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Veritas Mort
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.09.06 13:45:00 -
[1] - Quote
This is my first post on this forum and I've avoided commenting on most issues due to lack of experience with the game so far.
Having played the game I have discovered one major concern and area for improvement. There is absolutely zero interaction with cover/terrain in this game. A few years ago this may not have been an issue but if CCP desire to make Dust a AAA title (and I truly believe that with the unique and innovative approach they are taking with this game that it has that potential) then it must be compared to other current AAA titles.
From Battlefield to CoD to GoW cover has begun to play an increasingly important role in FPS games over the last decade. Of course sometimes the cover can become the whole game (as in the case of GoW) and we don't want to have to rely on chest high walls all the time but the complete and utter lack of cover interaction makes the game feel a little clunky. The game is coming along well (or so I think as a new tester) but combat feels a little more in the domain of Quake, Unreal Tournement and old Halo, games that were overtaken and outsold by games introducing dynamic cover systems.
I'm not sure if it's an engine restriction or something that was mostly overlooked in favour of focusing on the MMO side of the shooter but simply being able to flatten oneself against a wall is a basic and expected function of the modern FPS and is something that I personally feel the game is in need of. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.06 13:49:00 -
[2] - Quote
You just don't use the cover?
I'm interacting alot with the surrounds...
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 13:53:00 -
[3] - Quote
with out agreeing or disagreeing with any of the content in your post:
no game has to be like any other game.
I am sure i could think of a few things i'd like added to a game, but whether or not those things are present in a game does not make that game a "AAA" title.
...
like i said i don't agree or disagree, in fact i saw a post by a dev saying they liked the idea a player posted about being able to "slide" when running, so our toons can get to cover in a more dynamic manner.
keep pushing :).. who knows :)
edit: actually lol.. i did disagree with you >.< BUT ONLY THAT FIRST BIT!! |
Veritas Mort
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.09.06 14:01:00 -
[4] - Quote
Rolyat, that may be the case as I've only managed one full nights playtest so far but to my knowledge the only interaction with cover is to change stance and hope that not enough of you sticks up to hit. I'd like to see a little more interaction with the cover rather than it just being an object in the field.
Billie Gene. You are of course completely correct regarding similarity between games and I concede to that point, I want Dust to be great, at the minute it's quite good and I'm just putting out there a few things that great games have in common rather than trying to say there is a recipe that must be followed. But I feel interaction and dynamic cover and movement are one of the greatest keys to the success of the modern FPS.
I like Dust but at the moment it feels a little clunky and basic to me. |
Patches The Hyena
204
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Posted - 2012.09.06 14:16:00 -
[5] - Quote
Interacting with cover is an advance made by games, and while Dust doesn't have to be like other games, using advances made by others is good and most shooting in this game is done between two soldiers out in the open. This isn't typical and should be adjusted with more available cover and better interaction with said cover.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.06 14:19:00 -
[6] - Quote
hold crouch near something can be used as cover and guess what your using cover. i would like to a lean feature though, and bullet going through light cover. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 14:35:00 -
[7] - Quote
I get what the OP means, he wants stuff like being able to stabilize your HMG/sniper on a low wall to increase accuracy and give a bit more cover while sacrificing mobility.
Thats as far as it should go though.
No "hold square" to take GOW cover or what not.
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BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.09.06 15:11:00 -
[8] - Quote
Carilito wrote:I get what the OP means, he wants stuff like being able to stabilize your HMG/sniper on a low wall to increase accuracy and give a bit more cover while sacrificing mobility.
Thats as far as it should go though.
No "hold square" to take GOW cover or what not.
I Agree with this..........God of war? |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.06 15:22:00 -
[9] - Quote
In the last build we all discussed the possibilities of a dynamic corver system if i remember right everyone agreed that though dynamic cover would be nice to see it a) have to be done right not to draw out the game since its a high health shooter and b) we would rather see more content then have a dynamic coversystem
If ccp can do it i would be fine with it if the terrain and buildings ared destructable to a level so instead of waiting for the head to pop out or trying to g around if we have a big enough gun to destrol that crate hes behind
But again it was decided other contents should come first |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 17:21:00 -
[10] - Quote
BestNameEva wrote:Carilito wrote:I get what the OP means, he wants stuff like being able to stabilize your HMG/sniper on a low wall to increase accuracy and give a bit more cover while sacrificing mobility.
Thats as far as it should go though.
No "hold square" to take GOW cover or what not.
I Agree with this..........God of war?
Gears of War
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.06 17:36:00 -
[11] - Quote
I feel the problem lies with the actual cover we're hiding behind. Tank traps, huge cargo crates, massive towers, and generally things which aren't "person size". The battlefield does feel like it's not designed for infantry to be dug in anywhere. Biomass and communication have more "person size" cover. Stacked crates, stairs and railings are about the only sign that people exist. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 17:41:00 -
[12] - Quote
I will agree the world is too static, I want to open a door or blow away at least potentially moveable objects(crates, vehicles, fuel filled tanks) |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.06 17:46:00 -
[13] - Quote
Personally, I think it'd be neat to have a "lean" ability, kind of like the q and e key functionality in the original Crysis. There's no body-sticking, and it still allows you to present a smaller profile when firing from behind an object. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 17:47:00 -
[14] - Quote
I thought about it and then decided it would make recons way too ninja. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.06 17:50:00 -
[15] - Quote
It's to day to day stuff. Our war barge would be a nice area to fight in compared to everything except biomass. Doors, stairs, a giant holographic table :D Although it's pretty sparse, it is clearly designed for people. Its a really important part of immersing people in FPS. Think how many doorways, stairs, parked cars, railings, bookcases, small walls, and tables/chairs you see in day to day life. Maybe the art department were too busy making awesome tanks and guns and dropsuits to deal with the day to day stuff.
I DO like the awesome work the CCP have done on the style of their models and the mood effects work really well. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 18:38:00 -
[16] - Quote
I would say its lore that the doors are locked but communication breaks that mold in that the main buildings doors are opened and closed in certain areas. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.09.06 18:50:00 -
[17] - Quote
Bah. Cover systems are overrated. I don't need to press a button to stand behind a wall, I'm doing that right now. |
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