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101. AV feedback - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^if you had dropped the hardener for a rep you wouldn't have lived, you were also aware that there would be inconing fire and were probably at a range where you could have broken lock via range. These situations seldom ha...
- by Baal Omniscient - at 2015.01.28 21:35:00
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102. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Jack McReady wrote: my bad but that is still 360 dps without reload for the regular forge. there is still the option for the assault forge which has higher dps. this thing is still a beast considering the amount of shot...
- by Baal Omniscient - at 2015.01.28 21:11:00
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103. AV feedback - in Feedback/Requests [original thread]
Agreed. Mathematically they are busted, but in practice they function very differently. Heading to work, I'll check back in later.
- by Baal Omniscient - at 2015.01.28 12:19:00
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104. AV feedback - in Feedback/Requests [original thread]
Basically if you knock off the last 0.47 seconds, call it a margin for human error if you like, you still take 9 seconds from the start of the first lock to when the last swarm leaves the barrel. That's still well over 2 times as long as the propo...
- by Baal Omniscient - at 2015.01.28 11:10:00
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105. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Baal Omniscient wrote: Breakin Stuff wrote: Baal Omniscient wrote: Does the math include the time you are releasing a volley and the down time it takes before you can make a lock again? I trust your math, but I'm...
- by Baal Omniscient - at 2015.01.28 10:58:00
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106. AV feedback - in Feedback/Requests [original thread]
If you watch when she gets ammo from her hive, it's a STD 'Dren' swarm launcher. (mentioned this when writing my partners swarm levels, 3 paragraphs from the end)
- by Baal Omniscient - at 2015.01.28 10:44:00
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107. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Baal Omniscient wrote: Does the math include the time you are releasing a volley and the down time it takes before you can make a lock again? I trust your math, but I'm not sure it's all inclusive. I will be testing th...
- by Baal Omniscient - at 2015.01.28 09:29:00
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108. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Baal Omniscient wrote: Breakin Stuff wrote: I disagree on the range of swarms. I believe it's a rate of fire problem. They would be easier to balance around average flight time to target with the time it takes to tra...
- by Baal Omniscient - at 2015.01.27 17:28:00
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109. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Still waiting for someone to show me a video of this 0.85 second lock on time, I've got max proficiency and it still always takes me nearly 2 seconds to lock and about a second Or so of down time before it will even let me attempt to lock again
- by Baal Omniscient - at 2015.01.27 15:09:00
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110. Minmatar Scout changes - in Feedback/Requests [original thread]
Make it so your suit can't fit anything above basic shields and plates, and you have a deal. Even your fourth low slot. eHp is the issue with scouts, not their versatility. Be as versatile as you like... with low eHp.
- by Baal Omniscient - at 2015.01.26 23:59:00
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111. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I disagree on the range of swarms. I believe it's a rate of fire problem. They would be easier to balance around average flight time to target with the time it takes to travel the full 200m being the refire delay time. Th...
- by Baal Omniscient - at 2015.01.26 23:45:00
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112. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
MINA Longstrike wrote: This will be the 199billionth time weve made this thread, and were getting pretty efficient at it! Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick...
- by Baal Omniscient - at 2015.01.26 23:32:00
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113. another minmatar scout thread - in Feedback/Requests [original thread]
Radec fett wrote: Mikel Arias wrote: Hey, if you get killed by shotgun you should have paid more attention to your surroundings. Leaving that aside, it would be interesting to try this out, the knife thing. +1 I dont mind getting killed ...
- by Baal Omniscient - at 2015.01.26 22:55:00
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114. Squad Sizes need reworking. - in Feedback/Requests [original thread]
pumping up wrote: Baal Omniscient wrote: Ydubbs81 RND wrote: Squad size should just go back to 4..2 for ambush is cool but no more than 4 in skirmish and corp deploy for FW ^This 4 is perfect for dividing a team into 4 coordinated squ...
- by Baal Omniscient - at 2015.01.05 22:17:00
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115. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Squad size should just go back to 4..2 for ambush is cool but no more than 4 in skirmish and corp deploy for FW ^This 4 is perfect for dividing a team into 4 coordinated squads who can work together and accomplish objecti...
- by Baal Omniscient - at 2015.01.05 00:11:00
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116. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
I think the Minmatar shotty should be more like a 3 rapid round burst shotty where you have to reload after every shot, forcing you to waste ammo on weaker targets but much better when dealing with clusters of enemies. But all in all not bad ideas...
- by Baal Omniscient - at 2015.01.04 23:56:00
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117. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Scouts were fine before, I had amazing fun with scouts back when there were only 2 of them. As for fixing them now, build the frickin' cloak into their suit, take away the other equipment slot, drop their CPU/PG and slots down to levels resembling...
- by Baal Omniscient - at 2015.01.04 23:40:00
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118. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: Kevall Longstride wrote: Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean. One of the things I'm most looking forward to is a greater sense of being in a Corporat...
- by Baal Omniscient - at 2015.01.03 00:42:00
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119. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
xAction/Actions to xTarget/Targets with xItem/#of-Items x#of-times in xAmount-of-time Use that formula, pick the singular or plural form of each item, and any of the last three x's can be removed as long as at least one of the 3 remains in the e...
- by Baal Omniscient - at 2015.01.02 03:32:00
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120. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Forgive me for not reading the whole thread, but I am under time constraints. I have only a few things to say as a jack of all trades in the game, and I'm sure it will all be unpopular because I am recommending nerfs to adjust for all of it's beni...
- by Baal Omniscient - at 2014.11.16 09:55:00
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