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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1308
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Posted - 2014.12.07 07:16:00 -
[31] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like like the idea of a weapon that fires that fast really... It isn't even that though, it is the fact that it shoots all the bullets at once. Not some of them, all of them, it seems like it'd be the most badass shotgun ever. Especially if you consider the thought that in order for there to be 600 barrels on a handheld weapon, they're going to essentially be firing tiny flechette which will shred anything they hit with a slightly longer range than typical buckshot (at least I would assume since the flechette could even have tiny stabilizers). It seems like it'd be a ******* awesome gun. There would actually be only 20 barrels. Each barrel would have probably 60 rounds, for a total of 1200 rounds every reload. It just fires the barrels in a sequence. And of course they would be tiny tiny bullets. Probably 3 or 4mm rounds.
Please, make my Opus pretty...
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2302
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Posted - 2014.12.07 15:41:00 -
[32] - Quote
Fizzer XCIV wrote: There would actually be only 20 barrels. Each barrel would have probably 60 rounds, for a total of 1200 rounds every reload. It just fires the barrels in a sequence. And of course they would be tiny tiny bullets. Probably 3 or 4mm rounds.
TBH though, I think that your RoF is what is too low. Especially now that I realize what it would be doing to reload (one barrelset off, new barrelset on).
Now, watching that video you linked, 36000 RPM is still more like a machinegun than a shotgun if you ask me (despite the fact that they show it at 30k and then at 60k, even 60k seems more like a machinegun than a shotgun).
I think that the RoF should be 1000000 RPM.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2306
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Posted - 2014.12.08 20:02:00 -
[33] - Quote
TRULY ELITE wrote:CCP please sticky this :) I don't care if I have to wait for 2.0 in February just sticky it! It would be cool if it were to be stickied.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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KenKaniff69
Fatal Absolution General Tso's Alliance
2539
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Posted - 2014.12.09 06:41:00 -
[34] - Quote
Actually, there needs to be a nerf on the optimal of current CR's and the addition of arty CR's which have more range, more alpha, and less DPS.
ScR needs a longer range version aswell with the more range, more alpha, but quicker overheat.
Winmatar?
4 systems left
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Spectral Clone
Abandoned Privilege Top Men.
3280
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Posted - 2014.12.09 10:30:00 -
[35] - Quote
KenKaniff69 wrote: ScR needs a longer range version aswell with the more range, more alpha, but quicker overheat.
Indeed, ScR needs a sniper version (long range, tactical, similar to charged sniper rifle) and a breach CQC version.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1392
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Posted - 2014.12.09 12:37:00 -
[36] - Quote
+1
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1392
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Posted - 2014.12.09 12:37:00 -
[37] - Quote
Fizzer XCIV wrote:STABBEY wrote:You own a modded controller dont you? No. And I wouldn't need a modded controller to make the most of any of those weapons. None of them have a refire rate of above ~525. Also, if you seriously think modded controllers are still a problem in this game, or ever really were, you're just a little *****. You can't stand the fact that someone can shoot faster than you. The idea that anyone can do anything better than you pisses you off, because it justifies all your scrub deaths. So instead, you have to tell yourself that they were cheaters, to protect your fragile ego. dayum
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1368
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Posted - 2014.12.16 03:05:00 -
[38] - Quote
KLAATU! BARADA! NIKTO!
Please, make my Opus pretty...
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2322
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Posted - 2014.12.16 14:14:00 -
[39] - Quote
To Hell with the First Law!!!!!!!
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1383
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Posted - 2014.12.16 20:13:00 -
[40] - Quote
...
Please, make my Opus pretty...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
1986
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Posted - 2014.12.16 21:34:00 -
[41] - Quote
Alright... I suppose I'll jot down what I would like to see out of an Amarrian Grenade and Amarrian SMG.
GÇóFlash GrenadeGÇó A grenade that emits a flash of light so bright that it burns out the optical sensors of any dropsuit or even vehicle that is facing it. Of course the nanite repair system that is buillt into every dropsuit and vehicle will repair the sensors after a few seconds, but being blind is hardly good in a combat scenario. The grenade will have two AoE bubbles. One very small one that causes a novel amount of laser damage, so that the grenade has minor anti-equipment usage if needed; and one much larger one that causes a blindness debuff to anyone looking at it. The blindness debuff should look like an error screen that says something along the lines of "visual data not received" The further away from the grenade you are, the shorter the blindness debuff becomes, so at the edge of the radius, the blindness will only last a fraction of a second. I feel like such a strong effect is balanced because of how the line of sight and player orientation has to be correct for the effect to apply. I welcome any more imaginative names you fine folks might want to suggest, because Flash Grenade just sounds far too bland...
