. Before I get onto that I'll just say that the newly added spawncloak in general works good in my opinion. It actually g...
- by Bendtner92 - at 2013.05.30 10:27:00
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