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381. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear rusty and flimsy, but it's actually pretty hi...
- by Baal Omniscient - at 2013.11.02 01:59:00
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382. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Slag Emberforge wrote: I personally love this idea especially seeing how my heavy can't Jump over foot high obstacles also I would be curious to see how well the commandos would do since they are written to be made for tactical versatility Co...
- by Baal Omniscient - at 2013.10.30 07:24:00
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383. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Grimmiers wrote: Also a sprint to slide like in the cg trailer would be cool too. That old one where the assault suit slides into cover? That was SOO COOL! lol that was the first Dust trailer I ever saw, and it looked AMAZING Oh, and BuuuUUUMP
- by Baal Omniscient - at 2013.10.28 10:01:00
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384. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
There are railings and ledges and pipes and crates and low lying platforms everywhere in this game, but the only way to get on top of any of them is to climb a ladder or jump on top of them from a higher position. Battle would feel much more fluid...
- by Baal Omniscient - at 2013.10.17 14:15:00
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385. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
X7 lion wrote: Baal Omniscient wrote: X7 lion wrote: Baal Omniscient wrote: X7 lion wrote: you cant match make in dust, it would break the game more then you could ever think out, just give it up & **** off with your weak self. ...
- by Baal Omniscient - at 2013.10.15 21:13:00
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386. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Vell0cet wrote: Baal Omniscient wrote: Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom...
- by Baal Omniscient - at 2013.10.15 21:04:00
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387. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achie...
- by Baal Omniscient - at 2013.10.15 15:34:00
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388. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
X7 lion wrote: Baal Omniscient wrote: X7 lion wrote: you cant match make in dust, it would break the game more then you could ever think out, just give it up & **** off with your weak self. matchmaking can NEVER WORK! get over it. D...
- by Baal Omniscient - at 2013.10.15 15:23:00
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389. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
X7 lion wrote: you cant match make in dust, it would break the game more then you could ever think out, just give it up & **** off with your weak self. matchmaking can NEVER WORK! get over it. Don't hurt your head with those genius respon...
- by Baal Omniscient - at 2013.10.15 15:13:00
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390. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
DJINN Jecture wrote: Open world real time matchmaking rather than meta matchmaking for the win. Give me an open world to explore and drones to kill along with players, allow me to ambush someone or capture their home base. Is this game about ho...
- by Baal Omniscient - at 2013.10.15 14:23:00
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391. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. For the new Research Facility. Overall, did you feel it was too complex or not very complex in layout and navigation? It was pleasantly complex, however more complexity would not be a bad thing. 2. For the supporting smaller sockets (m...
- by Baal Omniscient - at 2013.10.15 01:43:00
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392. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Draco Cerberus wrote: I seem to do fine going toe to toe with protos using my meta 1 gear, so why would I want this? Proto stompers come in and I roll out in my meta 1 logi suit rather than my proto and my kdr goes up. Is there a problem with m...
- by Baal Omniscient - at 2013.10.15 00:32:00
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393. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
WHEW! It's been a while since I maxed out my character limit on a post
- by Baal Omniscient - at 2013.10.14 22:24:00
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394. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
I've mentioned this method in passing plenty of times before but I never really laid it out properly or made a thread explaining it thoroughly. This concept is simple but the impact on the gameplay would be enormous. Basically this plan separates ...
- by Baal Omniscient - at 2013.10.14 22:23:00
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395. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
CharCharOdell wrote: Vehicle damage mods need to be brought back to 20%. It'll give shield tanks the edge at a distance, again. So rail tanks can 1-shot farm RDV's again? ....Vehicles need help, but making it so that whichever team gets their...
- by Baal Omniscient - at 2013.09.29 04:18:00
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396. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Just increase the stacking penalty. Increasing the stacking penalty still doesn't fix the problem of being able to easily get a 10% damage boost with the first mod, which is ridiculous for 90% of the weapons out there ...
- by Baal Omniscient - at 2013.09.29 03:30:00
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397. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Zeylon Rho wrote: I think "Handheld Weapon Upgrades" provides very narrow options myself (just damage mods apparently). We could probably have mods with actual drawbacks and some flavor without too much work, e.g.: Heat Sink (Low Slot): STD: ...
- by Baal Omniscient - at 2013.09.27 12:48:00
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398. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Damage mods in general are an issue in this game and my reasoning is below. I am using the Duvolle AR as an example here, but the same issues hold true through any weapon category you choose to look at with the exception of weapons that can alread...
- by Baal Omniscient - at 2013.09.26 20:55:00
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399. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Quil Evrything wrote: sadani wrote: might i suggest the option to carry a module to pop the scope off and turn it to a 3 round AR (assault rifle not armalite) Or, much simpler.. just GIVE US A SIGHT MARKER for hipfire, like EVERY SINGLE ...
- by Baal Omniscient - at 2013.09.10 16:47:00
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400. Change the sniper rifle - in Feedback/Requests [original thread]
Yay, hipfire crosshairs for sniper rifles! Now we can have charged rifles no-scope OHKing people all match every match! That's just what we've been needing!
- by Baal Omniscient - at 2013.09.10 16:41:00
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