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1461. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
High HP, low speed, flares, and all come with a pilot turret.
- by BL4CKST4R - at 2013.06.20 12:05:00
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1462. battle stat enhancments - in Feedback/Requests [original thread]
What does this have to do with stat enhancements?
- by BL4CKST4R - at 2013.06.20 11:41:00
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1463. [Feedback] Gear Scaling - in Feedback/Requests [original thread]
Well according to what you just said then shield modules would be 22/27/32/39 at 20% efficacy increase per level. Also I read your blog post, and armor doesn't offer the same scaling as shields, at complex level armor is slightly less than double ...
- by BL4CKST4R - at 2013.06.20 11:34:00
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1464. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Well, that escalated quickly. We're getting to the point where we're looking at huge changes to armour right now - having god plates which cost a lot in fittings is drastically different from what we have now, and frank...
- by BL4CKST4R - at 2013.06.20 11:25:00
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1465. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor...
- by BL4CKST4R - at 2013.06.20 11:09:00
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1466. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: iceyburnz wrote: While Im in favour of your arguments. My concern is the dual tanking would confer an advantage that would out weigh the need for other modules, specifically damage mods. Especially since thier are ...
- by BL4CKST4R - at 2013.06.20 11:05:00
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1467. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
iceyburnz wrote: While Im in favour of your arguments. My concern is the dual tanking would confer an advantage that would out weigh the need for other modules, specifically damage mods. Especially since thier are shield regen bonuses on Assau...
- by BL4CKST4R - at 2013.06.20 11:02:00
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1468. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: BL4CKST4R wrote: I think the best way to make it so reactives do not outstrip the armor/rep combo is to buff armor and repairers but give them higher CPU/PG costs, so in combination they would be more effective but also more...
- by BL4CKST4R - at 2013.06.20 02:06:00
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1469. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Master Jaraiya wrote: Numbers updated with fitting costs: Plates Basic: ..............66 HP............ Penalty 3% Speed.............fitting 12 CPU 4 PG Enhanced:.......99 HP.............Penalty 4.5% Speed..........fitting 24 CPU 8 PG Complex:...
- by BL4CKST4R - at 2013.06.19 23:26:00
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1470. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Master Jaraiya wrote: Hypothetical Numbers For Current and New Armor Plates and Repairers These are theoretical base stats for modules only, no skill buffs are taken into consideration. Any suggestions to CPU/PG usage are w...
- by BL4CKST4R - at 2013.06.19 23:16:00
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1471. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: I've been giving the OP section a second and more in depth read. First great post(s) second a question Arkena Wyrnspire wrote: [P8] The new modules The HP for the Reactive plates should be slightly higher than shie...
- by BL4CKST4R - at 2013.06.19 23:13:00
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1472. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor is gone, it's gone (unless...
- by BL4CKST4R - at 2013.06.19 18:09:00
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1473. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: [quote=Cross Atu] Quote: This also provides a bit more balance between shields and armor by putting a mod on the table which takes the same slot as primary shield tank mods. Would this fix armor vs shield tank bala...
- by BL4CKST4R - at 2013.06.19 12:03:00
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1474. Nanite Injectors - in Feedback/Requests [original thread]
Eris Ernaga wrote: Was wondering what everyone thinks about this idea well you know how Nanite Injectors are pretty much just spammed? The only reason they aren't used as efficiently is because they are temporarily broken. But people would just...
- by BL4CKST4R - at 2013.06.19 02:00:00
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1475. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Currently the cap per week is 180k I believe. After which you only receive about 100 SP per battle, Even if you have an Active booster the most you will receive is 412 - 800 or so per battle. You can go through that 1...
- by BL4CKST4R - at 2013.06.19 01:51:00
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1476. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I dont think that post was true, or there are some heavy details missing.
- by BL4CKST4R - at 2013.06.18 23:52:00
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1477. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
The best CCP reply we could get is something like "You guys will be happy with 1.2 " classic CCP leave \s you hanging reply since it is probably to late for them to take into account everything we said NOW and put it in 1.2. Unless your old post ...
- by BL4CKST4R - at 2013.06.18 23:23:00
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1478. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Yay
- by BL4CKST4R - at 2013.06.18 23:19:00
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1479. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Jathniel wrote: You guys sure armor is at a disadvantage? I saw a DJINN running a Gal Logi, that just won't die, earlier today. Took a ridiculously concerted effort to kill him... with a full-auto Duvolle AR. Seems to me that guy had armor dow...
- by BL4CKST4R - at 2013.06.18 23:11:00
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1480. Request Personal Transport Devices - in Feedback/Requests [original thread]
Or a LAV, just saying.
- by BL4CKST4R - at 2013.06.18 22:27:00
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