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61. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
CLONE117 wrote: i dont see objective spawning as a massive issue... most ppl will normally spawn on the uplinks surounding the objective and only the objective if nothing else is left to spawn in on.... but im pretty sure that players hate be...
- by Bendtner92 - at 2013.09.14 23:06:00
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62. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
I fully agree with the removal of objective spawning. There's so many reason to not have it and I'm not going to do that here, this has been explained in countless other threads by several people. Seriously just do this change asap. I don't quite...
- by Bendtner92 - at 2013.09.14 22:47:00
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63. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Yeah, because redline sniping provides such useful overwatch. When I've tried sniping on the new maps, I had much more success when I actually went past the redline. But, see, that means you have to risk yourself. I kno...
- by Bendtner92 - at 2013.09.13 22:17:00
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64. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
unique1 ID wrote: How do you know this is how it works? The resources I mention would suggest that the bonuses add. You say they are correct and yet suggest the 2nd module gets a stacking penalty - Sirpidey suggests otherwise. I really think...
- by Bendtner92 - at 2013.09.12 09:45:00
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65. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
Sirpidey and Garth is completely correct on this one. The reason the second mod actually gives more of a bonus than the first mod is because everything is multiplied, and not just added together. So if you have two skills and are using two mods ...
- by Bendtner92 - at 2013.09.12 07:58:00
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66. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
I just caught Wolfman on IRC and asked him about this. It seems he was unaware that explosives might not be doing the intended 80/120% damage to shields/armor and he said he will check up on it. He also said they'll be hotfixing a bug that could...
- by Bendtner92 - at 2013.09.03 11:24:00
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67. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Bendtner92 wrote: KAGEHOSHI Horned Wolf wrote: I don't know if the current numbers are a mistake, or if CCP just changed their mind after writing that devblog I can confirm that CCP did not change their mind...
- by Bendtner92 - at 2013.09.01 22:37:00
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68. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't know if the current numbers are a mistake, or if CCP just changed their mind after writing that devblog I can confirm that CCP did not change their mind about this, as CCP Wolfman in IRC less than two week...
- by Bendtner92 - at 2013.09.01 22:31:00
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69. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
I'm pretty sure every item giving a percentage has a stacking penalty, even if the description does not say this. This is mostly a guess and shouldn't be taken as fact though.
- by Bendtner92 - at 2013.09.01 22:22:00
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70. PC is a self-defeating game mode - in Feedback/Requests [original thread]
OP This is a problem because there's currently too many districts for the current playerbase. In my opinion around 100 districts would be a better number of districts currently, if even that many. The idea is that you need to have so few distric...
- by Bendtner92 - at 2013.08.28 05:10:00
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71. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
Mavado, I don't agree with this, at all. You want to change extenders and plates to give percentages, and with that stacking penalties as well, I assume? Since everything that gives percentages have stacking penalties. All this would do is to ma...
- by Bendtner92 - at 2013.08.16 15:18:00
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72. "Fix" to farming in PC - in Feedback/Requests [original thread]
I believe it's a good thing if PC dies entirely. They would then have to push for changes to FW asap, so that you could have organised fights there, instead of FW just being pub matches as it currently is. However a few changes to PC that I would...
- by Bendtner92 - at 2013.08.15 18:38:00
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73. [request] Time to do something CCP - in Feedback/Requests [original thread]
Well, last I heard Mass Drivers (previously Flaylocks) and explosives in general rule competitive matches (PC). That and Shotguns I guess. With that said, they're about to introduce two new ARs, the Rail Rifle and Combat Rifle, so of course this ...
- by Bendtner92 - at 2013.08.08 15:32:00
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74. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
How about one person is Platoon Leader (or whatever you decide to call it), and this person is the one calling in the OBs. You could implement this role for Instant Battles as well, and then change the system so that the entire team collects WP f...
- by Bendtner92 - at 2013.08.08 13:07:00
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75. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Uplinks should be harder do detect. An Active Scanner would be a huge counter to Uplinks. Uplinks should also have higher spawntime than (m)CRUs. Uplinks give you the ability to spawn near or right on top of objectives while (m)CRUs allow you a f...
- by Bendtner92 - at 2013.08.01 09:54:00
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76. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Spirit Charm wrote: So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a fe...
- by Bendtner92 - at 2013.07.29 06:19:00
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77. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They didn't change the damag...
- by Bendtner92 - at 2013.07.28 15:29:00
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78. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Jathniel wrote: So basically, you're telling me I'm absolutely wrong, but I'm absolutely right? Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield a...
- by Bendtner92 - at 2013.07.28 13:17:00
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79. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Jathniel wrote: That was before the Damage Profile change. I don't want a a single thing to be done to the base damages. Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 poi...
- by Bendtner92 - at 2013.07.28 10:07:00
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80. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I haven't read through this thread, but I just want to chime in with some points. When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly du...
- by Bendtner92 - at 2013.07.28 09:44:00
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