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141. Video of Triple Rep Marauder vs 4 tanks - in General Discussions [original thread]
Reps don't need a stacking penalty, they just need to be less effective. A single rep is too effective. With that said, the current triple rep fit has a hard counter in railguns/missiles. Three of the tanks in the video were blaster tanks and the...
- by Bendtner92 - at 2014.04.02 16:02:00
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142. Ridiculous Assault Scouts - in General Discussions [original thread]
Knight Soiaire wrote: Tank + Movement + Hitbox + Scan Range + Scan Precision + Profile This. Just because Assaults can get slightly more health doesn't mean anything when they have terrible CPU/PG compared to Scouts while also being worse th...
- by Bendtner92 - at 2014.03.28 16:59:00
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143. help me build me Caldari Scout! - in General Discussions [original thread]
For the rest of that loadout you could go with two extenders, a dampener and a kin cat maybe. Don't bother with armor reps or shield rechargers/energizers (your shield recharge is high enough without). I think you'll also be able to upgrade the s...
- by Bendtner92 - at 2014.03.28 15:54:00
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144. Scrub scout with a question for the scout veteran overlords... - in General Discussions [original thread]
Louis Domi wrote: So you want to nerf scouts by removing a high/low slot, Less Cpu/PG, and an increase to base profile/precision? Goodness you must have had some scouts **** you because you are hell bent on killing them I run Scout myself. ...
- by Bendtner92 - at 2014.03.28 14:59:00
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145. Scrub scout with a question for the scout veteran overlords... - in General Discussions [original thread]
Sana Rayya wrote: Not sure which game you're playing, but to me, base profile/precision only now matters between scouts using passive scanning. Seeing as active scanning is so ineffective in 1.8. Active scanning is mostly broke because Scouts...
- by Bendtner92 - at 2014.03.28 14:49:00
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146. Scrub scout with a question for the scout veteran overlords... - in General Discussions [original thread]
No matter what the "true Scouts" say, Scouts have to be nerfed. I would say likely by removing the extra high/low slot they received and the CPU/PG to go with that slot (and maybe slightly more as well), and maybe an increase to their base profile...
- by Bendtner92 - at 2014.03.28 14:37:00
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147. ok ill just ask here - in General Discussions [original thread]
Gallente with 3 Kinetic Catalyzers, 1 Armor Rep and 1 Shield Extender: 7.58 sprint speed. 561 shields. 656 armor. 1217 total health. Minmatar with 2 Kinetic Catalyzers and 3 Shield Extenders: 7.44 sprint speed. 707 shields. 544 armor. 1251 tot...
- by Bendtner92 - at 2014.03.22 18:12:00
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148. 9.35% vs 7.48% vs 5.61% (1.8 Damage Mod Comparison) - in General Discussions [original thread]
Actually this isn't quite true since damage mods are multiplicative (although it doesn't make a huge difference). Meaning: Two Complex: 1.05 * 1.0435 = 1.096 (9.6%). Two Enhanced: 1.04 * 1.0348 = 1.076 (7.6%). Two Basic: 1.03 * 1.0261 = 1.057 (5...
- by Bendtner92 - at 2014.03.20 08:30:00
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149. Just another railgun tank thread - in General Discussions [original thread]
DozersMouse XIII wrote: cant you get more damage out of one standard, one enhanced, and one complex? from my understanding stacking penalties dont apply across tiers Stacking penalties apply to all mods affecting the same stat, which damage...
- by Bendtner92 - at 2014.03.18 10:31:00
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150. Just another railgun tank thread - in General Discussions [original thread]
MarasdF Loron wrote: Ansiiis The Trustworthy wrote: I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? ...
- by Bendtner92 - at 2014.03.18 09:51:00
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151. 2 million clone event - in General Discussions [original thread]
Maken Tosch wrote: From the description of the event, it says until the 17th at downtime. Of course there still remains the question of which downtime. The downtime immediately after the 16th or the downtime at the end of the 17th? The event de...
- by Bendtner92 - at 2014.03.17 17:23:00
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152. 2 million clone event - in General Discussions [original thread]
Maken Tosch wrote: I think you still have time. It's technically still the 17th and downtime for this day has not arrived yet. DT happened 6 hours ago dude.
- by Bendtner92 - at 2014.03.17 17:02:00
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153. which scout will run faster with module and bonus? - in General Discussions [original thread]
Liquid Big Boss wrote: no body talks about the amarr... with is bonus if you put 4 proto kinetic maybe it can run faster then gallente and don't run out of stamina? mmmh Nope, this was established in another thread. Gallente will be the fast...
- by Bendtner92 - at 2014.03.17 07:56:00
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154. Caldari Assault vs Logi Maths - in General Discussions [original thread]
Joseph Ridgeson wrote: The CPU/PG bonus is fairly minor. With a Prototype Rail and Prototype Magsec, it saved you 36.25/7.25; enough for an Enhanced Shield Extender. It's also worth noting that there are Weapon Operation and Fitting Optimizat...
- by Bendtner92 - at 2014.03.16 23:24:00
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155. Caldari Assault vs Logi Maths - in General Discussions [original thread]
BL4CKST4R wrote: instead of removing the slots give 1-2 slots to the Assaults... it's basically the same just a reverse nerf. Assaults don't need more slots, they already have plenty. Giving them more slots will only make them closer to fast ...
- by Bendtner92 - at 2014.03.16 22:41:00
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156. Caldari Assault vs Logi Maths - in General Discussions [original thread]
@Blackstar So losing 1-2 high/low slots will mean Logis lose all their tank? Logis are not supposed to be on the front line, so no need for extreme HP. Logis can easily still provide supporting fire as they won't really be under fire since they...
- by Bendtner92 - at 2014.03.16 22:25:00
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157. Caldari Assault vs Logi Maths - in General Discussions [original thread]
TL;DR: Logis shouldn't have more high/low slots than Assaults. Of course there's other things like they shouldn't have lower shield recharge delays, but I think the slots are the biggest thing. But good post nonetheless.
- by Bendtner92 - at 2014.03.16 20:53:00
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158. which scout will run faster with module and bonus? - in General Discussions [original thread]
Cody Sietz wrote: Bendtner92 wrote: Cody Sietz wrote: I can never understand why people run more then 2 kincats. 2 is so PG intensive and you just gimp your suit so much. To get there first in PC, we're not really talking about pubs he...
- by Bendtner92 - at 2014.03.16 17:55:00
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159. which scout will run faster with module and bonus? - in General Discussions [original thread]
Galvan Nized wrote: Bendtner92 wrote: Gallente will be fastest. Minmatar with 2 reds and 1 green = 10.38 m/sec. Gallente with 3 reds and 1 green = 10.73 m/sec. Sure you can use 3 reds on Minmatar to get 11.12 m/sec, but then you'll be lac...
- by Bendtner92 - at 2014.03.16 17:47:00
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160. which scout will run faster with module and bonus? - in General Discussions [original thread]
Cody Sietz wrote: I can never understand why people run more then 2 kincats. 2 is so PG intensive and you just gimp your suit so much. To get there first in PC, we're not really talking about pubs here.
- by Bendtner92 - at 2014.03.16 17:43:00
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