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561. Game Design and Tanks - in Feedback/Requests [original thread]
tanks should have limited ammo and should requires 4 guys to run it. This AV nerf was temporary, as in not going to remain it was to test tank on tank warfare(of course CCP didnt tell us what we were suppose to be testing so no one tested it) On...
- by Avenger 245 - at 2012.09.08 00:14:00
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562. movement - in Feedback/Requests [original thread]
Now a big thing about a FPS and how its played is its movement systems and the flexibility it gives players. I personally prefer games which allow a skillful player to take full advantage of their surroundings. But any changes to movement must flo...
- by Avenger 245 - at 2012.09.07 16:02:00
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563. HMG needs love - in Feedback/Requests [original thread]
hmg doesnt do enough damage it does less damage than a SMG and thats not right for a heavy weapon
- by Avenger 245 - at 2012.09.07 14:26:00
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564. Some ideas - in Feedback/Requests [original thread]
what in the world are you talking about?
- by Avenger 245 - at 2012.09.07 14:24:00
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565. New Deployment Ideas - in Feedback/Requests [original thread]
dont really like the droppod idea, but yeah to coming in with dropships.
- by Avenger 245 - at 2012.09.07 14:00:00
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566. why does CCP hate hills? - in Feedback/Requests [original thread]
i support climbing those impassable hills.
- by Avenger 245 - at 2012.09.06 14:41:00
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567. Logistics - sidearms... - in Feedback/Requests [original thread]
the logi doesnt need a side arm becasue it not meant to be a all around versitle suit its meant to support other suits, one weapon slot means it can provide some fire support and defend its self, but without a side arm it cant charge enemy positio...
- by Avenger 245 - at 2012.09.06 14:39:00
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568. How to 1 Hit Kill a Tank... - in General Discussions [original thread]
BestNameEva wrote: so not worth the isk a tank is a unstoppable killing machine that rolls over everything in its path. this is an great way to get rid of a game breaker with out risk. +1
- by Avenger 245 - at 2012.09.06 14:34:00
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569. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
i think a vehcile meant to transport troops should be fairly heavly armored, i think dropships should be able to take more damage than they do right now not as much as a tank but more. if CCP ever adds weak and strong spots in armor then dropships...
- by Avenger 245 - at 2012.09.06 14:25:00
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570. Concerns regarding the lack of any real cover interaction - in Feedback/Requests [original thread]
hold crouch near something can be used as cover and guess what your using cover. i would like to a lean feature though, and bullet going through light cover.
- by Avenger 245 - at 2012.09.06 14:19:00
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571. Weapon/equipment switching - in Feedback/Requests [original thread]
maybe make the wheel a bit easier to control rather than changing it completely. wider margin of area when your trying to select an option and more control over it.
- by Avenger 245 - at 2012.09.06 14:16:00
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572. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
I would love a more immerse feel, explosions knocking you around and things like that would be cool but I mention stagger in this thread which would have a two effects better represent bullet impacts by shaking the screen some and having a change ...
- by Avenger 245 - at 2012.09.05 03:13:00
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573. combat movememt: system and list - in Feedback/Requests [original thread]
So any one have a way for this to be abused? Or do you like the idea, should it be implemented? if it was implemented right would you enjoy it? How realistic would you like movement around and though different parts to be? Do you have any ideas fo...
- by Avenger 245 - at 2012.09.05 02:19:00
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574. [Request] Sliding - in Feedback/Requests [original thread]
Well I mention sliding and some other stuff here and how it can be implemented in the most balanced way with plenty of ways to stop/not allow it to happen https://forums.dust514.com/default.aspx?g=posts&t=33819&find=unread
- by Avenger 245 - at 2012.09.05 02:10:00
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575. [Suggestion] Rebalancing the Forge gun - in Feedback/Requests [original thread]
It wasnt as much forge sniping as forge bombardment, some few could snipe with them though. Rather than have a mirrage thing that could easly be compensated for with a bit of guess work why not just bump up the range some and bump down the accaur...
- by Avenger 245 - at 2012.09.05 02:09:00
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576. gaming comparison what i prefer for dust: crysis edition - in Feedback/Requests [original thread]
I guess I could clarify what I mean by rugged movement. I want to feel the weight of my character as he trugs though the battlefield, I want to here the rumble and roaring as a tank rolls by, the shock wave as explosion ring out all around, the pr...
- by Avenger 245 - at 2012.09.02 17:40:00
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577. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
At op, I eat though ammo and commonly use more than is provided, but I can understand where your comming from on this so I could see a 15 to 20% drop in ammo to accommodate logi more. Xavier Hastings wrote: They should probably make being a ...
- by Avenger 245 - at 2012.09.02 04:56:00
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578. gaming comparison what i prefer for dust: crysis edition - in Feedback/Requests [original thread]
Well I just got crysis 2 and played it a bit. I've gained a better understand for the difference between pc games and console games, and pc ported to console games. I loved thier tactical HUD on crysis and I think TACNET could use a bit of work ...
- by Avenger 245 - at 2012.09.02 04:53:00
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579. CCP is attempting to test tank warfare (tanks counter tanks) - in Feedback/Requests [original thread]
I've suggest they redo the instabattle so it sees what a person most used kill method is and use that to build balwnced teams this way both teams will have w high chance to have well balanced teams. This would mean there would be a much higher cha...
- by Avenger 245 - at 2012.09.02 02:20:00
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580. Idea about the future of tanks. Not a nerf or buff thread - in Feedback/Requests [original thread]
Later once we have the whole game available, I would like there to be different tank types suited to different roles in each faction. Not simply the same model with different bonuses but different [b]hardpoint layouts [b\] that would be better for...
- by Avenger 245 - at 2012.09.01 17:01:00
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