Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP Rattati
C C P C C P Alliance
7078
|
Posted - 2014.09.15 09:25:00 -
[1] - Quote
Everyone,
here are the proposed numbers based off of the conversation in this thread: https://forums.dust514.com/default.aspx?g=posts&t=174966&find=unread
I encourage you to study them and also the ratios we are using to baseline some of the designs. No sniper rifle should be the best at all things, and all of them should have weaknesses.
Sniper Rifle Numbers
Please give us your feedback, thanks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3078
|
Posted - 2014.09.15 10:16:00 -
[2] - Quote
I'm definitely going to stop rep tanking my gal fit... a headshot from any of these is instant death for any proto gal rep tank... even the militia sniper. That will let me survive two :)
supercalifragilisticexpialidocious
|
idlerowl
Old-Type
12
|
Posted - 2014.09.15 10:30:00 -
[3] - Quote
MIL sniper Rifle headshot 300%
Huumm... I think MIL sniper Rifle headshot unnecessary change
MIL sniper Rifle 194.50% headshot . It's enough |
shaman oga
Nexus Balusa Horizon
2815
|
Posted - 2014.09.15 10:32:00 -
[4] - Quote
My only concern is zoom level, i trust you for the rest.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
|
The dark cloud
The Rainbow Effect
4108
|
Posted - 2014.09.15 10:39:00 -
[5] - Quote
lol @ the rate of fire from the balacs sniper rifle in combination with the damage and clip size. And before any 1 asks: no you cant have any of those that i have in my assets. They gonna stay there all 25 of them.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
Tyjus Vacca
The United Socialist Liberation Front
270
|
Posted - 2014.09.15 10:42:00 -
[6] - Quote
the damage for the tactical is way too high...... while the damage for the std is a little lacking in progression among-st the tiers
sniper changes !!? O_o
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
80
|
Posted - 2014.09.15 10:59:00 -
[7] - Quote
^ tac is too high RATTATI. I'm a sniper so this is not biased. The standard snipes should be stronger than tac. I mean you can keep it but many will not like seeing all these kaalakiota tacs over ishukones and charges.
37 kills with nova knives
|
|
CCP Rattati
C C P C C P Alliance
7081
|
Posted - 2014.09.15 11:02:00 -
[8] - Quote
you need 3-5 consecutive bodyshots for a medium, and some of those headshots to be able to kill a heavy
currently the tacSR is least powerful and we would like to bring them up to standard.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
George Moros
RestlessSpirits
416
|
Posted - 2014.09.15 11:44:00 -
[9] - Quote
@Rattati:
As far as I remember, the zoom magnification on (current) sniper rifles is (best to worst): tactical-normal-charge, not counting Thale's. Why is it that tactical SR, having the least amount of range still has the best zoom? I can understand your decision to bring tactical SR base damage closer to the normal variant (I believe 100m less range compensates for the buff), but I think the zoom levels should be in line with the range of the rifle.
Pulvereus ergo queritor.
|
Silver Strike44
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.09.15 13:30:00 -
[10] - Quote
I could be missing something here, but I believe someone miscalculated some of the proposed modded dps stats. I didnt do the math, but some of the protos seem way too high compared to advanced. Please take a look, if you wouldnt mind, and correct me if Im wrong.
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
|
|
Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
|
Posted - 2014.09.15 14:03:00 -
[11] - Quote
ROF nerf on TACSr? Why? I need the speed to put enemies down fast enough at close range |
|
CCP Rattati
C C P C C P Alliance
7100
|
Posted - 2014.09.15 14:05:00 -
[12] - Quote
Extraneus Tenebrarum wrote:ROF nerf on TACSr? Why? I need the speed to put enemies down fast enough at close range
Did you not see the huge dmg buff?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tyjus Vacca
The United Socialist Liberation Front
270
|
Posted - 2014.09.15 14:16:00 -
[13] - Quote
CCP Rattati wrote:you need 3-5 consecutive bodyshots for a medium, and some of those headshots to be able to kill a heavy
currently the tacSR is least powerful and we would like to bring them up to standard.
but the dmg for the proto tacSR is way too high...... the current tacSR suffers from a small clip size otherwise it would be better than the ChargeSR .... with these dmg buffs I could easily take out starter-fits in a bodyshot,... and its more like 2- 3 bodyshots for a med ......
sniper changes !!? O_o
|
Right-wing Extremist
Nos Nothi
1119
|
Posted - 2014.09.15 15:02:00 -
[14] - Quote
I won't say I'm ecstatic about the ammo on the Charge - but you knew that from the other thread.
