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981. A 12 Hour Maintenance goes 2 days - in General Discussions [original thread]
Heinz Doofenshertz wrote: See I disagree my Vita couldn't sign into PSN,as it signs out when I shut it off, but I was fine on my ps3 because I don't sign out Well yes, maybe you were affected by it, but since you didn't sign out you could sti...
- by Bendtner92 - at 2013.01.19 08:43:00
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982. A 12 Hour Maintenance goes 2 days - in General Discussions [original thread]
Heinz Doofenshertz wrote: There are no more planned resets, the PSN outage did not affect Dust514 game play, unless you shut off your ps3 or logged out, those of us who pay attention didn't and have been playing for the last few days. That's ...
- by Bendtner92 - at 2013.01.19 08:36:00
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983. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
How is this thread still alive? Leukoplast for the love of god, get good. Anybody that says the HMG is godly at range PLEASE use it for a while, and them come back here and tell us about all the times you were outsniping an AR. As Taste said, i...
- by Bendtner92 - at 2013.01.19 07:49:00
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984. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
DUST Fiend wrote: Have you ever actually tried to use the Assault HMG outside of testing, in actual combat? I hate that thing. The damage is laughable, and by the time you do enough damage you tend to be getting focused down and dieing. The ra...
- by Bendtner92 - at 2013.01.18 18:45:00
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985. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: Bendtner92 wrote: Baal Omniscient wrote: EDIT: And the optimal range is about 75 meters with the assault HMG, as I posted above. AR is at 78. Lol what? https://forums.dust514.com/default.aspx?g=posts&t=408...
- by Bendtner92 - at 2013.01.18 18:19:00
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986. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: EDIT: And the optimal range is about 75 meters with the assault HMG, as I posted above. AR is at 78. Lol what? https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Optimal range for the assa...
- by Bendtner92 - at 2013.01.18 18:13:00
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987. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: Bendtner92 wrote: Lolz, the assault HMG does less damage than the regular HMG. If you truly believe that the assault HMG is better than the AR at 75 meters I don't know what to say. Besides that, I think the HMG does ...
- by Bendtner92 - at 2013.01.18 18:12:00
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988. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Lolz, the assault HMG does less damage than the regular HMG. If you truly believe that the assault HMG is better than the AR at 75 meters I don't know what to say. Besides that, I think the HMG does very little damage outside it's optimal range.
- by Bendtner92 - at 2013.01.18 18:07:00
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989. Dont touch my baby. NERF or BUFF? - in General Discussions [original thread]
Disturbingly Bored wrote: Proto suits are fine, you use them for the grid/CPU/extra slots, and usually only for the random officer's gear you get. I think the current small increases in effectiveness for large increases in ISK is exactly approp...
- by Bendtner92 - at 2013.01.18 15:20:00
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990. about the heavys and glue - in General Discussions [original thread]
Toyboi wrote: Bendtner92 wrote: The heavy suit needs a nerf trololol, the fail is big with that one. The standard heavy is balanced and the advanced and proto need a buff of some kind. Maybe the sudden rise of the amount of heavies has some...
- by Bendtner92 - at 2013.01.16 15:21:00
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991. about the heavys and glue - in General Discussions [original thread]
The heavy suit needs a nerf trololol, the fail is big with that one. The standard heavy is balanced and the advanced and proto need a buff of some kind. Maybe the sudden rise of the amount of heavies has something to do with the small ambush maps.
- by Bendtner92 - at 2013.01.16 13:35:00
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992. So I tried the laser for the first time... - in General Discussions [original thread]
@dark cloud Don't you think the laser needs to overheat faster? Right now with no skills the standard overheats after using 80% of the clip. I mean wtf is that, there might as well not be any overheat at all then. With no skills the standard sho...
- by Bendtner92 - at 2013.01.16 11:50:00
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993. Heavy discussion - in General Discussions [original thread]
No thank you. Die less? A noob in a heavy suit dies just as much as a noob in an assault suit. Limit the amount of heavies in a match? No thank you, if I skilled for heavy and I can't use it just because there's x amount of other heavies in the ...
- by Bendtner92 - at 2013.01.15 11:35:00
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994. So I tried the laser for the first time... - in General Discussions [original thread]
Welcome to the club KingBabar. I don't use the LR myself, but in my opinion it's pretty obvious that something needs to be changed about it. The problem with the LR is that they instantly kill any non-heavy, and to a certain degree heavies as w...
- by Bendtner92 - at 2013.01.15 10:53:00
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995. Last Char Wipe - in General Discussions [original thread]
...There's like ten other threads you could check in. Well here it is again https://forums.dust514.com/default.aspx?g=posts&m=461847#post461847
- by Bendtner92 - at 2013.01.14 19:27:00
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996. CCP please answer this short question about reset - in General Discussions [original thread]
Ydubbs81 RND wrote: Scorps514 wrote: This has been asked and answered specifically, time and time and time again, here is just the latest article in which that question is answered. Note: THE FINAL sentence. http://ca.ign.com/articles/2013...
- by Bendtner92 - at 2013.01.14 19:11:00
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997. Heavies are the COD players of Dust. - in General Discussions [original thread]
Yes the heavy is clearly OP. That's why you see all the noobs top the leaderboards going 20-0 every match. Or something... I'll tell you what. A heavy running solo is screwed. He'll be flanked constantly and won't be able to engage enemies at clo...
- by Bendtner92 - at 2013.01.14 11:33:00
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998. We Need Q-Sync Now! - in General Discussions [original thread]
I like to see a limit of one squad allowed in instant battles (if you up squadsize to 6 or 8), and then battles in the Mercenary tab have no restrictions, so a corp can go in with as many as they like in these battles.
- by Bendtner92 - at 2013.01.13 08:57:00
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999. Migration problems - in General Discussions [original thread]
I've experienced a little lag in some matches, but not any issues besides that.
- by Bendtner92 - at 2013.01.12 19:56:00
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1000. Orbital Strike Questions - in General Discussions [original thread]
Aeon Amadi wrote: Bucktooth Badger wrote: Oddly enough, I was starting to think the opposite & that the requirement is actually too low now since the wipe. In the games I've been in, there has been usually about half a dozen OBs raining ...
- by Bendtner92 - at 2013.01.12 18:54:00
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