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41. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Spkr4theDead wrote: Balistyc Farshot wrote: Wow! That is some mighty fine isk QQ. At most a proto ADS is what 2 mil isk, at most! The best fit Python is over half a million ISK. I would imagine the Incubus is right around the same numbe...
- by Balistyc Farshot - at 2015.03.09 16:36:00
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42. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
duster 35000 wrote: CCP Rattati wrote: MINA Longstrike wrote: CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. It's...
- by Balistyc Farshot - at 2015.03.09 14:35:00
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43. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Balistyc Farshot wrote: Breakin Stuff wrote: the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design. We all agree that hitting with a H...
- by Balistyc Farshot - at 2015.03.05 22:44:00
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44. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design. Ok, not attacking you Breakin Stuff, but you aren't regularly a heavy in a PC right? ...
- by Balistyc Farshot - at 2015.03.05 21:52:00
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45. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Balistyc Farshot wrote: I have a great idea to nerf the HMG! I think we've kittened around long enough with heat/reload/ammo to know that at this point it is the sheer killing potential that is the problem. Heat/Reload...
- by Balistyc Farshot - at 2015.03.05 20:22:00
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46. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I have a great idea to nerf the HMG! Everyone keeps focusing on range. That is one factor in all weapons. Why don't we take the ammo in the hopper down. Then we will see heavies perform closer to the PLC (I threw up a little thinking about heavie...
- by Balistyc Farshot - at 2015.03.05 17:21:00
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47. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP needs to think a little bit about why you want this and listen to the problem and apply this the best way to solve said problem. The problem I hear that most needs fixing is being able to dig yourself out of the redline. If they make this new ...
- by Balistyc Farshot - at 2015.03.04 16:29:00
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48. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
ReGnYuM wrote: IMHO, I think the focus on the HMG rebalance needs to be its range. I think any PC player (or any seasoned vet) understands that if you run at a heavy full-frontal, you will lose . However, on numerous occasions I have have plac...
- by Balistyc Farshot - at 2015.03.04 16:08:00
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49. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
The major problem is going to be how the community responds to dropping the dmg on HMGs. As a heavy in most PCs, I agree that our next weapon will be the shotgun and ACR. We may even switch to commandos if we need two CQC weapons. The biggest pro...
- by Balistyc Farshot - at 2015.03.03 16:49:00
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50. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Sounds good. The main question I have is if you can pull the suits that d...
- by Balistyc Farshot - at 2015.03.03 15:04:00
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51. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Tebu Gan wrote: duster 35000 wrote: A gunlogi with nitro is worse than a maddy with nitro. REALLY! That's a new one. Guess that speed is too much to handle for most tankers. Must be a top tier tanker thing . T...
- by Balistyc Farshot - at 2015.02.25 14:59:00
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52. ccp read this. it will blow your mind for an idea. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Gyn Wallace wrote: ebronian flacktoider wrote: How about making it so that heavies...only be allowed to use "HEAVY WEAPONS!". The better question is why is a light weapon stronger than a heavy weapon, so that some he...
- by Balistyc Farshot - at 2015.02.24 21:42:00
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53. Caldari scout bonus sucks - in Feedback/Requests [original thread]
My scout fit is a Cal scout because I can beef up the shields and survive a run in with another scout and run away at full speed. That is the true Cal scout bonus, "Shields". It is the same advantage the cal assault and cal heavy leverage. The ma...
- by Balistyc Farshot - at 2015.02.24 21:14:00
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54. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I think the new hulls look good. The modules could stand to be expanded to cover more diverse styles (Add some base speed enhancers or fuel injector enhancers like kin cats), but this was about hulls. Is there a plan to change the handling (Turn ...
- by Balistyc Farshot - at 2015.02.24 18:49:00
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55. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Using a rail, if you are good enough a blaster won't be able to get near you, nitro helps. Thanks for the advice, but then I become the redline rail sniper (I have done that before like everyone else). I don't want to be...
- by Balistyc Farshot - at 2015.02.20 17:25:00
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56. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I have been holding in four replies: First - Anti Tank specific AV could be really easy, just make the planted REs more plentiful (we are making mine fields) and make them super effective against tanks specifically. Then things like PLC and SWARM...
- by Balistyc Farshot - at 2015.02.20 16:16:00
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57. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Just an FYI - This is going to probably start out between friends and corp mates. I think if it is successful we will find a way to navigate this, lets be humble and happy. Overall this is a great change and we should break the thumbs up for Ratti...
- by Balistyc Farshot - at 2015.02.13 18:15:00
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58. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Balistyc Farshot - at 2015.02.12 20:34:00
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59. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Gyn Wallace wrote: Balistyc Farshot wrote: Gyn Wallace wrote: ... Alternative proposals? Lets put together some rules to help out players who aren't aware of how this works out. 1. Don't send someone you don't trust isk for an item you...
- by Balistyc Farshot - at 2015.02.12 16:54:00
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60. Organize Fittings - in Feedback/Requests [original thread]
I think this is a good idea but I just number my fittings. The numbering sorts pretty straight forward. Then I start the numbering with the game mode. PC fittings (All proto) start 0 - 0.1, 0.2, 0.3 with a brief explanation. 0.1 MN-LG - AR,Rep -N...
- by Balistyc Farshot - at 2015.02.12 16:17:00
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