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501. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Spkr4theDead wrote: What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach. Yes, 2772 base damage. 2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield damage penalty) = aro...
- by Bendtner92 - at 2013.09.27 08:32:00
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502. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Alright updated math. 1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage. I did the resist and less shield damage at once before, which I don't think is correct. ...
- by Bendtner92 - at 2013.09.27 07:37:00
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503. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Spkr4theDead wrote: LOL Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the b...
- by Bendtner92 - at 2013.09.27 07:32:00
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504. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
sixteensixty4 wrote: im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour Weakspots?
- by Bendtner92 - at 2013.09.27 07:22:00
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505. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Exmaple Core wrote: good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total dam...
- by Bendtner92 - at 2013.09.27 07:14:00
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506. CCp open more districts to save PC. - in General Discussions [original thread]
More districts is the last thing PC needs. It would just mean more districts to farm ISK on. Only 20-50 are usually under attack each day, and some of these fights are probably just for fun as well (ie they're not trying to flip districts), so th...
- by Bendtner92 - at 2013.09.27 06:44:00
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507. Why do logis have so many slots? - in General Discussions [original thread]
Because some people think Logis need more health than Assaults, which is just insane. You don't need health to support your team. If you die while supporting your team you should blame your team for not protecting you. Logis need a slot nerf, an...
- by Bendtner92 - at 2013.09.26 09:01:00
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508. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Trust but verify. Two newborn Dust bunnies. One new born shoots at the other newborn red bunny Militia AR shoots at one with one finger tap for one bullet doing 37 damage. Militia ar says 34?? But 34 plus 10% Wolfmans b...
- by Bendtner92 - at 2013.09.24 07:47:00
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509. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
The 10% damage buff is included in the AR's 34 damage.
- by Bendtner92 - at 2013.09.24 07:43:00
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510. What can we do and what can ccp do - in General Discussions [original thread]
Iron Wolf Saber wrote: we're back up to 4.1k peak frequency so not sure what the worry is about. Ha, you do know those are weekend numbers? We've been pretty steady on 3.5k-3.8k weekdays since 1.4 and then a little more than 4k weekends. N...
- by Bendtner92 - at 2013.09.23 09:33:00
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511. Shooty things... news... want.... NEED! - in General Discussions [original thread]
Himiko Kuronaga wrote: Wait, so they are NOT coming in 1.5? No, the new weapons were pushed to 1.6 along with the vehicle changes. Also Logibro confirmed those new weapons are the Combat and Rail rifles. It's possible that there will be othe...
- by Bendtner92 - at 2013.09.22 07:06:00
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512. I just watched a guy go 0/17 with 100 wp's in FW. - in General Discussions [original thread]
Imagine if FW only allowed full squads or teams (when team deployment is implemented), and that FW was worth it for these squads/teams (it is currently not). If these things were to happen all the randoms could enjoy their pub matches away from a ...
- by Bendtner92 - at 2013.09.21 23:24:00
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513. I just watched a guy go 0/17 with 100 wp's in FW. - in General Discussions [original thread]
Bucktooth Badger wrote: But aren't you forgetting the role play of FW? Maybe the player deliberately went that bad to try & make your faction lose the battle? We need some more RP motives & storylines like we had in closed beta. FW sh...
- by Bendtner92 - at 2013.09.21 10:18:00
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514. I just watched a guy go 0/17 with 100 wp's in FW. - in General Discussions [original thread]
lordjanuz wrote: We need more players . Of course we do. The entire game is a ghost town currently be it pub matches, lolFW or lolPC.
- by Bendtner92 - at 2013.09.21 10:10:00
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515. I just watched a guy go 0/17 with 100 wp's in FW. - in General Discussions [original thread]
Only allowing full squads and teams while paying an entry cost would probably solve this.
- by Bendtner92 - at 2013.09.21 09:45:00
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516. When will 1.5 come in? - in General Discussions [original thread]
Mossellia Delt wrote: Knowing CCP, around the end of the first week / beginning of the 2nd week of October Knowing CCP they usually put out patches on tuesdays and not towards the weekend, so October 1st is probably the best bet, with October...
- by Bendtner92 - at 2013.09.21 09:41:00
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517. Why do damage mods have a greater fitting requirement than Shield Extenders? - in General Discussions [original thread]
Ehm. Don't Damage Mods use less PG? Like 3 less each one? Don't they only use slightly more CPU than Shield Extenders? Like 4 CPU more each one? At least that's what I remember it being. I'm not on the game at the moment, so can't verify comple...
- by Bendtner92 - at 2013.09.21 09:11:00
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518. To those complaining about "lack of content" - in General Discussions [original thread]
Spkr4theDead wrote: All racial variants at release means none to look forward to for years. Are you dumb? Even if we had all Scouts, Assaults, Logis, Sentinels, LAVs, HAVs and Dropships at release there would still be plenty to come for yea...
- by Bendtner92 - at 2013.09.20 16:07:00
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519. pve not even started?! - in General Discussions [original thread]
Skihids wrote: Now you know that's not a fair comparison. They want to do PvE, they don't want the rollover system. In fact they are pushing hard to get you to log in every day without fail to play at least one match with the combination of th...
- by Bendtner92 - at 2013.09.20 14:55:00
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520. pve not even started?! - in General Discussions [original thread]
Yep, work on it hasn't started. Just imagine how long it'll be before they can implement it considering they're been "working" on the SP rollover system since January.
- by Bendtner92 - at 2013.09.20 14:46:00
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