But now that I finally have a spreadsheet to look at, I can see myself using the Ishukone and the Kaalakiota more often in situational applications while the Charge will continue to be my bread-and-butter.
The Thale's needs to drop more often. I haven't seen one in months, and I lose 'em quick because I was rarely ever in the redline to begin with.
The thing that irks me most about the range nerfs, though, is that this isn't going to stop people from sniping from the red line - which was the stated impetus for it to begin with. And I'm sorry, Rattati, but saying "but did you see the massive damage buffs???" doesn't help because "Did you see the massive HP buffs???" We needed these damage buffs a long time ago.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
Logi Bro
Brutor Vanguard Minmatar Republic
3355
|
Posted - 2014.09.15 15:06:00 -
[15] - Quote
I can't look at these numbers without seeing Sniper 514.
I get that the charge rifle is supposed to be high damage, but you can kill 99% of suits in the game with a headshot. The other 1% will still be massively crippled after taking one of those hits. What's the point of using a high eHP sentinel suit if it will be instakilled regardless?
My logistsics suit already had survivability problems, but now any headshot from any sniper will instakill me.
And sniper rifles got these buffs because they lost 150-250m of range, that doesn't even solve the redline issue, it just makes it a bit harder for the redline snipers to find a good spot. This wouldn't be such a big problem to me if our maps weren't 90% open space with no cover.
SP Sinks? Fixed.
|
Right-wing Extremist
Nos Nothi
1119
|
Posted - 2014.09.15 15:11:00 -
[16] - Quote
Logi Bro wrote:90% open space with no cover. lol wut?
Stahp it, muh sides are kill
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
Tyjus Vacca
The United Socialist Liberation Front
270
|
Posted - 2014.09.15 15:21:00 -
[17] - Quote
Logi Bro wrote:I can't look at these numbers without seeing Sniper 514.
I get that the charge rifle is supposed to be high damage, but you can kill 99% of suits in the game with a headshot. The other 1% will still be massively crippled after taking one of those hits. What's the point of using a high eHP sentinel suit if it will be instakilled regardless?
My logistsics suit already had survivability problems, but now any headshot from any sniper will instakill me.
And sniper rifles got these buffs because they lost 150-250m of range, that doesn't even solve the redline issue, it just makes it a bit harder for the redline snipers to find a good spot. This wouldn't be such a big problem to me if our maps weren't 90% open space with no cover.
to be fair headshots from sniper rifles are supposed to kill
sniper changes !!? O_o
|
Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 15:22:00 -
[18] - Quote
Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
Logi Bro
Brutor Vanguard Minmatar Republic
3357
|
Posted - 2014.09.15 15:26:00 -
[19] - Quote
Right-wing Extremist wrote:Logi Bro wrote:90% open space with no cover. lol wut? Stahp it, muh sides are kill
I bring up a valid complaint and you troll. I wonder if you are a biased sniper or not? Don't worry, no matter what I say, CCP is going to buff your crutch.
Ever look at a map before? The map, not the sockets. You know, those massive open wastelands that have a few empty spaces for sockets? And even when you are in a socket outpost, how many of those actually give you 360 degrees of cover? Other than the Gallente Research Facility, there are only a handful of sniper-proof rooms.
SP Sinks? Fixed.
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2064
|
Posted - 2014.09.15 15:31:00 -
[20] - Quote
Please also consider increasing fitting requirements. |
|
Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
|
Posted - 2014.09.15 15:39:00 -
[21] - Quote
CCP Rattati wrote:Extraneus Tenebrarum wrote:ROF nerf on TACSr? Why? I need the speed to put enemies down fast enough at close range Did you not see the huge dmg buff?
Guess I'll see how it feels before complaining. |
Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
|
Posted - 2014.09.15 15:41:00 -
[22] - Quote
Vulpes Dolosus wrote:Please also consider increasing fitting requirements.
