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61. Weapon Fitting Op - in Feedback/Requests [original thread]
Imp Smash wrote: Well, there is a fair amount of precedent for flat cost reduction. There used to be a ton, but aren't there several skills in game now that do that? I think Scrambler pistol is +1 bullet in clip per level or something like that...
- by Balistyc Farshot - at 2015.02.12 00:25:00
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62. Weapon Fitting Op - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1e 3peat wrote: There is still your Porto gear and right now the skill is not very good for the sp investment 5 pg would make a lot more sense than 3.5pg for all the sp invested and it does basically nothing for the adv a...
- by Balistyc Farshot - at 2015.02.12 00:23:00
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63. Suggestion to fix TTK - in Feedback/Requests [original thread]
I hate being this guy because I scout often lately but we should maybe leave scouts where they are (You evaporate because you have no HP, use your speed.) and then increase the shields and armor respective of race by the proposed 10%. The race cho...
- by Balistyc Farshot - at 2015.02.12 00:00:00
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64. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Gyn Wallace wrote: Adipem Nothi wrote: CCP Rattati wrote: This will create a market for middlemen, friends trading stuff they don't want and the ability to send to CEO, who distributes based on need for PC. Better ways to trade are obvio...
- by Balistyc Farshot - at 2015.02.11 17:51:00
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65. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Last note. With heavies in vehicles, if they get a heavy swarm launcher, don't be surprised when you see a heavy jump out of a tank that is on fire to take you out with his AV. It just is going to happen and won't be solved by keeping a gun out of...
- by Balistyc Farshot - at 2015.01.23 17:02:00
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66. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, y...
- by Balistyc Farshot - at 2015.01.23 17:00:00
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67. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Vrain Matari wrote: We are mercenaries. When we look at the list of proposed fixes for district-locking they all seem very artificial and forced. Why would any of those factors affect the decision of a group of mercs in regards to attacking a d...
- by Balistyc Farshot - at 2015.01.22 21:13:00
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68. PC map changes? - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Yes please.... but just don't include the lab. It still causes tons of issues. It really needs to go back in the toybox...
- by Balistyc Farshot - at 2015.01.22 17:47:00
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69. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hearing about all the lock talk. I think what people really want for all vehicles is a kick out the blue berries button. Remove the timer to let them in and add a button to kick them out. We all know the example: I fly in my DS full and one blue b...
- by Balistyc Farshot - at 2015.01.22 16:03:00
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70. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ripley Riley wrote: Balistyc Farshot wrote: Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a st...
- by Balistyc Farshot - at 2015.01.21 22:47:00
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71. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Here is my solution to all the complaints about the timers being absent from raiding: A. Stop being scared about fighting for what you want, this is a war game, not Farmville. We interact with other corps through fighting. B. Make it so that mat...
- by Balistyc Farshot - at 2015.01.21 22:35:00
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72. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: MINA Longstrike wrote: Ripley Riley wrote: MINA Longstrike wrote: Ripley Riley wrote: This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass pub...
- by Balistyc Farshot - at 2015.01.21 21:35:00
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73. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
steadyhand amarr wrote: Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards. Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc. Or put in a shield s...
- by Balistyc Farshot - at 2015.01.20 18:24:00
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74. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
I think the consensus is that we need to tie the attacks to daily missions to capture active players. I would say, add warbarge fuel as something gained for each daily mission. Also add a multiplier to the number of days part of a corp to the fuel...
- by Balistyc Farshot - at 2015.01.20 18:09:00
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75. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ripley Riley wrote: Duke Noobiam wrote: [quote=Duke Noobiam]4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits ni...
- by Balistyc Farshot - at 2015.01.19 19:34:00
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76. More Heavy Weapons - in Feedback/Requests [original thread]
My personal favorite are the multi missile launcher and the mortar. I don't know about smoke because the mechanic doesn't exist in Dust today. I see the mortar similar to the mortar in the Wolfenstein FPS spin off - Frontline Assault. You had a m...
- by Balistyc Farshot - at 2015.01.15 15:23:00
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77. More Heavy Weapons - in Feedback/Requests [original thread]
Another idea I had from COD:BO2 last night was maybe a laser gun that started with doing no dmg then it progressively more dmg. So it starts off as a tickle then melts armor after a few seconds of continuous focus. This would make running and hidi...
- by Balistyc Farshot - at 2015.01.14 18:39:00
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78. More Heavy Weapons - in Feedback/Requests [original thread]
pumping up wrote: I always wondered why there are no missiles. (or rather few missiles) So how about the unreal tournament redeemer. A mini-nuke you guide (1st person from rocket) yourself after it's shot. To make it counterable by infantry, h...
- by Balistyc Farshot - at 2015.01.14 18:30:00
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79. More Heavy Weapons - in Feedback/Requests [original thread]
Megaman Trigger wrote: I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets from Stargate SG-1. Would there be charge up time? Splash? Still have the PLC...
- by Balistyc Farshot - at 2015.01.14 18:27:00
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80. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: I think the argument was "can a noob pilot own a Titan", and yes he can Yeah, sure that's part of my argument, where's the rest? Is the beef that Eve has a different view of the ships than Dust? - We ...
- by Balistyc Farshot - at 2015.01.14 17:16:00
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