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661. [Request] More starting classes. - in Feedback/Requests [original thread]
Sey up your own builds, do it your self its not that hard with milita
- by Avenger 245 - at 2012.08.07 03:26:00
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662. Snipers and Scout Suits - in Feedback/Requests [original thread]
Dont agree wit the sniper having a movement nerf for it, its a long range rifle like an assault is a rapid fire rifle they would way the same. Also the should a speed nerf be attached to the gun my sniper build relies on my proto assault suit(bein...
- by Avenger 245 - at 2012.08.07 03:25:00
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663. Subscreen for Vehicles - in Feedback/Requests [original thread]
Idea allow the tanks owner the ability to assign roles and assign multiple roles so a tank owner can still solo if nececary but if personel are avalible I should be able to assign a 1 guy to each of the three turret and let me focus on driving. Se...
- by Avenger 245 - at 2012.08.04 19:57:00
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664. [Request] HMG buff - in Feedback/Requests [original thread]
I think the hmg should have some medium range cababilitys but give it a slower turning speed to compensate, and increase the damage its a Heavy machine gun it should be ripping soft target apart, I mean I think this thing should be shooting the eq...
- by Avenger 245 - at 2012.08.04 19:51:00
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665. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
so where should we draw the line?
- by Avenger 245 - at 2012.08.04 02:57:00
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666. Skills - in Feedback/Requests [original thread]
think more like your buying for dummies books on each skill you have to pay for the book and then invest time in reading them.
- by Avenger 245 - at 2012.08.03 22:24:00
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667. important points on my last match - in Feedback/Requests [original thread]
i am now having more trouble with lag/bug throwing me off the building im standing on one moments im walking to get a better shot the next im standing 3 meters ahead of the direction i was walking... then i fall into the fray as a sniper i dont ge...
- by Avenger 245 - at 2012.08.03 19:36:00
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668. Awful hit detection leaves beta unplayable - in Feedback/Requests [original thread]
three of the threads on the main page mention something about hit detection
- by Avenger 245 - at 2012.08.03 19:33:00
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669. Awful hit detection leaves beta unplayable - in Feedback/Requests [original thread]
this has 101 threads about this, and is broguth up cosntatnly. does it realy need another. besides new build coming out next week it should be better.
- by Avenger 245 - at 2012.08.03 19:07:00
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670. important points on my last match - in Feedback/Requests [original thread]
dont realy got many nano hive skills i just got the basic version
- by Avenger 245 - at 2012.08.03 18:37:00
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671. Remote Explosives. - in Feedback/Requests [original thread]
Cless Vallein wrote: what is the dmg of REs??? what ever your HP is when they exploded
- by Avenger 245 - at 2012.08.03 18:36:00
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672. Logistics/Equipment - in Feedback/Requests [original thread]
Dante Daedrik wrote: Garrett Blacknova wrote: They're already giving a hack speed buff to Logi suits. I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defending points while the sl...
- by Avenger 245 - at 2012.08.03 18:35:00
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673. Logistics/Equipment - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I don't want them to make ANYTHING suit-specific. They're already giving a hack speed buff to Logi suits. I think a couple of these things should have some kind of equip bonus (reduced CPU/PG requirements) when they'r...
- by Avenger 245 - at 2012.08.03 18:12:00
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674. important points on my last match - in Feedback/Requests [original thread]
my suit focus on being able to survive, with my new proto assault sniper i running 3 dmg mods 2 cpu booster 1 armor repairs 1 armor plate with proto sniper basic sub. and now some nanohives. my suit can take a beating long enough for me to get be...
- by Avenger 245 - at 2012.08.03 18:10:00
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675. important points on my last match - in Feedback/Requests [original thread]
Cless Vallein wrote: Avenger 245 wrote: um the snipers only got 25 to 30 shots were not much better off than you in that department. yes but scout suits have equipment slots... the type 2 has 2 equipment slots so if you had the cpu/pg you...
- by Avenger 245 - at 2012.08.03 17:41:00
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676. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: STB-stlcarlos989 EV wrote: Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sou...
- by Avenger 245 - at 2012.08.03 17:14:00
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677. Scout class cloaking - in Feedback/Requests [original thread]
i would like a cloaking module but um read this thread https://forums.dust514.com/default.aspx?g=posts&m=137323#post137323 for cloaking ideas. on that i think cloaking should be avalible to all dropsuits if they have the CPU/PG but how well ...
- by Avenger 245 - at 2012.08.03 17:12:00
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678. important points on my last match - in Feedback/Requests [original thread]
um the snipers only got 25 to 30 shots were not much better off than you in that department.
- by Avenger 245 - at 2012.08.03 17:02:00
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679. I'm a bit disappointed - in Feedback/Requests [original thread]
VigSniper101 wrote: Weve barely seen a mark of whats to come; constant free expansions and updates new planets market tycoons economics corporate/alliance management orbital bombardment We only even have one dropsuit type for race. And not ev...
- by Avenger 245 - at 2012.08.03 17:01:00
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680. important points on my last match - in Feedback/Requests [original thread]
well they should be the forge gun is a AV weapon not a anti infintry it shoudltn ever be accaruct enough to hit infintry at mid range and shoudlnt be able to hit anything at long. the fact that it OHK all scouts and some assaults is the issue even...
- by Avenger 245 - at 2012.08.03 16:41:00
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