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81. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)I...
- by Balistyc Farshot - at 2015.01.14 16:54:00
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82. More Heavy Weapons - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: The PLC could be split in two versions, one of them being a heavy plasma launcher with increased splash radius and overall damage. An Amarr heavy weapon would be laser-based, and I think the best way to hold i...
- by Balistyc Farshot - at 2015.01.13 17:27:00
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83. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I didn't see it up there but how about the warbarge is where we can host games? Kind of like a mini district like the PFC of old. Some people liked those, not really me. Corps want good battles that they can arrange without scheduling a massive PC...
- by Balistyc Farshot - at 2015.01.13 15:20:00
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84. More Heavy Weapons - in Feedback/Requests [original thread]
I haven't seen a thread in a while, but the other weapon categories all have 5+ weapons yet heavy is 2. I would propose that we add 2 more heavy weapons and racially categorize the weapons. HMG - CQC - Solid Rounds - Effective against armor - Sou...
- by Balistyc Farshot - at 2015.01.12 19:55:00
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85. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Something I would like to add in as a possibility is to maybe use the daily missions to keep the big alliances/corps from holding everything. Provide value if an alliance bands together a set of districts. Then let them set public contracts on tho...
- by Balistyc Farshot - at 2015.01.12 16:31:00
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86. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in the first place still needs ...
- by Balistyc Farshot - at 2015.01.12 16:16:00
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87. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Regis Blackbird wrote: [quote=Lady MDK]Dreaming again but rather than 3 matches would a new version of skirmish 1.0 The suggestion with 3 consecutive games was meant as a workaround / placeholder until we can have something proper. I think it's...
- by Balistyc Farshot - at 2014.12.30 18:36:00
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88. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kevall Longstride wrote: I like the idea of staged offensive/defensive map styles, both for PC and FW. Gives both of them a different feel and texture than the normal skirmish matches we have now, that offer nothing differe...
- by Balistyc Farshot - at 2014.12.30 18:27:00
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89. Apex Suits Event Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: give a newbie a 2000 SP bonus whenever they kill someone with more than twice their SP. On their character that's earning passive SP. Great idea!
- by Balistyc Farshot - at 2014.11.13 15:16:00
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90. Apex Suits Event Ideas - in Feedback/Requests [original thread]
I couldn't find any really good threads talking about how we would like to see the Apex suits in future matches. (Let me get on my soap box.) Fellow Dust lovers, Instead of all the criticism for CCP on their new BPOs we need to band together and ...
- by Balistyc Farshot - at 2014.11.12 22:35:00
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91. Fixing the ADSs [WARNING: Number Intensive] - in Feedback/Requests [original thread]
Ok, I never post but this balancing is forcing me to voice up. Balancing should be done with the paper, rock, scissors system to really make everyone happy. If you want to see an example of this just check out other games that have a good balance ...
- by Balistyc Farshot - at 2014.11.11 16:29:00
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