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ShinyJay
Destruction Reapers The Superpowers
100
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Posted - 2013.09.17 18:32:00 -
[1] - Quote
i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light mod, does it add 15% first then the 10% separately? vice versa? or does it add them together for a combined 25%? |
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Bendtner92
Imperfects Negative-Feedback
1075
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Posted - 2013.09.17 18:33:00 -
[2] - Quote
ShinyJay wrote:i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light mod, does it add 15% first then the 10% separately? vice versa? or does it add them together for a combined 25%? Base damage * 1.15 * 1.1. |
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ShinyJay
Destruction Reapers The Superpowers
100
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Posted - 2013.09.17 18:44:00 -
[3] - Quote
Bendtner92 wrote:ShinyJay wrote:i have been wondering how these two stack together, and want a clear answer to it. does it stack together or stack differently, as in if you have, for example, AR pro 5 with the 15% bonus and 1 complex light mod, does it add 15% first then the 10% separately? vice versa? or does it add them together for a combined 25%? Base damage * 1.15 * 1.1.
so separate then, thanks |
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Funkmaster Whale
Daedali Inc.
610
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Posted - 2013.09.17 18:53:00 -
[4] - Quote
Everything in EVE and DUST is based on multiplicative modifiers. Skill bonuses are the only thing added together based on level for the total modifier (3% + 3% + ...). Modules come with stacking penalties which you have to factor. There's a formula behind the penalty, but the simple way to remember is that the second module is only 87% effective and third is 57% effective.
So if you have 3 damage mods on top of Proficiency 5 the math is as follows:
x * 1.15 * 1.1 * (1 + (.87 * .1)) * (1 + (.57 * .1)) = 1.453x or a 45.3% total damage modifier
2 damage mods:
x * 1.15 * 1.1 * (1 + (.87 * .1)) = 1.375x or a 37.5% total damage modifier
Etc. etc.
I'm sure you can figure it out from there. |
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Poonmunch
Sanguis Defense Syndicate
373
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Posted - 2013.09.17 18:56:00 -
[5] - Quote
Funkmaster Whale wrote:Everything in EVE and DUST is based on multiplicative modifiers. Skill bonuses are the only thing added together based on level for the total modifier (3% + 3% + ...). Modules come with stacking penalties which you have to factor. There's a formula behind the penalty, but the simple way to remember is that the second module is only 87% effective and third is 57% effective.
So if you have 3 damage mods on top of Proficiency 5 the math is as follows:
x * 1.15 * 1.1 * (1 + (.87 * .1)) * (1 + (.57 * .1)) = 1.453x or a 45.3% total damage modifier
2 damage mods:
x * 1.15 * 1.1 * (1 + (.87 * .1)) = 1.375x or a 37.5% total damage modifier
Etc. etc.
I'm sure you can figure it out from there.
This is the best, most comprehensive answer I've come across.
Kudos,
Munch |
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ShinyJay
Destruction Reapers The Superpowers
100
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Posted - 2013.09.17 18:58:00 -
[6] - Quote
thanks for answering my question clearly. |
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