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181. [request] information on Grimlock Forge Gun - in Feedback/Requests [original thread]
CPL Bloodstone wrote: but why other than name. Give me a reason to spend actually $$$$. Otherwise ill just keep pubstomping with a my ishukune It's a Proto item? You're not supposed to gain any advantage buying Proto stuff with Aurum. Other t...
- by Bendtner92 - at 2013.03.19 15:59:00
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182. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Their base range is about 80 meters, so you can easily push it out beyond 100 meters with a few Sharpshooter levels. But they won't do full damage at 100 damage, so I don't see why the range should be reduced.
- by Bendtner92 - at 2013.03.11 12:14:00
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183. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
People are overrating the effect the fix to damage mods will have. It's much less than what people think. With 2 complex damage mods you'll get a 19.6% bonus instead of the current 21% bonus. With 3 complex damage mods you'll get a 26.6% bonus in...
- by Bendtner92 - at 2013.03.08 09:17:00
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184. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
I'll quote Trollsroyce, the guy that's probably spent the most time with the Thale's this build, because that's also what I want the Thale's to be fixed to (because it's broken right now). trollsroyce wrote: 240 damage Thale with a 6/7 shot cl...
- by Bendtner92 - at 2013.03.07 23:31:00
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185. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: lets put this in context for a second, this is the highest tier weapon currently attainable... 2-3 shotting the upper echelon of players with defensive skills is what it should be able to do. With absolutely MAXED damage skil...
- by Bendtner92 - at 2013.03.07 13:49:00
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186. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: Ahh.. well I'm not quite sure that there should be a sliding scale for all weapons, but that aside I don't think you can accurately determine whether the Thales is OP unless you're testing it on vk.1 suits, for the sake of co...
- by Bendtner92 - at 2013.03.07 12:01:00
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187. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: Firstly, I personally don't think there needs to be any adjustment to the Thales, though, having said that I may be biased somewhat being a sniper. I think that there are obviously devastating effects currently due to the fa...
- by Bendtner92 - at 2013.03.07 09:50:00
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188. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Two troll posts in a row, you just won't stop? If there's 100 people in a corp and all have 20 Thale's that's 2000 in total. Give those to the few snipers in your corp and they'll have several hundred each. If you say that's not a lot GTFO. Also...
- by Bendtner92 - at 2013.03.07 08:43:00
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189. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Jathniel wrote: No. I strongly disagree. The Thale's is the only sniper rifle that does what it does, and it's good at it. There is no fear factor if the damage is lowered that much. I got my first and ONLY pack of Thale's EVER, just last nig...
- by Bendtner92 - at 2013.03.06 23:15:00
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190. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Stile451 wrote: Using the ARs as the baseline for damage I have found this: Duvolle: 25575 Damage per minute Balac: 30680 Damage per minute Difference: 5105 Damage per minute Percent increase from Duvolle to Balac: 20% Duvolle: 2046 Damage pe...
- by Bendtner92 - at 2013.03.06 17:31:00
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191. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Would like to know if CCP even read this series yet??? some communication, acknowledgement would be nice that these problems are being addressed First, thank you for this excellent feedback (all four parts), which I ag...
- by Bendtner92 - at 2013.03.06 13:27:00
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192. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Jack Boost wrote: About SMG: Point of officer weapon here is not much more dmg (but it is huge anyway) but CPU/PG usage. Back to all officers weapons, not only dmg is important. So anyway they are balanced/designed in more ways then you point....
- by Bendtner92 - at 2013.03.06 13:02:00
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193. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
The Officer weapons need to be looked at. The Thale's Sniper need lower damage or all the other Officer weapons need higher damage / something else to make them better.
- by Bendtner92 - at 2013.03.06 11:53:00
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194. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Berserker007 wrote: Baal Roo wrote: As many times as I've heard this discussed over and over and over again as a huge flaw by so many different players in game that I've lost count, I only just realized I've never seen anything about it post...
- by Bendtner92 - at 2013.03.03 10:04:00
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195. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Heat build-up not a problem? What? Having an overheat function you pretty much never have to worry about even if you have no skills, and especially when you do have skills (when they're fixed) is good how? Range nerf no. ROF nerf no. Higher ini...
- by Bendtner92 - at 2013.03.01 08:05:00
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196. Give me back hope - in Feedback/Requests [original thread]
A Heavy Type-II with two damage mods and 700-800 HP is still extremely slow, have a huge hitbox and can't carry equipment. The Standard Heavy is the only Heavy that's balanced to the other classes. When people stop charging it head on in a 1 vs ...
- by Bendtner92 - at 2013.02.28 19:58:00
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197. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
martinofski wrote: I totally agree. I would live with something like 1 more slot on one of the side and an item slot too I guess. 2 slot on each side is a bit too much. I vote for a base HP increase and 1-2 more slots. This and an intelligent...
- by Bendtner92 - at 2013.02.28 19:30:00
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198. Feedback: Heavy suits - in Feedback/Requests [original thread]
Yes, it's so unbalanced that I can't believe it. If they aren't fixed, and yes I say fixed because they're pretty much broken right now, by next build I'll go crazy. Though, we were told ages ago that they were doing "tweaks" to the heavy suits w...
- by Bendtner92 - at 2013.02.28 18:06:00
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199. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Sinboto Simmons wrote: as I said the few points in damage the other officer weapons have goes a long way along with their other benefits your example on the officer hmg is one of these as the rof on a hmg (and other weapons such as the smg and ...
- by Bendtner92 - at 2013.02.24 15:52:00
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200. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Bendtner92 wrote: CCP should really look at this. The Thale's should not do 114 more damage than the Prototype Sniper Rifle when all the other Officer weapons are only slightly better than their Prototype counterparts....
- by Bendtner92 - at 2013.02.24 11:00:00
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