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401. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Kadeim wrote: Your new maps are totally sniper unfriendly. No high points, most facilities have fences on the roof and around the building. So snipers have to find a spot where they can watch for targets, because a sniper rifle is absolutely no...
- by Baal Omniscient - at 2013.09.10 16:31:00
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402. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Beren Hurin wrote: It'd be nice to know who is who, then you could no longer be justified in thinking it was aim assist that killed you when you see that it was a KBM user whose bullets are all finally hitting. I alr...
- by Baal Omniscient - at 2013.09.10 16:30:00
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403. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Komodo Jones wrote: Seriously why is anyone against this idea? Because people might rain death from a dropship? Good, at this point if you're not a damn good assault pilot the only use for a dropship is to get people on...
- by Baal Omniscient - at 2013.09.02 03:59:00
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404. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Sounds like we'd finally have SOME way to attempt to counter rail sniping tank...
- by Baal Omniscient - at 2013.09.01 18:42:00
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405. Hacking (looting) Fallen Enemies in Pub Matches - in Feedback/Requests [original thread]
As an enemy goes down, sometimes they don't bleed out instantly. I would like to be able to run up to them and hold circle for a few seconds and loot an item from their loadout while they are trying to respawn or waiting to be picked up. Even if w...
- by Baal Omniscient - at 2013.05.20 11:13:00
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406. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: THUNDERGROOVE wrote: I guess it's not as bad as when they somehow released fully auto TARs back when there was a 'basic' version. Still RoF is the issue and anyone who doesn't agree either uses it or pubstomps with frie...
- by Baal Omniscient - at 2013.05.18 00:12:00
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407. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Bones McGavins wrote: I find the TAR to be the most fun weapon to use, I enjoy percision, single shot, skill weapons (i use scrambler pistols a ton and love them as well). Scrambler Rifles are fun too, so i no longer find the TAR NEEDS to exist...
- by Baal Omniscient - at 2013.05.17 23:19:00
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408. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
Nova Knife wrote: It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed) Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash ...
- by Baal Omniscient - at 2013.05.16 21:00:00
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409. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
Herpn Derpidus wrote: bigger damage radius and im fine A larger splash radius would just turn it into an area denial weapon, and it is supposed to be an AV weapon.
- by Baal Omniscient - at 2013.05.16 19:48:00
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410. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
I hit a Gunloggi with a proto one yesterday with 4 damage mods and didn't even drop 1/4 of it's health. With it requiring you to reload after every shot and tanks being able to move as fast as they do, that makes this weapon less than useless in m...
- by Baal Omniscient - at 2013.05.16 19:39:00
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411. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
Vermaak Doe wrote: I don't think they need a nerf to counteract a buff, since they were pre nerfed. It's not a nerf to counteract a buff, it's a nerf to moderate a buff. You give it a slight drawback to keep the buff from getting out of hand....
- by Baal Omniscient - at 2013.05.16 17:08:00
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412. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
The plasma launcher is a very interesting weapon, but lacks the clip size to fulfill any useful role on the battlefield. Currently the only useful role it serves is to peek out and tag an enemy running at your cover. It has too little splash to se...
- by Baal Omniscient - at 2013.05.16 15:55:00
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413. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I used the Tac until it became a death cannon. I used it for a few matches after the damage bump, then laughed and put it away because it just makes things FAR too easy. I'll use the burst 'til that beast calms down a bit. It's the damage and the...
- by Baal Omniscient - at 2013.05.12 23:32:00
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414. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Basically, if your team get's surrounded, you will continually spawn back in still surrounded until all of the surrounded allies in that area are killed off. This is worse than random spawning since at least when random spawning it gives you a CHA...
- by Baal Omniscient - at 2013.04.12 09:42:00
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415. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Baal Omniscient wrote: Ulysses Knapse wrote: Disposable Meatbag wrote: AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of tha...
- by Baal Omniscient - at 2013.04.09 23:11:00
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416. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Disposable Meatbag wrote: AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weap...
- by Baal Omniscient - at 2013.04.09 19:55:00
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417. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: It really doesn't have to be anything this complicated. Just implement a mercy rule where when one side controls all of the NULL cannons a surrender timer starts. Your 150 second idea seems as good as any for the...
- by Baal Omniscient - at 2013.04.02 14:29:00
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418. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Firstly, I'd like to say I can't take full credit for "my" idea in this thread - I got it from someone else, but at the time, I couldn't find the source to give proper credit. Still haven't been able to, actually. I did...
- by Baal Omniscient - at 2013.04.02 12:20:00
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419. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
I submitted this idea in General Discussions just to get feedback before I put it in as a request, and it got great positive encouragement, so I'm here to submit it as an official request. This first part is the original idea, and below the line i...
- by Baal Omniscient - at 2013.04.01 15:44:00
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420. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Vermaak Doe wrote: Also, each swarm charge would now show a sub category of how many missiles are left in a single round That would be interesting, but would have to be built from scratch expressly for this single weapon since all weapons fu...
- by Baal Omniscient - at 2013.03.29 17:41:00
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