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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
demonkiller 12
G.U.T.Z Covert Intervention
205
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Posted - 2013.09.16 16:31:00 -
[61] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? Obviously you should only get officer rewards based on what faction you play for, thales/forges for caldari, shotguns ARs for gallente, scrambler pistols for amarr and SMGs/Hmgs for minmatar |
Bendtner92
Imperfects Negative-Feedback
1070
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Posted - 2013.09.16 16:33:00 -
[62] - Quote
I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1764
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Posted - 2013.09.16 16:35:00 -
[63] - Quote
Link to squad finder confirmation? |
Bendtner92
Imperfects Negative-Feedback
1070
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Posted - 2013.09.16 16:36:00 -
[64] - Quote
Aero Yassavi wrote:Link to squad finder confirmation? Well, it was said on IRC.
Musta Tornius made a thread about it here. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
90
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Posted - 2013.09.16 22:13:00 -
[65] - Quote
Oswald Rehnquist wrote:
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
Counter-proposal:
1)Players get ISK / LP based on how much WP their squad earned
2)Match winners all get salvage.
3)Winners get more salvage if they steamroll the other team, less if it's close. (In lore terms I suppose this would translate to beating them before they can make a proper retreat) |
Crash Monster
Snipers Anonymous
1332
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Posted - 2013.09.16 23:15:00 -
[66] - Quote
Bendtner92 wrote:I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long.
I don't disagree with you.
I don't know how long we'll have to wait for PVE but until there is something new and interesting under the sun you'll probably find crappy players exploring everything -- squad-up rules or not.
I guess what I'm really trying to do is toss a flare out for CCP so that they realize they can't put in dynamics that leave the game uninteresting for those that aren't the most skilled or that haven't wormed their way into a competent corporation. For example, in EVE they've given people mining, manufacturing, trading, missioning and other ways to develop to a point of being able to field an effective fit or simply contribute through economics.
Here, we have nothing for these folks except the same old pub matches. And no, we can't just exclude them from the fun parts of the game entirely, as half the player base has to be below average - by definition. They may not be elite but they will be helping fund the game. |
Thor Odinson42
Molon Labe. RISE of LEGION
1248
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Posted - 2013.09.16 23:31:00 -
[67] - Quote
Crash Monster wrote:Bendtner92 wrote:I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long. I don't disagree with you. I don't know how long we'll have to wait for PVE but until there is something new and interesting under the sun you'll probably find crappy players exploring everything -- squad-up rules or not. I guess what I'm really trying to do is toss a flare out for CCP so that they realize they can't put in dynamics that leave the game uninteresting for those that aren't the most skilled or that haven't wormed their way into a competent corporation. For example, in EVE they've given people mining, manufacturing, trading, missioning and other ways to develop to a point of being able to field an effective fit or simply contribute through economics. Here, we have nothing for these folks except the same old pub matches. And no, we can't just exclude them from the fun parts of the game entirely, as half the player base has to be below average - by definition. They may not be elite but they will be helping fund the game.
FW battles will rarely reach the level of skill and competitiveness of PC because of the randomness of it. You'll have a corp grabbing 16 people that are online and out of match at that right moment to "team" up and jump into FW. You'll have some of the better players, new players, and players that aren't that great but fun to play with.
If anything it'll make the 500 10 man corps consolidate and/or the dudes hanging out in NPC corps join up to get in on the action. These maps are too big and too complex for 1 squad to run around and overcome the stupidity of random blueberries.
This is the opportunity to make a splash for CCP. I hope they are able to see the obvious. FoxFour made a comment about the social aspect of the game. Playing with 15 of your corp mates will be a huge boost to all of these little communities we have.
It really amazes me that this wasn't released before PC.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1708
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Posted - 2013.09.16 23:48:00 -
[68] - Quote
Can't no one stop me going 0/25 on the Minmatar side. |
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