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1641. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: Martin0 Brancaleone wrote: IMO 1.Change the gallente and amarr assault suits skill bonus from 5% shield recharge to 5% reduction to armor plates speed penality. 2.Give shields a proper drawback. In eve armor plates slow...
- by BL4CKST4R - at 2013.06.01 14:50:00
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1642. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: Hey CCP FoxFour, its time for you to shine! We know you're a Gallente bro, push the people responsible to balance! Me and Arkena promise, if you manage to make them balance armor and shield, we will stop calling you SoxFo...
- by BL4CKST4R - at 2013.06.01 14:15:00
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1643. Can we do something to balance small fights between heavy and light characters? - in Feedback/Requests [original thread]
Zethnos wrote: So before the heavy police try to lock me up. Think about what i am going to say. I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen dro...
- by BL4CKST4R - at 2013.06.01 14:01:00
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1644. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: BL4CKST4R wrote: Every time I make a post suggesting to fix armor I can't ever suggest anything without thinking at how much shield tanks would benefit from it, so the only way to really fix it is to add passives for th...
- by BL4CKST4R - at 2013.06.01 13:56:00
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1645. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Yeah I strayed a bit off topic, I started thinking about other stuff. The biggest problem with armor is mitigating the penalty specially since it increases disproportionately to its bonus. The best course of action is making the penalty proportion...
- by BL4CKST4R - at 2013.06.01 13:38:00
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1646. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Every time I make a post suggesting to fix armor I can't ever suggest anything without thinking at how much shield tanks would benefit from it, so the only way to really fix it is to add passives for the Armor races for just being the race, or inc...
- by BL4CKST4R - at 2013.06.01 13:23:00
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1647. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Add the Armor Honeycombing skill from EVE. This gives a 5% reduction to the movement penalty per level of armor modules
reduce the movement penalty proportionally to the armor increase. Basic -> Enhanced is a 25% armor increase, so the pen...
- by BL4CKST4R - at 2013.06.01 12:54:00
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1648. Flares or tracking? - in Feedback/Requests [original thread]
Swarm launchers, well just about anything, are pretty deadly to dropships already.
- by BL4CKST4R - at 2013.06.01 11:52:00
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1649. making proto gear worth wearing - in Feedback/Requests [original thread]
Cosgar's Alt wrote: Adam Average wrote: THE WOOKIE 72 wrote: erotic nanocircuitry The injector is a very sensual piece of equipment, while nano hives are bundles of love for those big guys we truly do love. Yeah, us logibros are no...
- by BL4CKST4R - at 2013.06.01 11:50:00
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1650. making proto gear worth wearing - in Feedback/Requests [original thread]
THE WOOKIE 72 wrote: this is my idea may not be liked by new players or by ppl that like to save isk by running militia militia weapons should do normal damage to militia 5% less damage to standard 15% less damage to advance and 45% less dama...
- by BL4CKST4R - at 2013.06.01 11:49:00
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1651. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Assuming I have my Dust lore correct we don't have a actual body, so all we would need to do is die and transfer our consciousness to the body of another race.
- by BL4CKST4R - at 2013.06.01 11:47:00
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1652. [request/feedback] LAV is underpowered now - in Feedback/Requests [original thread]
dalt ud wrote: 1. Let us dont leave LAV for capture object, when we leave it enemy can kill us, its unfair. 2. LAV can survive vs 8 prototype Lai Dai grenades only, its stupid, we must survive after 20 grenades. 3. LAV is so slow, enemy have ti...
- by BL4CKST4R - at 2013.06.01 11:46:00
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1653. Armor Tanking Improvements - in Feedback/Requests [original thread]
Ulysses Knapse wrote: We all know that, for dropsuits, Armor Tanking is a pain. I have come up with a few ideas that will alleviate that. Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve du...
- by BL4CKST4R - at 2013.06.01 11:20:00
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1654. Amarr Logistics Suit - in Feedback/Requests [original thread]
Haron Vathek wrote: Hi there. I decided to go the logistics path in Dust, and as I like armor repair modules I chose Amarr because of the nice bonuses to it. After 2 days now of playing I begun to notice something - the Amarr Logisuit is quite...
- by BL4CKST4R - at 2013.06.01 01:33:00
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1655. [Request] Contracts... - in Feedback/Requests [original thread]
Bump
- by BL4CKST4R - at 2013.05.31 10:08:00
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1656. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Drake Manfield wrote: Not sure how to address this but.... I would like to see a limit to the number of revivals by a medic. Make it like ammo. Reason??? I ended up on a map that was 3 on 2 for most of the map and ended up getting ganked......
- by BL4CKST4R - at 2013.05.31 10:06:00
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1657. [Request] Contracts... - in Feedback/Requests [original thread]
Cosgar's Alt wrote: This isn't just a CoD thing, many EVE missions have bonuses based on specific guidelines that make you go above and beyond the mission's parameters. If they're not going to reward teams that win a battle as incentive to part...
- by BL4CKST4R - at 2013.05.31 02:52:00
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1658. EHP vs Damage - in Feedback/Requests [original thread]
Noc Tempre wrote: How to fix Alpha in one step - Double all HP. Double all headshot values (so 1.2 becomes 2.4). Game instantly becomes more skill based without affecting TTK in good player vs good player situations. So instead of 1 clip I...
- by BL4CKST4R - at 2013.05.31 02:24:00
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1659. [Request] Contracts... - in Feedback/Requests [original thread]
Thor McStrut wrote: Can you elaborate on your ideas then? Are you referring to general objectives, like Kill 5 Amarrian dropsuits for 5M isk, and when I accept it, the next game I play, if I kill 5 Amarrian dropsuits I'd get an extra 5M isk as ...
- by BL4CKST4R - at 2013.05.31 02:13:00
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1660. Progressive Reloading - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Right now, our reload is cyclic. We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again. Progressive reload is based on the progress made during re...
- by BL4CKST4R - at 2013.05.31 00:55:00
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