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641. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: I think the forge gun has enough drawbacks to offset its lethality, when i get sniped in my dropsuit by a forge gun i got nuthin but respect for the gunner who could nail me with that big pig. (on a side note the de...
- by Avenger 245 - at 2012.08.09 06:22:00
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642. Grids lasers and airstikes - in Feedback/Requests [original thread]
I suggested one time if planetary warfare becomes like a RTS for commanders between matchs then artilery location could be attacked by the enemy to destroy/capture them. Somethin like a artilery drone coloum gets jammed and capture or destroy it b...
- by Avenger 245 - at 2012.08.09 06:12:00
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643. Deployable equipment - in Feedback/Requests [original thread]
I have another thread that expanded on the laser designator so it could makr orbital bombardment spots and airstikes as well
- by Avenger 245 - at 2012.08.09 06:08:00
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644. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
Velvet Overkill wrote: You should have posted this on the .aspx?g=posts&t=18750&find=unread" title="forums.dust514.com/default .aspx?g=posts&t=18750&find=unread">Sticky: Ideas/Themes for DUST 514 Maps thread Also EVERYTHIN...
- by Avenger 245 - at 2012.08.09 06:07:00
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645. Deployable equipment - in Feedback/Requests [original thread]
Alshadow wrote: i cant imagine how butt hurt you are that no ones givng this any atention....... i love every one of these ideas...... and thats all i have to say about that You are a blessing after a very bad day.
- by Avenger 245 - at 2012.08.09 00:27:00
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646. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
ill try them out this weekend, as for the grammer and spelling mistakes yall will have to forgive me its hard to type on my phone and my laptop died.
- by Avenger 245 - at 2012.08.09 00:24:00
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647. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Pokey Dravon wrote: Avenger 245 wrote: I figured people be mad about the suggested forge gun nerf they usally are. Considering there's basically no splash damage, you have to hit someone directly with the shot to kill them. There is also ...
- by Avenger 245 - at 2012.08.08 21:59:00
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648. Grids lasers and airstikes - in Feedback/Requests [original thread]
Mic McCoy wrote: A 2d map overlay would work for general infantry movement and orbital strikes that shoot straight down. However you would been to at another dimension (height) for airstrikes, artillary or anything that shoots at an angle and n...
- by Avenger 245 - at 2012.08.08 20:26:00
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649. Grids lasers and airstikes - in Feedback/Requests [original thread]
25 by 25 meters? if your standing in the middle everthing except the outer edge should be close range, and the adjacent grid would be medium range excpet for their outer edge and 3 away would be long. So the orbital strike seen on the fanfest show...
- by Avenger 245 - at 2012.08.08 20:21:00
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650. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
I would like a dynamic and unique battlefield, with terrian weather effects with a slightly destructable battlefield. I think this would make every battle unique even on the same map so battles dont become static. Terrian effects like the diffre...
- by Avenger 245 - at 2012.08.08 20:17:00
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651. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I figured people be mad about the suggested forge gun nerf they usally are.
- by Avenger 245 - at 2012.08.08 19:50:00
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652. Grids lasers and airstikes - in Feedback/Requests [original thread]
The grid gives commanders more option like "we got a tank in D5, get some AV guys over here" or "land the dropship in F6, the rest off us get to the ridge and cover F5." Rather than "land at 64 and 21" or "we have a tank at 64 52, no wait 65 53 no...
- by Avenger 245 - at 2012.08.08 19:50:00
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653. Grids lasers and airstikes - in Feedback/Requests [original thread]
A grid that overlays the intire map in first person view, I was think a battleship like grid A4 f2 for larger maps AB1 or A14. The grid your in could be displayed right below the radar/minimap thing. But yes a grid that overlays the map at all tim...
- by Avenger 245 - at 2012.08.08 17:49:00
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654. climbing skills/gear - in Feedback/Requests [original thread]
I made a suggestion ar about the same time you did for a module that does something like this. Creatinng a disposable and.fading laddar like thing.
- by Avenger 245 - at 2012.08.08 17:03:00
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655. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Yeah I know I could of sworn I mention it as being a module you have to fit if you want the trajectory thing
- by Avenger 245 - at 2012.08.08 17:02:00
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656. New non combat modules - in Feedback/Requests [original thread]
I would love some non direct combat modules, right now all modules affect your abilty to deal dmg or take dmg there not much elses I would like the see some more modules that give passive secobdary things like HuD support. And things that help in ...
- by Avenger 245 - at 2012.08.08 17:00:00
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657. Grids lasers and airstikes - in Feedback/Requests [original thread]
Its beed suggested that dust have a large toggable overlay grid set up with letters and numbers this would be a great tool for team coordinations but it can also be a valid machanic. A player could equip a laser targeter/designator that pinpoint...
- by Avenger 245 - at 2012.08.08 16:46:00
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658. Deployable equipment - in Feedback/Requests [original thread]
I known there will be statis webifiers grenades but I was think of something that could be deployed and set up AoE webifer that works so long as the equipment is active and slows down anything that moves in it, think of it as a tank trap, the webi...
- by Avenger 245 - at 2012.08.08 16:35:00
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659. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Forge guns are powerful AV weapons kinda like modern day bazookas what bothers me is that they good at agnk ainst infintry I think that lowering the accaurcy at medium range to the point they cant hit infintry but can still hit vehicles would help...
- by Avenger 245 - at 2012.08.08 16:25:00
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660. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Its a AV missile weapon not a AP weapon, I wouldnt want it to become OP it needs to stick to be a tool to kill tanks and dropships not an all around killing machine. All weapon should be good at their role not have verstility a meeds to beat b and...
- by Avenger 245 - at 2012.08.08 15:49:00
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