Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
A point I've been making since the introduction of Skirmish 2.0 (in Skirmish 1.0 you couldn't spawn on objectives). Definitely something that should be changed.
- by Bendtner92 - at 2014.11.16 17:09:00
|
2. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
jace silencerww wrote: so looking at both you can see the differents is the thale does more damage, SAME ROF, less in the clip (5), less ammo 25. same on the other stats. lol it does 21 more damage the the ish sr with 2 more in the clip and 3 e...
- by Bendtner92 - at 2014.08.27 04:30:00
|
3. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
Doyle Reese wrote: The Balac's is not salvageable is it? Because I have never encountered one ingame ever No. It was a reward in the closed beta Tester's Tournament and the Squad Cup earlier this year (and nothing else I believe).
- by Bendtner92 - at 2014.08.26 17:51:00
|
4. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
CCP Logibro wrote: The Balac's Sniper is based off the Tactical variant. Since when? Everything about the Thale and Balac snipers points to both being based off the normal variant (like the ARs I suppose). If the Balac was based off the tacti...
- by Bendtner92 - at 2014.08.26 12:06:00
|
5. CCP Rattai - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: First time I heard of this Really? I find that rather funny considering it was like this in the beginning of closed beta and tons of people have requested it to return after they changed it (although they might not h...
- by Bendtner92 - at 2014.05.22 05:07:00
|
6. Small Railgun Question for Devs - in Feedback/Requests [original thread]
Harpyja wrote: The OP was aiming at the fact that they don't deal full damage. Also, rails have always been flipped like this, even when armor tanks were clearly better than shield tanks. Rails have always been bonused against shield as far as...
- by Bendtner92 - at 2014.03.17 18:54:00
|
7. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
BL4CKST4R wrote: It's very tedious though... I don't consider it much of a problem. Tedious or not it's being exploited. And no, you don't get more ISK from simply playing an Ambush match. Ambush match in BPO/low end gear = 200-300k ISK pro...
- by Bendtner92 - at 2014.03.12 14:56:00
|
8. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Meee One wrote: Tl;Dr Logis aren't nerfed enough nerf them more! -An assault NF has 0 credibility anymore,so i'll ignore your ignorance regarding logis. Logis nerfed when? They get a 25% fitting reduction to their equipment, less scan prec...
- by Bendtner92 - at 2014.03.10 14:37:00
|
9. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Really? Logis already have the most slots (and those extra slots means the lower health than Assaults is nullified) and are even getting buffed in 1.8 If anything they need to have the same amount of high and low slots as Assaults and less C...
- by Bendtner92 - at 2014.03.10 14:15:00
|
10. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
Forget it. CCP will not and should not do anything that makes it impossible for small corps to compete. Removing the reinforcement window will only lead to people attacking when district owners are sleeping/at work/whatever. That will only lead to...
- by Bendtner92 - at 2014.03.02 09:06:00
|
11. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So nothing can stop armor regen, which can get to over twice the shield regen, but were worked up over shield regen? You're using all your low slots to get that kind of regen. Gunnlogi can use it's three high slots to ...
- by Bendtner92 - at 2014.02.28 08:13:00
|
12. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Harpyja wrote: Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened! Because they're aren't meant to recharge the shields when taking fi...
- by Bendtner92 - at 2014.02.26 22:46:00
|
13. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Django Quik wrote: Not saying you're wrong (because I've never tested this) but are you saying that my advanced breach scrambler pistol with 2 complex damage mods and proficiency 5 will stop a tank's shield regen with no hardener active? How a...
- by Bendtner92 - at 2014.02.26 22:20:00
|
14. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Take all my likes Kagehoshi, especially the squad list I believe is much needed and it can show so much great info.
- by Bendtner92 - at 2014.02.26 11:32:00
|
15. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
Ban it why exactly? Why don't you just balance it out, so it's not that OP? Balac's Sniper is balanced since it has about 21 more damage, 2 shots more in the clip and a better scope over the Prototype Sniper. Thale's isn't really balanced as it ...
- by Bendtner92 - at 2014.02.25 23:37:00
|
16. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
Glitch116 wrote: update i have done some testing on turrets with a corp mate to get an idea how the turret AI works the AI will normal not fire until A. it is aggroed by being shot B. a valid target enters range for blasters this is ever...
- by Bendtner92 - at 2014.02.23 20:49:00
|
17. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: 'Only' 7.5s. Your burst DPS is huge, true, and you're pretty comfortably able to go toe to toe with a Madrugar, but a railgun has far more versatility and general performance. My damage modded railgun deals 2400 damag...
- by Bendtner92 - at 2014.02.23 15:47:00
|
18. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
Proto turret: 12 missiles * 540 damage * 1.3 damage mod = around 8400 damage. Against a Madrugar you will need 1500 of that to punch through the shields, leaving 6900 damage for the armor. 6900 * 1.2 armor damage * 0.6 active hardener = around 5...
- by Bendtner92 - at 2014.02.23 15:27:00
|
19. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
Well yes, it's not like we've been saying for ages that the same rectrictions that are in place when they are player controlled should also apply when they're not. Furthermore they should also just remove all the turrets in the redline as there's...
- by Bendtner92 - at 2014.02.23 15:05:00
|
20. Gal assualt vs Gal scout 1.8 - in Feedback/Requests [original thread]
Personally I think they've done just a little too much for Scouts, so that there will be no role for Assaults. I intend to post a thread with Scout vs Assault comparisons once we have final stats on Assaults, but at the moment it's not looking to...
- by Bendtner92 - at 2014.02.21 21:09:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |