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81. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
In my opinion PC is mostly fine right now, with a few changes perhaps. Lower warning - replace the current 24 hour minimum warning with a 2-4 hour one instead. No passive ISK generation (or extremely low) - districts would only be a means to get...
- by Bendtner92 - at 2013.07.26 15:59:00
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82. [Feedback and request] planetary conquest - in Feedback/Requests [original thread]
The reinforcement window is there to ensure the defenders are online. If we don't have the reinforcement window you would just see constant attacks when the defenders are sleeping. Not fun. Dropping the warning down to a minimum of 2-4 hours inst...
- by Bendtner92 - at 2013.07.26 14:27:00
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83. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Orion Vahid wrote: Can you give us a link? Here https://forums.dust514.com/default.aspx?g=posts&m=1099476#post1099476
- by Bendtner92 - at 2013.07.26 13:16:00
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84. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: bu...but you mean the current bonus to reload time and feedback dmg isn't helping the suit? i just had to lol... maybe another suit will have a bonus like the one you mentioned. To be fair though, a lot of the sui...
- by Bendtner92 - at 2013.07.25 21:39:00
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85. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Explosives are a hard counter to armor, and are therefore a good counter to Heavies/Sentinels due to their high armor (though they also have high shield to go with that armor). This should NOT be changed, although if explosives are really meant to...
- by Bendtner92 - at 2013.07.25 21:19:00
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86. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Azri Sarum wrote: Do we really want installations on the map that are more important than the objectives? It would be a little odd, and i think potentially difficult for a new player to figure out. If a skirmish match stopped being about the po...
- by Bendtner92 - at 2013.07.25 07:15:00
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87. CCP Logibro! Alternative solution for Logis: Require 3 equipment for valid fitting - in Feedback/Requests [original thread]
Dumbest idea ever. I suspect your suggestion of a minimum of 3 equipment of minimum advanced tier is for prototype suits? What about advanced suits? Standard suits? What if someone is using 2 prototype equipment and 2 standard, and is filling up...
- by Bendtner92 - at 2013.07.23 13:27:00
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88. [Idea]To combat grenade spam - in Feedback/Requests [original thread]
I've always wanted the Locus nades to do 300/400/500 damage across the tiers, but no one agrees with me. If they did that kind of damage the Contact nades (if CCP insist on keeping them in the game) could do 200/300/400 damage. Limiting it to 2 c...
- by Bendtner92 - at 2013.07.22 10:08:00
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89. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Django Quik wrote: I'm not sure what your 3rd bracketed value in those calculations is but it should work as follows: Base speed x skill buff x kincat x kincat buff x kincat x kincat buff (7.6 x 1.05) x (1+ 0.12 x 1.05) x (1+ 0.12 x 1.05) = 7....
- by Bendtner92 - at 2013.07.21 18:46:00
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90. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Cass Caul wrote: Here's a fun one. Gallente Scout with 2 complex Kinetic Catalyzers has a sprint speed of 10.01 Gallente Scout base speed: 7.6 Biotic Upgrades V Bonus: +5% to sprint speed Complex Kinetic Catalyzer: +12% Sprint Speed Kinetic...
- by Bendtner92 - at 2013.07.21 18:19:00
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91. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Zeylon Rho wrote: I think this is just a compounding of the lack of transparency on calculations elsewhere. The "just one more PG" phenomenon will happen regardless, as we're always going to be trying to cram as much as possible within the fitt...
- by Bendtner92 - at 2013.07.21 17:45:00
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92. CCP: Very Important you Read this - in Feedback/Requests [original thread]
I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I can certainly see it's use. I don't know how easy it would be f...
- by Bendtner92 - at 2013.07.21 17:13:00
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93. CCP, What's the story on PVE? - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: In CCP's playbook, this sort of content comes in with major expansions. So ... Christmas, roughly, at a guess. Yeah, coming Christmas... 2018.
- by Bendtner92 - at 2013.07.21 16:14:00
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94. [Request] Respec for AUR - in Feedback/Requests [original thread]
+1 Mavado. CCP made Dust for the dedicated console players, NOT the EVE players that wanted to and was able to play Dust. Sure if the EVE players want to play Dust let them, but the game should not be focused around them. That's what I thought CC...
- by Bendtner92 - at 2013.07.20 08:05:00
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95. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
SirManBoy wrote: In the final analysis, this makes sense. I was confused about how they sequenced their multiplication on the bonuses. It seems weird to me that you would multiply a figure by one bonus, reach an answer, and then multiply that n...
- by Bendtner92 - at 2013.07.18 17:22:00
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96. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
BL4CKST4R wrote: 66 x 5= 330 330 x 1.1= 363 363 x 1.25=453.75 453.75 + 225= 678.75 This. Edit: Which obviously means the change in 1.3 is a 91 HP nerf to the Caldari Logi.
- by Bendtner92 - at 2013.07.18 17:09:00
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97. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: Your comment about Thale's doing 1000 damage for a body shot was idiotic. With damage modules and maxed skill.. Thale's will hit for about 515. (using these regularly shouldn't be considered) Charged will hit for about 46...
- by Bendtner92 - at 2013.07.17 15:47:00
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98. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
George Moros wrote: The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only re...
- by Bendtner92 - at 2013.07.17 11:19:00
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99. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Clyffton Donovan wrote: I agree with this. In PC it is, depending on the map, fairly hard to get a headshot. I don't think it should be a ton more power, but I do think that the damage spread between a NT511 and an Ishukone should be more than ...
- by Bendtner92 - at 2013.07.17 07:29:00
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100. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Cat Merc wrote: N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of these. I think this wi...
- by Bendtner92 - at 2013.07.16 20:29:00
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