Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Baal Omniscient wrote: But balance in what way? CCP Rattati wrote: The designs need to make sense, intuitively. In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between r...
- by Baal Omniscient - at 2015.05.28 22:00:00
|
62. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Baal Omniscient wrote: hails8n wrote: The only fast assault is the min assault. It was always supposed to border between being a scout and an assault.Just like amarr scouts border between being a scout and an assault....
- by Baal Omniscient - at 2015.05.28 21:06:00
|
63. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
el OPERATOR wrote: Baal Omniscient wrote: el OPERATOR wrote: Then go back to bricktanking a Scout suit, thats the playstyle you're describing (speed > all for slaying) so must be what you'd normally be doing. NEXT IN LINE!! Um. ...
- by Baal Omniscient - at 2015.05.28 20:37:00
|
64. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: CCP Rattati wrote: Archduke Ferd1nand wrote: Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility t...
- by Baal Omniscient - at 2015.05.28 20:18:00
|
65. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
hails8n wrote: The only fast assault is the min assault. It was always supposed to border between being a scout and an assault.Just like amarr scouts border between being a scout and an assault. I think the real problem was when alll minmatar ...
- by Baal Omniscient - at 2015.05.28 20:08:00
|
66. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
el OPERATOR wrote: Baal Omniscient wrote: Adipem Nothi wrote: Baal Omniscient wrote: Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This...
- by Baal Omniscient - at 2015.05.28 20:05:00
|
67. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Baal Omniscient wrote: Adipem Nothi wrote: Baal Omniscient wrote: Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This i...
- by Baal Omniscient - at 2015.05.28 19:53:00
|
68. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Baal Omniscient wrote: Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This isn't a popular idea, and it shouldn't be. Buff...
- by Baal Omniscient - at 2015.05.28 19:19:00
|
69. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Baal Omniscient wrote: Adipem Nothi wrote: Sleepy Shadow wrote: Adipem Notthi wrote: A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramatically reduced,...
- by Baal Omniscient - at 2015.05.28 19:09:00
|
70. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Aeon Amadi wrote: Cross Atu wrote: In short, frustrated or not, having a cohesive game design that allows for fundamental balance to finally replace the back and forth we've dealt with for years trumps any particular cu...
- by Baal Omniscient - at 2015.05.28 19:05:00
|
71. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sleepy Shadow wrote: Adipem Nothi wrote: Sleepy Shadow wrote: [Why do you need to nerf the assaults? A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were drama...
- by Baal Omniscient - at 2015.05.28 18:50:00
|
72. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CeeJ Mantis wrote: Mini-rant here: Nobody seems to like commandos, but givw the assault the commando's bonuses and weapon selection, and people seem all ln board. 2. This assault pity about how the class with the highest kills/spawn is going to...
- by Baal Omniscient - at 2015.05.28 18:03:00
|
73. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Alright, I see a lot of Bullshit backwards logic in here and I'm about to set this straight because a lot of you guy's have your heads so buried in spreadsheets that you need a good slap across the face once in a while to wake you the hell up. Fi...
- by Baal Omniscient - at 2015.05.28 17:31:00
|
74. Question #1626327895 - in Feedback/Requests [original thread]
It is rather odd that the flaylock has a breach while only half of the rifles do. (RR being breach by default)
- by Baal Omniscient - at 2015.03.11 19:34:00
|
75. Make standard things not suck - in Feedback/Requests [original thread]
Pokey Dravon wrote: Or just give us tiericide so we can fit more standard modules on standard suits. From Codex at least (if not earlier, has been forever now) all the way through uprising I fought against tiericide every time someone *cough*...
- by Baal Omniscient - at 2015.03.11 13:08:00
|
76. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Many shield vehicles would suffer at long range from Blaster installations if the shield threshold is brought down too low. If anything, up the damage of the AHMG would be my suggestion. OR accept that they must not be ab...
- by Baal Omniscient - at 2015.03.11 00:49:00
|
77. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Breakin Stuff wrote: DRT 99 wrote: i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV ...
- by Baal Omniscient - at 2015.03.10 06:13:00
|
78. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Also... I would hav preferred instead of a damage buff the PLCs damage increased the further the round flew. Would make ranged shots more rewarding while encouraging people to use it for more than a single shot ranged Shotty with splash. Would als...
- by Baal Omniscient - at 2015.03.07 22:03:00
|
79. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Baal Omniscient wrote: I also see explosive weapons becoming useless since you will be able to easily jump over the blast of all but maybe the assault MD. Just pointing it out. Edit: this includes missile turrets. That...
- by Baal Omniscient - at 2015.03.07 21:44:00
|
80. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I also see explosive weapons becoming useless since you will be able to easily jump over the blast of all but maybe the assault MD. Just pointing it out.
- by Baal Omniscient - at 2015.03.07 15:56:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |