Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
861. Logisics - in Feedback/Requests [original thread]
Greasepalms wrote: Fizzer94 wrote: Nope. Logi suits are fine. They can't kill as fast as an assault, but can take a bigger beating, seems balanced to me. The only one that was OP got nerfed anyway. They are balanced. How come they don't ...
- by BL4CKST4R - at 2013.08.29 11:28:00
|
862. Possible way to buff Scout dropsuits - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. That would require changing the c...
- by BL4CKST4R - at 2013.08.29 00:49:00
|
863. [Request] Player market - in Feedback/Requests [original thread]
Zahle Undt wrote: I don't know anything about programming, but really since we already have the ability to transfer ISK between people, why not items? We can have a player market as soon as you do 2 things CCP: allow item transfers between peop...
- by BL4CKST4R - at 2013.08.28 22:45:00
|
864. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
Necro much...?
- by BL4CKST4R - at 2013.08.28 22:32:00
|
865. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: BL4CKST4R wrote: Aero Yassavi wrote: Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to ...
- by BL4CKST4R - at 2013.08.28 15:57:00
|
866. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Aero Yassavi wrote: Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to point towards that "If 1 shield HP = 2 ar...
- by BL4CKST4R - at 2013.08.28 12:02:00
|
867. [Request] Redesign the Minimap and add noise detection... - in Feedback/Requests [original thread]
Our current minimap is a cheap and difficult to use shell of its old self. Our minimap used to render structures similar to the overview map. I would love to see this back, at the very least render the battlefield in a 2D map. The minimap is suppo...
- by BL4CKST4R - at 2013.08.28 10:45:00
|
868. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Black Ops 2 Skorpion EVO smg Borderlands Shredder smg Half-Life hive hand Any gun that starts with the name jovian
- by BL4CKST4R - at 2013.08.28 10:21:00
|
869. [Request] Set bonuses - in Feedback/Requests [original thread]
Jack Boost wrote: More items come... and more with 'names'. Is CCP planning (like in Eve - implants sets) give us somekind of bonuses from full sets of items? Highly doubt it, but I would love a racial loyalty bonus like a bonus for bein...
- by BL4CKST4R - at 2013.08.28 10:09:00
|
870. PC is a self-defeating game mode - in Feedback/Requests [original thread]
Threadnaught but its very relevant and a good read +1. What we need is PVE + planetary and district resources + EVE-Dust 514 market place.
- by BL4CKST4R - at 2013.08.28 00:52:00
|
871. [FeedBack]Tanks - Shield Tanker - 1.5 - in Feedback/Requests [original thread]
Hope CCP hits the nail in the head when balancing shields and armor with tanks then apply those fixes to infantry.
- by BL4CKST4R - at 2013.08.28 00:40:00
|
872. [Requests] Regarding the New Vehicle Ammo Capacity in 1.5 - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Just a few things I think CCP should implement or consider with the new vehicle ammo capacity "feature." 1. Add more supply depots. Currently, there are usually only 1-2 per map (outside the redline). If vehicles want to...
- by BL4CKST4R - at 2013.08.27 21:19:00
|
873. Splash damage - in Feedback/Requests [original thread]
major faux-pas wrote: Has anyone got a link to the way splash is calculated? We honestly don't know, I personally believe it is bugged. Splash damage has no efficiency modifiers and there is no realistic fall of damage from the radius, its ...
- by BL4CKST4R - at 2013.08.27 19:18:00
|
874. [Request] Detonating Remote Explosives Separately - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I've been using remote explosives a bit more recently and I can't help but think it'd be more efficient to have a system where you can choose to detonate all placed explosives separately whilst still being able to detona...
- by BL4CKST4R - at 2013.08.27 19:11:00
|
875. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Complex reactive plates should cost 30CPU/6PG and give 3 HP/s
- by BL4CKST4R - at 2013.08.27 11:49:00
|
876. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
The Black Jackal wrote: As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanked Dropship (My Logistics ...
- by BL4CKST4R - at 2013.08.27 02:07:00
|
877. possible solution to afk and redzone sniper probs... - in Feedback/Requests [original thread]
AFK fix coming in 1.4 so hold your SocksFour that update.
- by BL4CKST4R - at 2013.08.27 01:13:00
|
878. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Vespasian Andendare wrote: No. Time to realize that there will be differences with armor/shield tanking, and regen is one of them. If you're sad your armor is being depleted on your shield suit, there are nanohives that will fix that problem ...
- by BL4CKST4R - at 2013.08.26 21:00:00
|
879. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Galvan Nized wrote: This gets a no from me. First off, dual tanking is its own beast and is easy for Armor AND shields if your talking about true dual tanking and not the use of a single mod. Remove Ferros if you want to they do nothing for ...
- by BL4CKST4R - at 2013.08.26 10:22:00
|
880. capless friday - in Feedback/Requests [original thread]
Maybe a free weekly booster that lasts for 24 hours, the booster lifts the cap for that 24 hours. Every wednesday you get a new one unless you didn't use the one you currently have.
- by BL4CKST4R - at 2013.08.26 01:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |