Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 |
181. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Scheherazade VII wrote: die less? when the heavy on the other team is destroying us getting 46 kills? use cheaper fits? what so I should have 50% less health and die more and lose the same amount of ISK? No. killing gets you more ISK. So you...
- by Bendtner92 - at 2014.03.08 22:50:00
|
182. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Funny since payouts are mostly determined by WP and Logis usually get the most, which means that others get less ISK. Die less next time or use cheaper suits?
- by Bendtner92 - at 2014.03.08 22:39:00
|
183. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
Thor Odinson42 wrote: I have an alt with L2 Elec and Eng. Proto heavy with complex damage mod, complex plates, and a Boundless HMG. My main has 41 Mil SP with maxed fitting skills, my Minja proto has no grenade or sidearm and a standard weapon...
- by Bendtner92 - at 2014.03.08 15:37:00
|
184. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
Yeah, It's pretty obvious Sentinels might have a little too much fitting space. They have the second fewest amount of slots, but second highest fitting space, only marginally beaten by Logis. Sentinels have the most most fitting space per slot by ...
- by Bendtner92 - at 2014.03.08 15:11:00
|
185. Question about Cal Scout - in General Discussions [original thread]
I'm assuming this is about what I said in that other thread. Your question is about the Advanced Caldari Scout, where it might be better to use three Extenders if you can fit them. On a Proto Caldari Scout I would rather use an Energizer than a ...
- by Bendtner92 - at 2014.03.06 14:15:00
|
186. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Hagintora wrote: OK, so potentially stupid question, but why don't they just switch the High/Low Slot loadout of Logi, and Assault Suits? Off hand it would seem to fix the problem. Logi's could still be combat effective, and of course carry mor...
- by Bendtner92 - at 2014.03.06 13:40:00
|
187. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Protected Void wrote: Bendtner92 wrote: + Slightly more health (about 150 HP, 100 on main tank, 50 on secondary). That would be a 50% increase on 95% of my fittings. 470 shields over 370 is not a 50% increase. FFS, I'm not talking a...
- by Bendtner92 - at 2014.03.06 13:04:00
|
188. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Pvt Numnutz wrote: Bendtner92 wrote: but at the moment there's litterally no reason to run an Assault suit over a Scout suit. Except more HP and bonuses to weapons Sure, let's list advantages for both? Assault: + Slightly more healt...
- by Bendtner92 - at 2014.03.06 12:38:00
|
189. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Monkey MAC wrote: Also Cloaks, even with a bonus of 70% to its fitting that cloak will probably be the most fitting intensive item on the suit. Standard Cloak is 40/9 CPU/PG on a Scout suit.
- by Bendtner92 - at 2014.03.06 12:26:00
|
190. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Protected Void wrote: My point in listing this is: If you think fitting anything will be hard in the future, try a scout suit now. If you want to really go wild, try a Minmatar scout, which is currently even worse off than the Gallente scout. I...
- by Bendtner92 - at 2014.03.06 12:24:00
|
191. LOL @ "new" med suit stats.... - in General Discussions [original thread]
ads alt wrote: Bendtner92 wrote: Patrick57 wrote: Are you kidding me? I'm having major troubles fitting my Caldari Scout to get around those Proto Scanners. It's a lot harder than it seems when you're tanking Shield Extenders. Are...
- by Bendtner92 - at 2014.03.06 12:09:00
|
192. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Patrick57 wrote: Are you kidding me? I'm having major troubles fitting my Caldari Scout to get around those Proto Scanners. It's a lot harder than it seems when you're tanking Shield Extenders. Are you talking now or in 1.8? Also, the ...
- by Bendtner92 - at 2014.03.06 12:03:00
|
193. LOL @ "new" med suit stats.... - in General Discussions [original thread]
The dark cloud wrote: You get 25% reduction of PG+CPU on light weapons and sidearms on every assult suit. Correct, but they're still seriously outclassed by Scouts and even with that fitting bonus you're going to have a very hard time fitting...
- by Bendtner92 - at 2014.03.06 10:27:00
|
194. LOL @ "new" med suit stats.... - in General Discussions [original thread]
They are looking at medium slot layouts, CPU/PG values etc later, but at the moment there's litterally no reason to run an Assault suit over a Scout suit. I just don't get how they can not balance medium suits at the same time they're balancing l...
- by Bendtner92 - at 2014.03.06 10:21:00
|
195. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Crimson ShieId wrote: Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's un...
- by Bendtner92 - at 2014.03.04 17:03:00
|
196. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: True. Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. Yeah, I'm pretty sure Caldari Assault will have around 360 base CPU, which will be 473 after ...
- by Bendtner92 - at 2014.03.04 16:51:00
|
197. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: Most Caldari already run a CPU mod. Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer ...
- by Bendtner92 - at 2014.03.04 16:44:00
|
198. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
I believe your numbers are a bit of. A Complex Energizer adds 69% more shield recharge (60% base * 1.15 skill bonus). So 40 base * 1.69 * approx 1.6 = approx 108 shield recharge. That's still a lot, but you're sacrificing a lot to run that. At t...
- by Bendtner92 - at 2014.03.04 16:40:00
|
199. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe.
- by Bendtner92 - at 2014.03.04 16:40:00
|
200. Saberwing brings news of dev blogs, 1.8, and Rouge - in General Discussions [original thread]
Jebus McKing wrote: 5 new player models and 4 new weapon models with stats derived from stuff we already have and an unknown number of stat number fixes for stuff they should have got right the first time, does not sound like an impressive upda...
- by Bendtner92 - at 2014.03.03 09:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 |
First page | Previous page | Next page | Last page |