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1301. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: Why wouldn't a Logistic suit tank? Thats like expecting a scout suit to repair, a Logistic suit needs high HP to compensate for low damage and mobility... I have been playing a Logistic as a while and I hav...
- by BL4CKST4R - at 2013.07.08 01:34:00
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1302. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: Gallente Assault Bonus- 10% basic armor plate movement penalty reduction per level and 3% increased armor bonus from ferroscale and reactive plates per level Amarr Assault Bonus- 5% reduction to energy we...
- by BL4CKST4R - at 2013.07.08 01:30:00
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1303. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: What I don't like is that you are solving armor for the Gallente assault suits but not for the other 5 armor suits. Your Gallente assault suit bonus should apply to ALL armor suits. Although it should be more...
- by BL4CKST4R - at 2013.07.08 01:22:00
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1304. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only hap...
- by BL4CKST4R - at 2013.07.08 01:15:00
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1305. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: BL4CKST4R wrote: About to risk my 150K suit to test it for you :( EDIT: 326 shields, took my HP down to 46. That is 280 Damage, 280/400 = 0.7, or 70% damage against shields. 46 shields 526 armor to 88 HP. If I sum that up...
- by BL4CKST4R - at 2013.07.08 01:12:00
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1306. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Spycrab Potato wrote: Just give it up people. CCP will never give us Gallente's what we want. They love their precious shields and Caldari's far too much. But, but, your a Caldari :I
- by BL4CKST4R - at 2013.07.08 01:09:00
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1307. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only happens when you get hit. After that, you...
- by BL4CKST4R - at 2013.07.08 01:08:00
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1308. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
About to risk my 150K suit to test it for you :(
- by BL4CKST4R - at 2013.07.08 00:54:00
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1309. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Cat Merc wrote: No, they just do extreme damage so it feels like that. Core locus grenade kills 923.07 armor. That's more then 120% like 78% more. Wait. Math is hard. CCP says its 120% but they don't know their own ga...
- by BL4CKST4R - at 2013.07.08 00:46:00
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1310. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: DRDEEZENUTSZ TWOpointo wrote: TheGoebel wrote: BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge obvious advantages. L...
- by BL4CKST4R - at 2013.07.08 00:21:00
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1311. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Were is this list sir.
- by BL4CKST4R - at 2013.07.08 00:17:00
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1312. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Oh well, regardless of what we say and how good, or bad, our ideas are, the truth still stands that CCP isn't going to do anything, and if they do, it won't be now it will be SOON Gäó or about 6 months to 10 years from now. By the time they fix ar...
- by BL4CKST4R - at 2013.07.08 00:08:00
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1313. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increase...
- by BL4CKST4R - at 2013.07.08 00:04:00
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1314. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :) What do you mean? Forgot that...
- by BL4CKST4R - at 2013.07.07 23:58:00
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1315. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :)
- by BL4CKST4R - at 2013.07.07 23:56:00
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1316. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have ...
- by BL4CKST4R - at 2013.07.07 23:49:00
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1317. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless t...
- by BL4CKST4R - at 2013.07.07 23:43:00
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1318. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a racial bonus, which...
- by BL4CKST4R - at 2013.07.07 23:34:00
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1319. [Feedback] Shield extenders not balanced - in Feedback/Requests [original thread]
Nebuzar Draconis wrote: There is an imbalance with the shield extenders, as the Enhanced only provides 11 more hp over the basic and 33 less than the Complex. The Enhanced should provide 44 hp of shields to be in line with the Basic (22 hp) an...
- by BL4CKST4R - at 2013.07.07 23:01:00
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1320. [Request] Proper shield penalty... - in Feedback/Requests [original thread]
BUMP
- by BL4CKST4R - at 2013.07.07 21:29:00
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