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521. To those complaining about "lack of content" - in General Discussions [original thread]
Coleman Gray wrote: I see where your coming from but at the very least we should have all racial dropsuits as a base at least, I mean can't we at least get the missing light and heavy racial basic frames? This. I expected all racial suits to...
- by Bendtner92 - at 2013.09.20 08:44:00
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522. ccp maps feel to big.... - in General Discussions [original thread]
Quil Evrything wrote: No way. they are GREAT for 32 player battles. LAVs are actually useful now strategicly , rather than just as murder taxis. The above people are whining just because they never bothered to put anything into vehicles, I wo...
- by Bendtner92 - at 2013.09.18 16:47:00
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523. To Everyone Who Keeps Asking For Respecs - in General Discussions [original thread]
They also said we would get the SP rollover system in Uprising... Things change and so will their stance on respecs unless they really want this game to continue being a failure.
- by Bendtner92 - at 2013.09.18 16:29:00
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524. ccp maps feel to big.... - in General Discussions [original thread]
Maken Tosch wrote: If you think the maps are too big, wait until a year or two from now. He's not saying the maps are too big though, just that they don't really suit 32 player battles. The current maps are better suited for 48 or 64 player ...
- by Bendtner92 - at 2013.09.18 16:22:00
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525. ccp are you ******* insain - in General Discussions [original thread]
Mobius Wyvern wrote: So, where is this all coming from? Just IRC? https://forums.dust514.com/default.aspx?g=posts&m=1311643#post1311643 Backed up with confirmation by CCP Logibro on IRC.
- by Bendtner92 - at 2013.09.18 12:17:00
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526. Dear CCP: Patch notes 1.5 and the mysterious 1.6 - in General Discussions [original thread]
Also confirmed on IRC by CCP Logibro was that the new weapons pushed back to 1.6 were the Combat and Rail rifles. So they'll be in 1.6 with possibly other weapons as well (no confirmation).
- by Bendtner92 - at 2013.09.18 12:11:00
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527. ccp are you ******* insain - in General Discussions [original thread]
daishi mk03 wrote: As you can read in the specific thread, it was just a joke. 1.5 is a substantial vehicle patch Stop lying. CCP Logibro confirmed on IRC that there will be no vehicle rework or new weapons in 1.5.
- by Bendtner92 - at 2013.09.18 11:23:00
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528. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
daishi mk03 wrote: It was just a joke. 1.5 will be a vehicle patch as intended. No it won't. CCP Logibro confimed on IRC that the vehicle rework has been pushed back, as well as the new weapons that were coming.
- by Bendtner92 - at 2013.09.18 11:12:00
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529. question about damage mods and weapon proficiency skill - in General Discussions [original thread]
ShinyJay wrote: i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light mod, does it add 15%...
- by Bendtner92 - at 2013.09.17 18:33:00
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530. question, why does it say per level for drop suit skills? - in General Discussions [original thread]
gbh08 wrote: 5 % of the nano hives is about 0.2 pg the scanner is about 0.45 and i didnt do the injector, but you get the point... *edit* the std injector only cost 2 pg to begin with lol None of these will use less PG with the suit bonus...
- by Bendtner92 - at 2013.09.17 17:59:00
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531. FW Wheres it going Next? - in General Discussions [original thread]
Parson Atreides wrote: Foxfour said True Grit has 2 big things coming in 1.5. I'm assuming something pertaining to FW is one of them, though what exactly it will be is unknown. Corporation roles and a squad finder are confirmed to be in 1.5. ...
- by Bendtner92 - at 2013.09.17 12:39:00
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532. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
Aero Yassavi wrote: Link to squad finder confirmation? Well, it was said on IRC. Musta Tornius made a thread about it here .
- by Bendtner92 - at 2013.09.16 16:36:00
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533. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
I'm in full support of excluding solo players (and small squads) from FW altogether. In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads ...
- by Bendtner92 - at 2013.09.16 16:33:00
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534. So any plans on going 64 players like MAG and BF4? - in General Discussions [original thread]
Current maps are better suited for 48 or 64 player battles than the current 32 player battles, so hopefully we'll get at least 48 players soon. Unless they want to wait until the PS4 version in 2015, although if that was the case it makes no sens...
- by Bendtner92 - at 2013.09.16 09:46:00
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535. Ultimate matchmaking fail. - in General Discussions [original thread]
Yesterday I was in a 10 vs 0 Skirmish match. My team consisted of a 5-man squad, a 4-man squad and myself. This was on the EU server and I joined with more than a minute left on the Warbarge before the match and no one joined at any point through...
- by Bendtner92 - at 2013.09.16 09:31:00
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536. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Iron Wolf Saber wrote: Leaving it as is was doing too much damage actually... Let's just say extremely few number of folks ever got to experience a proto stomp. And what did that have to do with the Battle Academy? I'm guessing people didn't...
- by Bendtner92 - at 2013.09.15 09:12:00
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537. Never forget 5/21/2013 - in General Discussions [original thread]
Why 5/21? Why not 1/23 ? CCP Cmdr Wang wrote: We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release.
- by Bendtner92 - at 2013.09.14 19:38:00
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538. See player count isn't actually that much changed. - in General Discussions [original thread]
Playercount hasn't dropped since 1.4? Whaaat? Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak. After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends re...
- by Bendtner92 - at 2013.09.14 19:26:00
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539. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
Cosgar wrote: Bendtner92 wrote: ... Why would you only use a standard sidearm on a Minmatar assault? Upgrading it would mean a downgraded primary, and in my opinion primary > sidearm (even with a bigger clip size).
- by Bendtner92 - at 2013.09.12 09:20:00
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540. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
I just mashed some fittings together quickly (they might not be optimal): Logistics mk.0: Carthum Assault Scrambler. Locus Grenade. 4 * Complex Shield Extender. 3 * Basic Armor Plates. Enhanced Kinetic Catalyzer. K-2 Nanohive. Stable Drop Uplink....
- by Bendtner92 - at 2013.09.12 09:13:00
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