(AOE1) GÇóSplash Damage: 100 GÇóSplash Radius: 3m (AOE2) GÇóBlindness Duration at Point Blank: 3.75 seconds. GÇóDuration falloff per meter: 0.25 seconds GÇóMax effect range: 15m
GÇóAmarr SMGGÇó Long story cut short, this thing is pretty much a miniaturized AScR, with a damage climb that coincides with heat. It will have overall pretty mediocre stats, with nothing really too crazy, besides the heat and damage ramp. At nearly maximum heat, it will producing about 20% more damage.
GÇóDamage: 24.75 GÇóRoF: 800 GÇóInitial DPS: 330 GÇóMax DPS: 396 GÇóMagazine Size: 60 GÇóTotal Carried Ammo: 360 (5+1 Magazines) GÇóDamage per Mag: 1485 GÇóTotal Carried Damage: 8910 GÇóReload Speed: 3 seconds GÇóRange: Optimal 30m/Effective 55m/Absolute 150m GÇóRecoil: Much like the AScR, the recoil is nonexistent. GÇóHeat Threshold: 100 GÇóHeat per Second: 27.75 GÇóFeedback Damage: 50 GÇóCooldown Time: 8 seconds. GÇó+Damage% per Heat: 0.2
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
1986
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Posted - 2015.01.04 18:12:00 -
[42] - Quote
Bump.
Home at Last <3
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Baal Omniscient
Qualified Scrub
2102
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Posted - 2015.01.04 23:56:00 -
[43] - Quote
I think the Minmatar shotty should be more like a 3 rapid round burst shotty where you have to reload after every shot, forcing you to waste ammo on weaker targets but much better when dealing with clusters of enemies. But all in all not bad ideas Fizz, nice ones.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Boot Booter
Titans of Phoenix
1119
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Posted - 2015.01.05 13:33:00 -
[44] - Quote
Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived from the current rifle balancing system (perhaps a few numbers are outdated though). It may help adjust and balance the ideas that you have put down. I even got Rattati to comment on it.
Rifle tuning and more
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benandjerrys
NECROM0NGERS
82
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Posted - 2015.01.05 13:45:00 -
[45] - Quote
Solid ideas. The burst scr sounds like real life m60 use btw |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2010
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Posted - 2015.01.05 13:46:00 -
[46] - Quote
Boot Booter wrote:Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived from the current rifle balancing system (perhaps a few numbers are outdated though). It may help adjust and balance the ideas that you have put down. I even got Rattati to comment on it. Rifle tuning and more Thank you. I'll be sure to take a look. I might update the OP with some rough accuracy ideas. I'd like to get exact angles and bloom rates and dispersions, but I don't know how to measure that or the stats of the current weapons, so I'll just have to settle with comparisons to existing weapons. "More than x" "Less than y weapon" kind of stuff.
Generally I worked off of the assumption the Breach variants will have roughly the same range as the assault variant or base variant, give or take a few meters, depending on what one felt right. That seems to be the pattern with breach weapon ranges so far.
For Burst Weapons I just figured that their range should be roughly in between their corresponding Assault and Tactical variants.
I think the TacCR should have a range in between the TacAR and ScR.
To be honest, I'm not sure how I decided on the Shotgun ranges. I guess I just did it by feel. They might be a bit long in hindsight, but I'm not sure what the exact ranges of the Gallente Shotgun are.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 16:59:00 -
[47] - Quote
-Updated OP. GÇóAdded Hipfire and ADS related stats. GÇóCleaned up clutter. GÇóFixed spelling and a few math errors. GÇóNamed Shotguns. Stormgun and Focus Carbine.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 17:04:00 -
[48] - Quote
-Tactical Mass Driver incoming-
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 17:05:00 -
[49] - Quote
-Tactical, Assault and Breach Plasma Cannons incoming-
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2034
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Posted - 2015.01.06 13:50:00 -
[50] - Quote
-Better MinSMGs incoming-
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2034
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Posted - 2015.01.06 13:51:00 -
[51] - Quote
-Tactical Rail Rifles incoming-
Home at Last <3
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 18:43:00 -
[52] - Quote
Not too fond of the Amarr shotgun idea. Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles? I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
Horrifying? That's a strange way to spell "romantic".
