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181. New idea for a new Vehicle: HTV - in Feedback/Requests [original thread]
vehicles shouldnt be designed with one task in mind tech 1 vehicles should be able to handle a broad range of abilitys, the tech 1 version of an APC or IFV or HTV should be a armored vehicle, that can hold 6 people, and has one small turret mount,...
- by Avenger 245 - at 2012.09.29 23:49:00
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182. REQUEST: MORE BPO'S IN MERC PACKS - in Feedback/Requests [original thread]
fewer permenant items is better for the EVE economy.
- by Avenger 245 - at 2012.09.29 23:24:00
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183. New idea for a new Vehicle: HTV - in Feedback/Requests [original thread]
a armored transport able to provide on the ground support and transport is important the dropship is more for quick deployment with light cover, a HTV would be something that could get into places and drop of troops and cover them and provide them...
- by Avenger 245 - at 2012.09.29 20:41:00
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184. ammo capacity increasers - in Feedback/Requests [original thread]
There is but this would.provide tht bit extra at the cost of a slot. Never enough dakka. There could also be extenders along with extra mag and let players choose which one that want. Extenders would be able to spray longer and be there when you ...
- by Avenger 245 - at 2012.09.27 17:23:00
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185. alternative revive methods - in Feedback/Requests [original thread]
Alshadow wrote: that drone idea is pretty cool seeing as the technology for it might as well be in the game aleady, i would like to see variants of it that replenish ammo or repair stuff at really really slow rates, that would be badass and mak...
- by Avenger 245 - at 2012.09.27 17:17:00
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186. alternative revive methods - in Feedback/Requests [original thread]
I would think how much it revives you be based off your skill with injectors. It would be OP since the person who equips would effectively have an entire slot and cpu/pg not dedicated to other low slot modules that would make them better. Good id...
- by Avenger 245 - at 2012.09.27 17:13:00
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187. ammo capacity increasers - in Feedback/Requests [original thread]
Alshadow wrote: they should have an extended ammo pack for an equipment slot edit. this would be a low effort and very light equipment for you to equip that way it could exist in a world with nano hives This is what I'm suggesting but it w...
- by Avenger 245 - at 2012.09.27 17:07:00
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188. ammo capacity increasers - in Feedback/Requests [original thread]
No this gives you an extra mag, it wouldn't replenish your ammo or your teams just give you an extra mag. Other than dealing with ammo, they are different. How does one do the job of the other? One affects you the other your team, one gives you an...
- by Avenger 245 - at 2012.09.27 17:01:00
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189. ammo capacity increasers - in Feedback/Requests [original thread]
Nanohives replenish your ammo it doesn't give you extra ammo in general
- by Avenger 245 - at 2012.09.27 15:35:00
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190. alternative revive methods - in Feedback/Requests [original thread]
A revive pack, A low power module that has a one time use, if you go down and our bleeding out after 5sec it auto revives. It should only revive you once after that your a regular grunt. This would be useful tool and I think its trade offs are bal...
- by Avenger 245 - at 2012.09.27 15:30:00
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191. ammo capacity increasers - in Feedback/Requests [original thread]
I would luke a few different modules that increase ammo other than just the skill, for example a future attachment could be a extra mag strapped ti the gun, this would take up a rigging slot and cost calibration in return for an extra mag. We coul...
- by Avenger 245 - at 2012.09.27 15:09:00
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192. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
Skihids wrote: Avenger 245 wrote: A troop transport should be able to protect its troops I would think a slight increase to hp and a sizeable bonus to resistance modules for dropship would be good. But if you increase the ehp you should slow...
- by Avenger 245 - at 2012.09.27 14:28:00
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193. Activated Abilities Missing - in Feedback/Requests [original thread]
I thin some module abilitys would allow new strategy And tactics
- by Avenger 245 - at 2012.09.27 13:50:00
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194. Sub screen / mini screen support - in Feedback/Requests [original thread]
I've drove a tank before and.even in third person this would be useful
- by Avenger 245 - at 2012.09.27 13:48:00
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195. Death - in Feedback/Requests [original thread]
Then allow the enemy team to shoot the fallen and put you down for good
- by Avenger 245 - at 2012.09.27 13:46:00
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196. Repeater rifle: assault rifle varition - in Feedback/Requests [original thread]
Tectonious Falcon wrote: Avenger 245 wrote: Its a varition of the assault rifle but sacrifices damage for massive RoF it pretty much a bigger SMG just taced on to the assault rifle type for ease of creation and location If they made a gun...
- by Avenger 245 - at 2012.09.27 13:42:00
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197. Stealth equipment - in Feedback/Requests [original thread]
Would the ability to.silence your gun be useful? Would the trade off in damage vs stealth be balanced? Is there a reason specific. Stealth equipment would be bad? Gameplay>realism this case
- by Avenger 245 - at 2012.09.27 13:21:00
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198. Statis webifers in Dust [redone] - in Feedback/Requests [original thread]
Good or bad? Grenades and drops as a primary statis webifer and a webifer underbarrel along with a unique AA weapon that relies on loore of eve pretty unique things I think
- by Avenger 245 - at 2012.09.27 13:11:00
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199. Under attachments - in Feedback/Requests [original thread]
A mass driver is a grenade launcher its just buggy once they work it out it will be a powerful noob tube
- by Avenger 245 - at 2012.09.27 13:07:00
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200. Controlable/hackable enviorment - in Feedback/Requests [original thread]
I don't think the engine supports desteuctable environment, maybe partially destroyed but not comolete map alterations
- by Avenger 245 - at 2012.09.27 13:06:00
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