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421. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
slypie11 wrote: Vaerana Myshtana wrote: Alex Bradshaw wrote: I say leave swarms as they are. I engaged a tank and a LAV this evening with a swarm. Took me 4 hits to take down the tank, and 1 for the LAV. I then had to go and re-arm. I fou...
- by Baal Omniscient - at 2013.03.27 15:27:00
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422. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
EnglishSnake wrote: Well since you called This is pretty much taken from World of Tanks, which im playing atm and i just carried our team with 8 tank kills thus winning the game it was epic and fun, i got damaged several times and did lose tr...
- by Baal Omniscient - at 2013.03.27 15:13:00
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423. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Vermaak Doe wrote: Standard swarm launcher(4 per mag/launch) vs light chassis = 2 swarms launched per lock on Advanced swarm (5 per mag/launch) vs light chassis = 3 launched per lock on Prototype swarm (6 per mag/launch) vs light chassis = 4 ...
- by Baal Omniscient - at 2013.03.27 13:52:00
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424. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I doubt it'd see much utility. HAVs aren't that hard to kill as it is. Taking the time to cripple them before destroying them just seems like time wasted. I imagine you'd get WP for each section of the tank you...
- by Baal Omniscient - at 2013.03.27 13:50:00
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425. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Vermaak Doe wrote: This makes long range Av quite a bit less viable when the problem is just with 2 of the 3 current vehicles but besides the free lavs, Havs make up the majority of all deployed vehicles. What I've been thinking is have locking...
- by Baal Omniscient - at 2013.03.27 12:21:00
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426. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I have added an alternative method of adjusting swarms to the bottom of the OP.
- by Baal Omniscient - at 2013.03.27 11:58:00
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427. [suggestion] Remove active sp - in Feedback/Requests [original thread]
Buster Friently wrote: I suggest, like Eve, make dust passive SP only. This will completely end afk farming and also end all arguments about skill caps. Additionally, a totally passive Dust will not impact the ability of new players to compet...
- by Baal Omniscient - at 2013.03.26 07:47:00
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428. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Just popping by to give Mavado my support in this. Mavado himself has been tanking for a long time, he knows what it's like to bring a tank into an ambush and mop up. He knows how one sided it gets. Newberries have no chance, and have no supply de...
- by Baal Omniscient - at 2013.03.24 12:01:00
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429. [Request] Remove Smoke from Mass Driver grenades. - in Feedback/Requests [original thread]
Let's step back a second. What is the main reason there are no cries of UP on mass drivers despite them firing slowly, dealing severely reduced damage to shields (almost all suits are shield suits these days), being one of the most difficult weap...
- by Baal Omniscient - at 2013.03.24 11:30:00
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430. [Request] Nova Sword - in Feedback/Requests [original thread]
I see no issue. 450 damage standard, 550 advanced, 650 proto. I cut the numbers low since proficiency/weaponry skills can increase the damage passively and damage mods can raise them more. However, I wouldn't go with a charge time on it though. I...
- by Baal Omniscient - at 2013.03.24 11:17:00
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431. [Feedback] Buying a character after it dies - in Feedback/Requests [original thread]
The whole focus of this game is that death and loss of gear have a tangible toll that exists beyond everyone's precious K/D. It's what sets Dust apart from other multiplayer FPS games, one of the core mechanics that makes Dust what it is. If you ...
- by Baal Omniscient - at 2013.03.24 11:06:00
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432. Charge Sniper Rifle - in Feedback/Requests [original thread]
mollerz wrote: Longratis wrote: I don't understand the logic of making the Charge Sniper Rifle (CSR) so much more powerful than the advanced sniper rifles, such as, the Ishukone Sniper Rifle (ISR). The CSR does 57 more hit points, holds the ...
- by Baal Omniscient - at 2013.03.20 20:10:00
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433. Threat detection modules/skills - in Feedback/Requests [original thread]
I think..... that's a bit off topic. This is about a warning system that lets you know when AV has locked on to you.
- by Baal Omniscient - at 2013.03.13 21:41:00
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434. Threat detection modules/skills - in Feedback/Requests [original thread]
Depends on the tone.
- by Baal Omniscient - at 2013.03.13 21:06:00
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435. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Won't work. 2 words. Militia Gear. I could fund a 3 week straight campaign with no breaks for under 50,000,000 ISK. And that's IF we aren't using blueprints.Now if we had to buy every clone we used, that might be different....
- by Baal Omniscient - at 2013.03.05 09:12:00
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436. vehicle kills - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: I'm cool with this being a suggestion but thinking of it as cheating is just . . . well . . . silly. Cheating, really? They cheated? lol. AND . . . note he said it shouldn't count as a kill, not that it shouldn't kill ...
- by Baal Omniscient - at 2013.02.22 18:26:00
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437. The Missile Nerf. - in Feedback/Requests [original thread]
Trust me, I died a LOT more from missiles than I EVER have from blasters. It was for the best. The missiles could hit you around corners, accurately one shot you from across the entire map, and were the ultimate area denial weapon preventing anyon...
- by Baal Omniscient - at 2013.02.22 14:34:00
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438. vehicle kills - in Feedback/Requests [original thread]
This is ridiculous. What happens when a car hits you? It hurts like a b*tch, right? If you are hit hard enough, it kills you right? That's exactly what happens here. You can graze someone in here and they take partial or full damage depending on h...
- by Baal Omniscient - at 2013.02.22 14:28:00
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439. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Reduced homing radius. It would be a) easier to implement, and b) work just as well. Packed would have to be thrown literally within 1 meter, regular within ~4. This would mean you actually have to aim. Why keep the homing? Because if you take o...
- by Baal Omniscient - at 2013.02.20 00:15:00
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440. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
How many top players use a KB/M setup? Almost every top player I know of uses DS3 (almost), so I have no issue with letting them keep their handicap for now. When they start to dominate, we'll change it.
- by Baal Omniscient - at 2013.02.19 23:41:00
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