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 19:09:00 -
[53] - Quote
Also, the Amarr need a heavy weapon. Judicator Basically a heavy sniper. Has a scope and shoots a beam for about 2 seconds before it explodes and takes out half the planet. Does enough damage to melt all but the most tanked of sentinels. Some AV capabilities, but severely outclassed by forge gun in terms of damage and user-friendliness. However, it is good for dropships that fly out of swarm range. Takes very long to cool down. Like 6 seconds from a 1.999 second pulse. Has sway, but user needs not crouch. Output: 700DMG/s Feedback damage: Graham's Number Heat buildup: 50%/s Cooldown: 16.6%/s
Chainfist CHAIN MOTHERFCKING FIST!!! Crazy high damage, fast as melee, but obviously sentinels have trouble getting that close. Maybe a sword instead for less stupid range. Maybe have sidearm held in left hand, but can only be hipfired and cant be reloaded until switched to. Great for AV, turbo turtles and areas with lots of corners. Output: 2500 Stupidity rating: 40000% Awesomeness: 40000
Horrifying? That's a strange way to spell "romantic".
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2044
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Posted - 2015.01.06 19:32:00 -
[54] - Quote
Lahut K'mar wrote:Not too fond of the Amarr shotgun idea. Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles? I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
Eh. The shotgun is a little weird, but I like it. In the end, its just what I would like to see. I can only hope that CCP will take a glance at this thread.
The rounds wouldnt be powder. They would probably be 3mm or 4mm rounds. I based the weapon off of the real life gun called Metal Storm, which shoots 9mm case less ammunition at a much faster rate. And it wouldn't be all that hard to make sure it doesn't cause lag with a few tricks and smoke and mirrors. Take the HMG for example.
The Breach Scrambler is based off of the old Scrambler Pistol, so I left the overheat out. Besides, there should be a Scrambler Rifle that doesn't need Amassault to function at 100%. The hipfire is sensible. Breach weapons consistenly have a tighter hipfire.
Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
Home at Last <3
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 19:45:00 -
[55] - Quote
Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
Horrifying? That's a strange way to spell "romantic".
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2045
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Posted - 2015.01.06 19:52:00 -
[56] - Quote
Lahut K'mar wrote:Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one. >:D
Home at Last <3
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2369
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Posted - 2015.01.10 19:49:00 -
[57] - Quote
Precision Rifle should be a DMR.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2124
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Posted - 2015.01.10 19:51:00 -
[58] - Quote
Alaika Arbosa wrote:Precision Rifle should be a DMR. I get the feeling that they are going to make the Precision Rifle like the Tactical Sniper Rifle but faster firing and with more damage. Possibly a 6x scope.
Home at Last <3
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2369
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Posted - 2015.01.10 20:26:00 -
[59] - Quote
Fizzer XCIV wrote:Alaika Arbosa wrote:Precision Rifle should be a DMR. I get the feeling that they are going to make the Precision Rifle like the Tactical Sniper Rifle but faster firing and with more damage. Possibly a 6x scope. sounds like a DMR to me
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Lahut K'mar
Tal-Romon Legion Amarr Empire
14
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Posted - 2015.01.12 02:18:00 -
[60] - Quote
Actually, now that I think about it, your Amarr shotgun is an alright idea. The spread thing is still silly though.
Consider: After recieving numerous complaints about a lack of CQB weapons available to imperial soldiers, Jamyl Sarum set Carthum to design a weapon capable of this. The designers figured the best method was a very high intensity pulse lazer. However, to reach the desired intensity, the lazer needed to be impractically long and heavy. Instead, they strapped together 7 medium intensity lazers and focused them on a single point 3m away. The result was an extremely powerful, but extremely dangerous weapon. To eliminate the obvious dangers of collateral damage, they replaced the focusing crystals in the 6 peripheral lazers with intentionally crude ones to severely reduce the effective range. As an additional feature, motors were added to splay out the peripherals and move the focal point another 5m forwards, increasing the versatility.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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