I can barely fit it on my min scout :( |
Tyjus Vacca
The United Socialist Liberation Front
271
|
Posted - 2014.09.15 15:43:00 -
[23] - Quote
Is everyone going to ignore how obviously overpowered the Proto tacSR will become ..... yes it has 100m less range than the others ,but it has rifle DPS and with 6 shots in a clip....
sniper changes !!? O_o
|
Right-wing Extremist
Nos Nothi
1119
|
Posted - 2014.09.15 15:48:00 -
[24] - Quote
Logi Bro wrote:Right-wing Extremist wrote:Logi Bro wrote:90% open space with no cover. lol wut? Stahp it, muh sides are kill I bring up a valid complaint and you troll. I wonder if you are a biased sniper or not? Don't worry, no matter what I say, CCP is going to buff your crutch. Ever look at a map before? The map, not the sockets. You know, those massive open wastelands that have a few empty spaces for sockets? And even when you are in a socket outpost, how many of those actually give you 360 degrees of cover? Other than the Gallente Research Facility, there are only a handful of sniper-proof rooms. You see this corp tag, mate?
I'm a scout.
I run the M-1/Series with either BK-42 and Ishukone knives or Ishukone knives and ADV Scrambler Pistol.
I don't run a cloak.
I don't get sniped.
90% open space with no cover? It's not THAT bad. Don't be lazy. You don't get to run from point A to point B in a straight line with no opposition without considering the possibility of ADS, HAV, LAV, gk.0 Sentinels with Rail Rifles, scouts brick tanked slayer scouts with shotguns and cloaks hunting for people trying to cross between the compound and the outside objectives, and yes, snipers.
If you think you're dying because "90% open space with no cover qq", that's not why you're dying.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
Iron Wolf Saber
Den of Swords
16433
|
Posted - 2014.09.15 16:06:00 -
[25] - Quote
Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted
at 300 meters rather use a forge gun.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
|
Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 16:26:00 -
[26] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun.
How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline.
so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
Logi Bro
Brutor Vanguard Minmatar Republic
3357
|
Posted - 2014.09.15 16:33:00 -
[27] - Quote
Right-wing Extremist wrote:
If you think you're dying because "90% open space with no cover qq", that's not why you're dying.
I don't recall ever saying that I die because of no cover. I just said there was a lack of cover.
As it happens, I die very rarely to snipers, but then again, snipers can't kill me in a single shot in most scenarios right now. As it stands, I can take a shot, know which direction to take cover from, and I will be mostly fine as long as I know what direction I am being shot from.
Can't do that in Delta. I'll be one-shotted, have no idea what direction it came from, and it will keep happening. Snipers still have enough range to shoot from the redline, they just won't be as far back in it. I don't want to have to dedicate every game to sniper hunting, especially when I am trying to run logistics.
On a side note, look at my name. Do you think that just because I have skilled into Galsents, Galmandos, Minsents, Minmandos, Galscouts, and Minassaults that I actually use them? Hell no, just because my name is Logi Bro, all I ever use is logistics. You can take that as a fact because it is in my name, just like I can tell what you do by looking at your corp tag.
SP Sinks? Fixed.
|
Iron Wolf Saber
Den of Swords
16433
|
Posted - 2014.09.15 16:33:00 -
[28] - Quote
Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun. How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline. so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m
How many body shots does a forge gun need?
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
|
Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 16:44:00 -
[29] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun. How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline. so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ?
Have you missed the point ? because it would seem so
let me make it nice and simple because it seems to have evaded you,
Sniping from inside the redline needs to be addressed
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
Tyjus Vacca
The United Socialist Liberation Front
271
|
Posted - 2014.09.15 16:52:00 -
[30] - Quote
Shley Ashes wrote:
Sniping from inside the redline needs to be addressed
Im really getting tired of hearing this same point over and over again..... its like a broken record whenever anyone talks about fixing snipers in this game someone always has to bring up the redline ..... redline snipers never have an impact on any battles, they rarely break 5 kills, and are generally just unimportant...... Ive seen people with LR's,or RR, or even forges in the redline but no one ever complains about them.... they are already lowering SR range the problem has been addressed what more do you want ??
sniper changes !!? O_o
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |