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21. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Bright Cloud wrote: Could we please change the cal. logi bonus to something usefull? Shield suits are not competetive and do not allow for teamplay. While on the flipside the other 3 logis have a crucial role attached to them which makes them a...
- by Balistyc Farshot - at 2015.06.04 16:31:00
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22. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Leither Yiltron wrote: Kevall Longstride wrote: Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI ...
- by Balistyc Farshot - at 2015.06.03 18:59:00
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23. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I think if anything we are focused too heavily on logis attack potential. Lets buff their equipment to make them equipment focused (Maybe even by racial focus). If the issue is scouts and assaults filling the logi roll, lets give logis a bonus to ...
- by Balistyc Farshot - at 2015.06.03 14:52:00
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24. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the g...
- by Balistyc Farshot - at 2015.05.29 14:35:00
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25. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I haven't seen any concepts on timers or a good way to stop people from trying to harvest DK versus fight each other. My suggestion is to use timers to fix the harvesting. I made an equation below. This will make districts that do not change hand...
- by Balistyc Farshot - at 2015.05.28 13:38:00
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26. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I wonder if the grenade versus side arm discussion could perhaps make the logi focused on being the king of explosives. In the real battlefield, the engineers plant the explosives. What if one of the logi suits was made specifically to be the gren...
- by Balistyc Farshot - at 2015.05.28 13:32:00
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27. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
If you are looking for things to sell us for DK. My thoughts: Items to change the thresholds of payouts - Salvage module 10% bonus to all isk values Items to change the thresholds of OBs - Drops the cost for all OBs by 15% Neural interface upgrad...
- by Balistyc Farshot - at 2015.05.26 18:01:00
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28. Concerning the LAV - in Feedback/Requests [original thread]
I would like 3 tiers of LAVs. One is scouting and has terrible shields, no turret, but can take falls and auto flip to tires when hand brake is pulled. Give modules to improve things like burst acceleration. Then make another LAV that is middle of...
- by Balistyc Farshot - at 2015.04.28 13:59:00
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29. Buff Sentinel bonus - in Feedback/Requests [original thread]
I logi, heavy, scout, and assault again now. Heavies need to get a place on the battlefield. The absolute blinding of the HMG has made their place very tough. I still see them out there and I have used them before on tight maps. They have 2 weapo...
- by Balistyc Farshot - at 2015.04.24 17:41:00
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30. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I disagree with this approach. The true issue is that some factions provide less benefit than others. Everyone should know that Min and Gal will always be chosen as the first two factions to play for due to the benefits. That logic has been laid ...
- by Balistyc Farshot - at 2015.04.14 19:51:00
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31. Corporation Dropsuit Fits GÇô Helping the NPE - in Feedback/Requests [original thread]
CCP Rattati wrote: DJINN Jecture wrote: CCP Rattati wrote: We are working on a similar idea, make top grade standardized loadouts, all the way to proto, and demonstrate as a progression tree to the player. Preferably using faction fitting...
- by Balistyc Farshot - at 2015.04.07 15:05:00
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32. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
The core problem with districts gaining value is that people will hoard and stack them (This happened last time). It is going to happen! I was discussing with some of my fellow PC players and I would like to see the corps that cross a certain thr...
- by Balistyc Farshot - at 2015.03.23 19:37:00
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33. Dropships: the future - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let's be blunt. AV is going to need to be adjusted to deal with HAVs (excluding swarm launchers). This is a simple fact. This means in turn that dropships will need to be adjusted so they do not become relegated to the scr...
- by Balistyc Farshot - at 2015.03.19 15:54:00
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34. Dropships: the future - in Feedback/Requests [original thread]
I can't find the thread, but the best ADS fix I saw was removing the pilot's ability to fire at all and make a gunner seat that fires the nose turret. Then the ADS is not a cobra helicopter but instead a black hawk which needs a second gunner to r...
- by Balistyc Farshot - at 2015.03.19 15:31:00
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35. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Edgar Reinhart wrote: It's something that I haven't checked but has the new heat buildup on rails been applied to installations too? It strikes me that if it has then the turrets are going to be almost useless in anti-tank engagements as a ta...
- by Balistyc Farshot - at 2015.03.13 13:02:00
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36. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I love the idea of a racial based heavy weapon. The heat up also works well for me because what everyone is not thinking about is that the weapon will overheat like the burst HMG. Maybe this means that reaching shot 80 will be dangerous and you ne...
- by Balistyc Farshot - at 2015.03.12 15:56:00
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37. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Brilliant! +1 for this. I would just want to make sure that the isk counter is displayed, and at the end, WP is actually isk spent to isk taken.
- by Balistyc Farshot - at 2015.03.10 20:24:00
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38. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
@Ratatiti I still didn't hear a response to my burst HMG never getting more accurate without over heating. If you answered this please let me know? Otherwise I expect the burst to become the shotgun of HMGs like I said earlier. Short bursts close ...
- by Balistyc Farshot - at 2015.03.10 13:22:00
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39. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Sir Dukey wrote: CCP Rattati wrote: MINA Longstrike wrote: CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhet...
- by Balistyc Farshot - at 2015.03.09 21:12:00
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40. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AH...
- by Balistyc Farshot - at 2015.03.09 20:13:00
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