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1201. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Godin Thekiller wrote: Funny; if you take a look at this , You'll learn that more damage types types do more damage to armor (3:5), and there's 4 more weapons that do more damage to armor....... Idk why they hate armor so much, releasing ar...
- by BL4CKST4R - at 2013.07.13 14:19:00
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1202. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: TheGoebel wrote: SponkSponkSponk wrote: Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable. 60% damage difference is reason...
- by BL4CKST4R - at 2013.07.13 13:13:00
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1203. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
reydient wrote: I have to say that all thought shields still seems superior to amor in most aspects- what Ive noticed is that CCP gave armor tankers more options- These options have allowed us to gain speed and regenerative properties- thus we ...
- by BL4CKST4R - at 2013.07.13 13:05:00
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1204. Needed changes to armor tanking - in Feedback/Requests [original thread]
Booby Tuesdays wrote: A doubling of the repair rate would be nice. 4, 6, and 10 respectively. I wonder if, lore wise, armor repairs slower than shields because you are physically re-creating something with nanites, where as shields you are just...
- by BL4CKST4R - at 2013.07.12 22:23:00
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1205. It's time... - in Feedback/Requests [original thread]
XV1 wrote: BL4CKST4R wrote: ALPHA DECRIPTER wrote: Why ppl voted on a weekly cap over a daily one is beyond me. We were trying to make the system better and stop people just getting loads of SP, we didn't expect it to be such a terribl...
- by BL4CKST4R - at 2013.07.12 12:42:00
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1206. It's time... - in Feedback/Requests [original thread]
Lilah Silverstone wrote: BL4CKST4R wrote: ALPHA DECRIPTER wrote: Why ppl voted on a weekly cap over a daily one is beyond me. We were trying to make the system better and stop people just getting loads of SP, we didn't expect it to be ...
- by BL4CKST4R - at 2013.07.12 12:39:00
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1207. It's time... - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Why ppl voted on a weekly cap over a daily one is beyond me. We were trying to make the system better and stop people just getting loads of SP, we didn't expect it to be such a terrible implementation. Currently to max...
- by BL4CKST4R - at 2013.07.12 12:16:00
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1208. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
RuckingFetard wrote: By the title, I mean that all Amarr weapons use batteries instead of magazines/clips/whatever, which are destroyed when you overheat your weapon. So, if you carry Amarr weapons, you will also have a few spare cells Chanc...
- by BL4CKST4R - at 2013.07.12 11:58:00
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1209. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: The Amarr Logistics suit is supposed to be the combat logistics role, as such it has reduced equipment and reduced overall high n low slots when compared to the other Logistics suits, however it doesn't get the sidea...
- by BL4CKST4R - at 2013.07.12 00:49:00
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1210. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I'm not using any more active boosters until this happens. Boosters aren't worth it unless you buy merc packs and this game is not worth 20 dollars a month.
- by BL4CKST4R - at 2013.07.12 00:24:00
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1211. [FEEDBACK] A DAY IN CCP's ''FPS'' DUST 514 - in Feedback/Requests [original thread]
Willie Fistersnatch wrote: some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how...
- by BL4CKST4R - at 2013.07.11 23:22:00
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1212. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Maken Tosch wrote: BL4CKST4R wrote: Maken Tosch wrote: Bad idea. Believe me. This is a bad idea. Haven't seen any other ideas for things to spend our money on :I Wait until the market falls into the hands of the players who get to d...
- by BL4CKST4R - at 2013.07.11 23:20:00
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1213. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Stile451 wrote: BL4CKST4R wrote: 400K sp is less than what you can make with a booster a month, so it really isn't that much. Specially at a cost of 20M ISK that would require a crap ton of playing. Also its the other way around, in the begi...
- by BL4CKST4R - at 2013.07.11 23:15:00
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1214. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Maken Tosch wrote: Bad idea. Believe me. This is a bad idea. Haven't seen any other ideas for things to spend our money on :I
- by BL4CKST4R - at 2013.07.11 23:11:00
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1215. Remote explosive fix ASAP - in Feedback/Requests [original thread]
Stile451 wrote: BL4CKST4R wrote: Thank you for giving me a new way to use my RE. Here's another that I've seen used to great effect: Throw down an uplink behind a wall or around a corner, put an RE on the other side. When a player goes to...
- by BL4CKST4R - at 2013.07.11 23:08:00
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1216. [FEEDBACK] A DAY IN CCP's ''FPS'' DUST 514 - in Feedback/Requests [original thread]
KING CHECKMATE wrote: xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [Baloch - Impactl] King Checkmate xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [EXO-5 Mass Driver] King Chec...
- by BL4CKST4R - at 2013.07.11 23:08:00
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1217. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Justice bump So much Justice it led to a double post.
- by BL4CKST4R - at 2013.07.11 22:53:00
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1218. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Justice bump
- by BL4CKST4R - at 2013.07.11 22:51:00
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1219. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Stile451 wrote: There shouldn't be a way for us to purchase extra skill in any way with ISK(until the player market hits and then only through other players who paid with aurum). There should possibly be an option to allow for decreased time s...
- by BL4CKST4R - at 2013.07.11 22:44:00
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1220. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
KingBlade82 wrote: Dust will make most of its money off of boosters soooo no I want this game to succeed so it just cant happen but when the market comes around u should be able to buy boosters with isk that other players sell :) so look forwar...
- by BL4CKST4R - at 2013.07.11 21:54:00
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